add support for scaling the score ui.

the score ui seems to use the top left corner to start drawing the ui so i have to calculate things differently but this works!
This commit is contained in:
Fries 2023-05-22 11:23:44 -07:00
parent 7bae1587d2
commit e1b0fa338f
2 changed files with 34 additions and 8 deletions

View file

@ -15,6 +15,10 @@ script = ExtResource("1_ee533")
script = ExtResource("2_dc5sv")
[node name="Score" parent="." instance=ExtResource("2_f3jwj")]
offset_left = -370.0
offset_top = -270.0
offset_right = 370.0
offset_bottom = 270.0
[node name="Paddle" parent="." instance=ExtResource("1_5rs0o")]
position = Vector2(-350, 0)

View file

@ -28,6 +28,9 @@ public partial class ScalingManager : Node
GetTree().Root.SizeChanged -= AdaptToGameResolution;
}
/// <summary>
/// a method that gets all the nodes that the scaling manager will manage the position and scale of.
/// </summary>
private void GetNodes()
{
_score = GetNode<HFlowContainer>("../Score");
@ -42,24 +45,33 @@ public partial class ScalingManager : Node
_enemy = GetNode<RigidBody2D>("../Enemy");
}
/// <summary>
/// adapt to the current resolution of the game.
/// </summary>
private void AdaptToGameResolution()
{
_gameResolution = DisplayServer.WindowGetSize();
_edgePosition = CalculateEdgePosition(_gameResolution);
SetWallPosition(_edgePosition);
_score.Position = new Vector2(-_edgePosition.X + 30, -_edgePosition.Y + 30);
SetWallPosition();
SetScorePosition();
}
/// <summary>
/// calculate the edges of the screen according to 0, 0 being in the center of the screen.
/// </summary>
private static Vector2 CalculateEdgePosition(Vector2 resolution)
{
return new Vector2(resolution.X / 2, resolution.Y / 2);
}
private void SetWallPosition(Vector2 edgePosition)
/// <summary>
/// set the position and scale of the walls according to the edge position.
/// </summary>
private void SetWallPosition()
{
var xSize = edgePosition.X - Constants.WallSizeExtents;
var ySize = edgePosition.Y - Constants.WallSizeExtents;
var xSize = _edgePosition.X - Constants.WallSizeExtents;
var ySize = _edgePosition.Y - Constants.WallSizeExtents;
_leftWall.Position = new Vector2(-xSize, 0);
_rightWall.Position = new Vector2(xSize, 0);
@ -71,4 +83,14 @@ public partial class ScalingManager : Node
_topWall.Scale = _topWall.Scale with { X = _gameResolution.X - 60 };
_bottomWall.Scale = _bottomWall.Scale with { X = _gameResolution.X - 60 };
}
/// <summary>
/// set the position of the score ui. this has to be calculated with 0, 0 being the top left of the screen as
/// the UI's point starts from there instead of the point being in the middle of the screen.
/// </summary>
private void SetScorePosition()
{
_score.Position = new Vector2(-_edgePosition.X + 30, -_edgePosition.Y + 30);
_score.Size = new Vector2(_gameResolution.X - 60, _gameResolution.Y - 60);
}
}