using Godot; namespace Pong.Scripts.Nodes; public partial class Paddle : RigidBody2D { [Export] private double _moveSpeed; private double _verticalInput; /// /// property that multiples the moveSpeed by the Meter constant. /// private double MoveSpeed => _moveSpeed * Constants.Meter; public override void _Process(double delta) { _verticalInput = GetVerticalInput(); } public override void _PhysicsProcess(double delta) { LinearVelocity = Vector2.Up * MoveSpeed * _verticalInput; } /// /// a method that returns a number that represents input on the vertical axis. /// /// 1 for up, -1 for down, 0 for nothing. private static double GetVerticalInput() { if (Input.IsActionPressed("paddle_up")) { return 1; } if (Input.IsActionPressed("paddle_down")) { return -1; } return 0; } }