pong in godot :3
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Fries 8072cf4961 the enemy can now scale to the resolution.
i made a BasePaddle class so i can put commonly used fields in a base class. this means i made a new plugin called CustomTypes which contains both Base classes.
2023-05-23 21:48:30 -07:00
.idea/.idea.Pong/.idea Initial Commit 2023-05-16 20:28:26 -07:00
addons the enemy can now scale to the resolution. 2023-05-23 21:48:30 -07:00
Fonts make a settings menu and general refactoring 2023-05-20 21:42:38 -07:00
Resources make a settings menu and general refactoring 2023-05-20 21:42:38 -07:00
Scenes the enemy can now scale to the resolution. 2023-05-23 21:48:30 -07:00
Scripts the enemy can now scale to the resolution. 2023-05-23 21:48:30 -07:00
.editorconfig add an .editorconfig. 2023-05-23 10:38:40 -07:00
.gitattributes Initial Commit 2023-05-16 20:28:26 -07:00
.gitignore Initial Commit 2023-05-16 20:28:26 -07:00
icon.svg Initial Commit 2023-05-16 20:28:26 -07:00
icon.svg.import Initial Commit 2023-05-16 20:28:26 -07:00
Pong.csproj Initial Commit 2023-05-16 20:28:26 -07:00
Pong.sln Initial Commit 2023-05-16 20:28:26 -07:00
Pong.sln.DotSettings.user Initial Commit 2023-05-16 20:28:26 -07:00
project.godot the enemy can now scale to the resolution. 2023-05-23 21:48:30 -07:00