pong in godot :3
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Fries 65ef70f583 the enemy can now see when the screen is adjusted.
the scaling manager now controls when the various objects are active so stuff won't be null because of stuff running too fast or slow.
2023-06-02 17:15:44 -07:00
.idea/.idea.Pong/.idea Initial Commit 2023-05-16 20:28:26 -07:00
addons the enemy can now scale to the resolution. 2023-05-23 21:48:30 -07:00
Fonts make a settings menu and general refactoring 2023-05-20 21:42:38 -07:00
Resources add a vsync option to the settings 2023-05-26 19:50:14 -07:00
Scenes add a vsync option to the settings 2023-05-26 19:50:14 -07:00
Scripts the enemy can now see when the screen is adjusted. 2023-06-02 17:15:44 -07:00
.editorconfig add an .editorconfig. 2023-05-23 10:38:40 -07:00
.gitattributes Initial Commit 2023-05-16 20:28:26 -07:00
.gitignore Initial Commit 2023-05-16 20:28:26 -07:00
icon.svg Initial Commit 2023-05-16 20:28:26 -07:00
icon.svg.import Initial Commit 2023-05-16 20:28:26 -07:00
Pong.csproj Initial Commit 2023-05-16 20:28:26 -07:00
Pong.sln Initial Commit 2023-05-16 20:28:26 -07:00
Pong.sln.DotSettings.user Initial Commit 2023-05-16 20:28:26 -07:00
project.godot add a vsync option to the settings 2023-05-26 19:50:14 -07:00