Pong/Scripts/Managers/UI/Menus/MainMenu.cs
Fries 425bf2ad27 make a settings menu and general refactoring
i added more to the main menu, as it has a settings menu now, that stores its files with json. i also changed the font to atkinson hyperlegible and made a BaseMenu class that takes care of the screen scaling for menus.

i also refactored the project folder structure to make it more organized.
2023-05-20 21:42:38 -07:00

20 lines
469 B
C#

using Godot;
namespace Pong.Scripts.Managers.UI.Menus;
public partial class MainMenu : BaseMenu
{
/// <summary>
/// code that executes when the start button is pressed. this loads the Pong scene to the root
/// of the scene tree.
/// </summary>
private void OnPlayButtonPressed()
{
GetTree().ChangeSceneToFile("res://Scenes/Pong.tscn");
}
private void OnSettingsButtonPressed()
{
GetTree().ChangeSceneToFile("res://Scenes/UI/Menus/Settings.tscn");
}
}