Fries
4200a3e7df
the enemy can now track the player with a cast that uses a shape generated in code. the enemy moves using some fancy math that gets the sign of the distance between the ball and the enemy paddles y position to get a normalised number for velocity and the velocity is lerped to smooth out any janky movement.
44 lines
923 B
C#
44 lines
923 B
C#
using Godot;
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namespace Pong.Scripts;
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public partial class Paddle : RigidBody2D
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{
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[Export] private double _moveSpeed;
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private double _verticalInput;
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/// <summary>
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/// property that multiples the moveSpeed by the <see cref="Constants.Meter">Meter</see> constant.
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/// </summary>
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private double MoveSpeed => _moveSpeed * Constants.Meter;
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public override void _Process(double delta)
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{
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_verticalInput = GetVerticalInput();
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}
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public override void _PhysicsProcess(double delta)
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{
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LinearVelocity = Vector2.Up * MoveSpeed * _verticalInput;
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}
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/// <summary>
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/// a method that returns a number that represents input on the vertical axis.
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/// </summary>
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/// <returns>1 for up, -1 for down, 0 for nothing.</returns>
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private static double GetVerticalInput()
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{
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if (Input.IsActionPressed("paddle_up"))
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{
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return 1;
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}
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if (Input.IsActionPressed("paddle_down"))
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{
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return -1;
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}
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return 0;
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}
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}
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