16 lines
266 B
C#
16 lines
266 B
C#
using Godot;
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namespace Pong;
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public partial class GodotCharacter : Sprite2D
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{
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private const double Meter = 10;
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[Export]
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private double _moveSpeed;
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public override void _Process(double delta)
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{
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Position += Vector2.Right * Meter * _moveSpeed * delta;
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}
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}
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