Fries
9fdf16c557
i added a vsync option to the settings that lets you pick a vsync option that maps to the engines vsync enum. so you can either enable, disable it, turn it to adapt mode, or mailbox mode.
66 lines
2.5 KiB
Text
66 lines
2.5 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Pong"
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run/main_scene="res://Scenes/UI/Menus/MainMenu.tscn"
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config/features=PackedStringArray("4.0", "C#", "Double Precision", "Mobile")
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config/icon="res://icon.svg"
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[autoload]
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SettingsManager="*res://Scripts/Managers/SettingsManager.cs"
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[display]
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window/size/viewport_width=800
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window/size/viewport_height=600
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[dotnet]
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project/assembly_name="Pong"
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[editor_plugins]
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enabled=PackedStringArray("res://addons/CustomTypes/plugin.cfg")
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[input]
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paddle_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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paddle_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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scene_reload={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
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]
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}
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[physics]
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2d/run_on_separate_thread=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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