Pong/Scripts/WallManager.cs
Fries 2805cd0e95 give each wall a seperate collider
this means i can detect if the ball hits the right or left wall, and it makes it easier to maintain.
2023-05-18 10:38:22 -07:00

17 lines
310 B
C#

using Godot;
using System;
public partial class WallManager : Area2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}