namespace Pong.Scripts.Managers; public partial class ScalingManager : Node { private HFlowContainer _score; private RigidBody2D _paddle; private CharacterBody2D _ball; private Area2D _leftWall; private Area2D _rightWall; private StaticBody2D _topWall; private StaticBody2D _bottomWall; private RigidBody2D _enemy; private Vector2I _gameResolution; private Vector2 _edgePosition; public override void _EnterTree() { GetNodes(); GetTree().Root.SizeChanged += AdaptToGameResolution; AdaptToGameResolution(); } public override void _ExitTree() { GetTree().Root.SizeChanged -= AdaptToGameResolution; } /// /// a method that gets all the nodes that the scaling manager will manage the position and scale of. /// private void GetNodes() { _score = GetNode("../Score"); _paddle = GetNode("../Paddle"); _ball = GetNode("../Ball"); _leftWall = GetNode("../Walls/Left"); _rightWall = GetNode("../Walls/Right"); _topWall = GetNode("../Walls/Top"); _bottomWall = GetNode("../Walls/Bottom"); _enemy = GetNode("../Enemy"); } /// /// adapt to the current resolution of the game. /// private void AdaptToGameResolution() { _gameResolution = DisplayServer.WindowGetSize(); _edgePosition = CalculateEdgePosition(_gameResolution); SetWallPosition(); SetScorePosition(); } /// /// calculate the edges of the screen according to 0, 0 being in the center of the screen. /// private static Vector2 CalculateEdgePosition(Vector2 resolution) { return new Vector2(resolution.X / 2, resolution.Y / 2); } /// /// set the position and scale of the walls according to the edge position. /// private void SetWallPosition() { var xSize = _edgePosition.X - Constants.WallSizeExtents; var ySize = _edgePosition.Y - Constants.WallSizeExtents; _leftWall.Position = new Vector2(-xSize, 0); _rightWall.Position = new Vector2(xSize, 0); _topWall.Position = new Vector2(0, -ySize); _bottomWall.Position = new Vector2(0, ySize); _leftWall.Scale = _leftWall.Scale with { Y = _gameResolution.Y }; _rightWall.Scale = _rightWall.Scale with { Y = _gameResolution.Y }; _topWall.Scale = _topWall.Scale with { X = _gameResolution.X - 60 }; _bottomWall.Scale = _bottomWall.Scale with { X = _gameResolution.X - 60 }; } /// /// set the position of the score ui. this has to be calculated with 0, 0 being the top left of the screen as /// the UI's point starts from there instead of the point being in the middle of the screen. /// private void SetScorePosition() { _score.Position = new Vector2(-_edgePosition.X + 30, -_edgePosition.Y + 30); _score.Size = new Vector2(_gameResolution.X - 60, _gameResolution.Y - 60); } }