Pong/Scripts/Data/Settings.cs

23 lines
654 B
C#

namespace Pong.Scripts.Data;
/// <summary>
/// a structure containing the data of the settings.
/// </summary>
public struct Settings
{
/// <summary>
/// the scale of the game. this can be from 1.0 to 2.0
/// </summary>
public float Scale;
/// <summary>
/// options for VSync. 0 is Disabled, 1 is Enabled, 2 is Adaptive, 3 is Mailbox. These match the <see cref="DisplayServer.VSyncMode"/> enum on
/// the <see cref="DisplayServer"/>.
/// </summary>
public int VSync;
/// <summary>
/// the default values of settings.
/// </summary>
public static Settings Default => new() { Scale = 1.0f, VSync = (int)DisplayServer.VSyncMode.Enabled };
}