Pong/Scripts/Managers/UI/BaseMenu.cs
Fries 425bf2ad27 make a settings menu and general refactoring
i added more to the main menu, as it has a settings menu now, that stores its files with json. i also changed the font to atkinson hyperlegible and made a BaseMenu class that takes care of the screen scaling for menus.

i also refactored the project folder structure to make it more organized.
2023-05-20 21:42:38 -07:00

43 lines
991 B
C#

using Godot;
namespace Pong.Scripts.Managers.UI;
public partial class BaseMenu : VBoxContainer
{
private SettingsManager _settingsManager;
public override void _EnterTree()
{
_settingsManager = GetNode<SettingsManager>("/root/SettingsManager");
_settingsManager.SettingsChanged += AdaptUiToGameResolution;
GetTree().Root.SizeChanged += AdaptUiToGameResolution;
AdaptUiToGameResolution();
EnterTree();
}
public override void _ExitTree()
{
GetTree().Root.SizeChanged -= AdaptUiToGameResolution;
_settingsManager.SettingsChanged -= AdaptUiToGameResolution;
ExitTree();
}
protected virtual void EnterTree()
{
}
protected virtual void ExitTree()
{
}
/// <summary>
/// change the size of the UI container to the current resolution of the game.
/// </summary>
protected void AdaptUiToGameResolution()
{
var scale = _settingsManager.SettingsData.Scale;
Size = (Vector2)DisplayServer.WindowGetSize() / scale;
Scale = new Vector2(scale, scale);
}
}