namespace Pong.Scripts.Data; public record GameArea { /// /// the X coordinate of the GameArea wrapped in a struct that makes operating on it easier. this is divided /// by 2 in the constructor to represent both sides of the screen by either negative or positive of the number. /// public GameCoordinate X { get; } /// /// the Y coordinate of the GameArea wrapped in a struct that makes operating on it easier. this is divided /// by 2 in the constructor to represent both sides of the screen by either negative or positive of the number. /// public GameCoordinate Y { get; } public Vector2 NormalizePosition(Vector2 globalPosition) { var normalizedX = Mathf.InverseLerp(-X.ByWallSizeExtents, X.ByWallSizeExtents, globalPosition.X); var normalizedY = Mathf.InverseLerp(-Y.ByWallSizeExtents, Y.ByWallSizeExtents, globalPosition.Y); return new Vector2(normalizedX, normalizedY); } public Vector2 GlobalizePosition(Vector2 normalizedPosition) { var globalizedX = Mathf.Lerp(-X.ByWallSizeExtents, X.ByWallSizeExtents, normalizedPosition.X); var globalizedY = Mathf.Lerp(-Y.ByWallSizeExtents, Y.ByWallSizeExtents, normalizedPosition.Y); return new Vector2(globalizedX, globalizedY); } public GameArea(Vector2 area) { X = new GameCoordinate(area.X / 2); Y = new GameCoordinate(area.Y / 2); } }