pong in godot :3
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Fries 133e0fb734 move the maxRandomAngle double to an exported var.
this means you can set the maxRandomAngle in the inspector, without having to modify the code.
2023-05-17 10:52:55 -07:00
.idea/.idea.Pong/.idea Initial Commit 2023-05-16 20:28:26 -07:00
addons/godot-git-plugin move the maxRandomAngle double to an exported var. 2023-05-17 10:52:55 -07:00
Scenes move the maxRandomAngle double to an exported var. 2023-05-17 10:52:55 -07:00
Scripts move the maxRandomAngle double to an exported var. 2023-05-17 10:52:55 -07:00
.gitattributes Initial Commit 2023-05-16 20:28:26 -07:00
.gitignore Initial Commit 2023-05-16 20:28:26 -07:00
icon.svg Initial Commit 2023-05-16 20:28:26 -07:00
icon.svg.import Initial Commit 2023-05-16 20:28:26 -07:00
Pong.csproj Initial Commit 2023-05-16 20:28:26 -07:00
Pong.sln Initial Commit 2023-05-16 20:28:26 -07:00
Pong.sln.DotSettings.user Initial Commit 2023-05-16 20:28:26 -07:00
project.godot move the maxRandomAngle double to an exported var. 2023-05-17 10:52:55 -07:00