[gd_scene load_steps=4 format=3 uid="uid://c5n541vsuvfk8"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_f7jy5"] size = Vector2(30, 600) [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_868ov"] size = Vector2(756, 30) [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_a4dbc"] friction = 0.0 bounce = 1.0 [node name="Walls" type="Node2D"] [node name="Left" type="Sprite2D" parent="."] position = Vector2(-393, -2) texture = SubResource("PlaceholderTexture2D_f7jy5") [node name="Right" type="Sprite2D" parent="."] position = Vector2(393, -2) texture = SubResource("PlaceholderTexture2D_f7jy5") [node name="Top" type="Sprite2D" parent="."] position = Vector2(0, -287) texture = SubResource("PlaceholderTexture2D_868ov") [node name="Bottom" type="Sprite2D" parent="."] position = Vector2(0, 283) texture = SubResource("PlaceholderTexture2D_868ov") [node name="StaticBody2D" type="StaticBody2D" parent="."] physics_material_override = SubResource("PhysicsMaterial_a4dbc") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PackedVector2Array(-408, -302, 408, -302, 408, 298, -408, 298, -408, -301, -378, -272, -378, 268, 378, 268, 378, -272, -378, -272)