[gd_scene load_steps=5 format=3] [ext_resource type="PhysicsMaterial" uid="uid://e05n66x8ug77" path="res://BouncyMaterial.tres" id="1_76uik"] [ext_resource type="Script" path="res://Scripts/Nodes/Paddle.cs" id="1_uv7s3"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_iw3nx"] size = Vector2(50, 75) [sub_resource type="RectangleShape2D" id="RectangleShape2D_dbik4"] size = Vector2(12, 150) [node name="Paddle" type="RigidBody2D"] collision_mask = 3 physics_material_override = ExtResource("1_76uik") gravity_scale = 0.0 lock_rotation = true script = ExtResource("1_uv7s3") [node name="Sprite" type="Sprite2D" parent="."] scale = Vector2(0.25, 2) texture = SubResource("PlaceholderTexture2D_iw3nx") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_dbik4")