i made a BasePaddle class so i can put commonly used fields in a base class. this means i made a new plugin called CustomTypes which contains both Base classes.
37 lines
1.5 KiB
Text
37 lines
1.5 KiB
Text
[gd_scene load_steps=8 format=3 uid="uid://bh3p1hnvsviu6"]
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[ext_resource type="PackedScene" uid="uid://ijf4pw1wmb4t" path="res://Scenes/Objects/Paddle.tscn" id="1_5rs0o"]
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[ext_resource type="Script" path="res://Scripts/Managers/PongSceneManager.cs" id="1_ee533"]
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[ext_resource type="Script" path="res://Scripts/Managers/ScalingManager.cs" id="2_dc5sv"]
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[ext_resource type="PackedScene" uid="uid://clsmrwvyrt7av" path="res://Scenes/UI/Score.tscn" id="2_f3jwj"]
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[ext_resource type="PackedScene" uid="uid://dts6gwgqbre22" path="res://Scenes/Objects/Ball.tscn" id="2_u2ksv"]
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[ext_resource type="PackedScene" uid="uid://cmk6ierwi7sdt" path="res://Scenes/Objects/Walls.tscn" id="3_jfis7"]
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[ext_resource type="PackedScene" uid="uid://ch0fhyeawosrh" path="res://Scenes/Objects/Enemy.tscn" id="4_uwvof"]
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[node name="Pong" type="Node2D"]
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script = ExtResource("1_ee533")
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[node name="Score" parent="." instance=ExtResource("2_f3jwj")]
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offset_left = -370.0
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offset_top = -270.0
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offset_right = 370.0
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offset_bottom = 270.0
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[node name="Paddle" parent="." instance=ExtResource("1_5rs0o")]
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position = Vector2(-350, 0)
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MoveSpeed = 50.0
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="Ball" parent="." instance=ExtResource("2_u2ksv")]
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_ballSpeed = 50.0
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_maxRandomAngle = 0.42
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[node name="Walls" parent="." instance=ExtResource("3_jfis7")]
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[node name="Enemy" parent="." instance=ExtResource("4_uwvof")]
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position = Vector2(350, 0)
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MoveSpeed = 50.0
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[node name="ScalingManager" type="Node" parent="."]
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script = ExtResource("2_dc5sv")
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