using Godot; namespace Pong.Scripts.Managers.UI.Menus; public partial class MainMenu : BaseMenu { /// /// code that executes when the start button is pressed. this loads the Pong scene to the root /// of the scene tree. /// private void OnPlayButtonPressed() { GetTree().ChangeSceneToFile("res://Scenes/Pong.tscn"); } private void OnSettingsButtonPressed() { GetTree().ChangeSceneToFile("res://Scenes/UI/Menus/Settings.tscn"); } }