Pong/GodotCharacter.cs
2023-05-16 20:28:26 -07:00

16 lines
266 B
C#

using Godot;
namespace Pong;
public partial class GodotCharacter : Sprite2D
{
private const double Meter = 10;
[Export]
private double _moveSpeed;
public override void _Process(double delta)
{
Position += Vector2.Right * Meter * _moveSpeed * delta;
}
}