namespace Pong.Scripts.Managers; public partial class ScalingManager : Node { private HFlowContainer _score; private RigidBody2D _paddle; private CharacterBody2D _ball; private Area2D _leftWall; private Area2D _rightWall; private StaticBody2D _topWall; private StaticBody2D _bottomWall; private RigidBody2D _enemy; private Vector2I _gameResolution; private Vector2 _edgePosition; public override void _EnterTree() { GetNodes(); GetTree().Root.SizeChanged += AdaptToGameResolution; AdaptToGameResolution(); } public override void _ExitTree() { GetTree().Root.SizeChanged -= AdaptToGameResolution; } private void GetNodes() { _score = GetNode("../Score"); _paddle = GetNode("../Paddle"); _ball = GetNode("../Ball"); _leftWall = GetNode("../Walls/Left"); _rightWall = GetNode("../Walls/Right"); _topWall = GetNode("../Walls/Top"); _bottomWall = GetNode("../Walls/Bottom"); _enemy = GetNode("../Enemy"); } private void AdaptToGameResolution() { _gameResolution = DisplayServer.WindowGetSize(); _edgePosition = CalculateEdgePosition(_gameResolution); SetWallPosition(_edgePosition); _score.Position = new Vector2(-_edgePosition.X + 30, -_edgePosition.Y + 30); } private static Vector2 CalculateEdgePosition(Vector2 resolution) { return new Vector2(resolution.X / 2, resolution.Y / 2); } private void SetWallPosition(Vector2 edgePosition) { var xSize = edgePosition.X - Constants.WallSizeExtents; var ySize = edgePosition.Y - Constants.WallSizeExtents; _leftWall.Position = new Vector2(-xSize, 0); _rightWall.Position = new Vector2(xSize, 0); _topWall.Position = new Vector2(0, -ySize); _bottomWall.Position = new Vector2(0, ySize); _leftWall.Scale = _leftWall.Scale with { Y = _gameResolution.Y }; _rightWall.Scale = _rightWall.Scale with { Y = _gameResolution.Y }; _topWall.Scale = _topWall.Scale with { X = _gameResolution.X - 60 }; _bottomWall.Scale = _bottomWall.Scale with { X = _gameResolution.X - 60 }; } }