extends HFlowContainer var PlayerOneScore: int var PlayerTwoScore: int var PlayerOneLabel: Label var PlayerTwoLabel: Label enum {PlayerOne, PlayerTwo} # Called when the node enters the scene tree for the first time. func _ready(): PlayerOneLabel = get_node("Player1") PlayerTwoLabel = get_node("Player2") ## when the ball collides with the wall, this method is called by the WallManager func score(player_number: int): if player_number == PlayerOne: PlayerOneScore += 1 update_label(player_number) elif player_number == PlayerTwo: PlayerTwoScore += 1 update_label(player_number) ## this method takes care of updating labels func update_label(player_number: int): if player_number == PlayerOne: PlayerOneLabel.text = str(PlayerOneScore) elif player_number == PlayerTwo: PlayerTwoLabel.text = str(PlayerTwoScore)