Commit graph

  • f0d60c6882 Update to newer Godot and switch to using floats instead of doubles. main Fries 2024-05-04 13:20:03 -0700
  • 65ef70f583 the enemy can now see when the screen is adjusted. Fries 2023-06-02 17:15:44 -0700
  • 9fdf16c557 add a vsync option to the settings Fries 2023-05-26 19:50:14 -0700
  • 8072cf4961 the enemy can now scale to the resolution. Fries 2023-05-23 21:48:30 -0700
  • 3e61187065 add an .editorconfig. Fries 2023-05-23 10:38:40 -0700
  • 604d79e654 the paddle can now scale to the resolution Fries 2023-05-23 00:21:54 -0700
  • e1b0fa338f add support for scaling the score ui. Fries 2023-05-22 11:23:44 -0700
  • 7bae1587d2 add a scene wide scaling manager. Fries 2023-05-22 10:41:56 -0700
  • 41f7e7b1a0 the walls can now scale to the resolution Fries 2023-05-21 19:41:48 -0700
  • 8ab2f09e62 optimize memory allocations Fries 2023-05-21 18:19:05 -0700
  • 425bf2ad27 make a settings menu and general refactoring Fries 2023-05-20 21:42:38 -0700
  • f84479e03a make a main menu and score system Fries 2023-05-19 19:42:56 -0700
  • b27a44a9b3 build a proper working arm git plugin Fries 2023-05-19 10:41:09 -0700
  • 9b0ebcefba walls can reset the ball to its starting position Fries 2023-05-19 00:18:38 -0700
  • 2805cd0e95 give each wall a seperate collider Fries 2023-05-18 10:38:22 -0700
  • 4200a3e7df add enemy ai to the game Fries 2023-05-17 23:41:26 -0700
  • e50f0aefb1 add a random starting x direction to the ball Fries 2023-05-17 14:16:31 -0700
  • 133e0fb734 move the maxRandomAngle double to an exported var. Fries 2023-05-17 10:52:55 -0700
  • 4681c2e620 add randomness to the ball and make the paddle smaller. Fries 2023-05-16 23:47:24 -0700
  • 02c5b90415 make a basic prototype for a scene. Fries 2023-05-16 23:15:31 -0700
  • 794a3646ed Initial Commit Fries 2023-05-16 20:28:26 -0700