46 lines
1 KiB
C#
46 lines
1 KiB
C#
using Godot;
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namespace Pong.Scripts.Objects;
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public partial class Paddle : RigidBody2D
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{
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[Export] private double _moveSpeed;
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private double _verticalInput;
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private readonly StringName _paddleUp = "paddle_up";
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private readonly StringName _paddleDown = "paddle_down";
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/// <summary>
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/// property that multiples the moveSpeed by the <see cref="Constants.Meter">Meter</see> constant.
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/// </summary>
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private double MoveSpeed => _moveSpeed * Constants.Meter;
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public override void _Process(double delta)
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{
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_verticalInput = GetVerticalInput();
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}
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public override void _PhysicsProcess(double delta)
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{
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LinearVelocity = Vector2.Up * MoveSpeed * _verticalInput;
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}
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/// <summary>
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/// a method that returns a number that represents input on the vertical axis.
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/// </summary>
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/// <returns>1 for up, -1 for down, 0 for nothing.</returns>
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private double GetVerticalInput()
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{
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if (Input.IsActionPressed(_paddleUp))
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{
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return 1;
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}
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if (Input.IsActionPressed(_paddleDown))
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{
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return -1;
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}
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return 0;
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}
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}
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