Fries
f84479e03a
i added a main menu scene and a score system that is written in GDScript instead of C# for a change. the WallManager, the thing that detects collisions, calls the score method on the ScoreManager.
81 lines
2.6 KiB
Text
81 lines
2.6 KiB
Text
[gd_scene load_steps=8 format=3 uid="uid://dsvv7vqonylr1"]
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[ext_resource type="Script" path="res://Scripts/Managers/WallManager.cs" id="1_mxer2"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_f7jy5"]
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size = Vector2(30, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1mqst"]
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size = Vector2(30, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sip7s"]
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size = Vector2(30, 1)
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_868ov"]
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size = Vector2(1, 30)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rw4mt"]
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size = Vector2(1, 30)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dydpt"]
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size = Vector2(1, 30)
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[node name="Walls" type="Node2D"]
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[node name="Left" type="Area2D" parent="."]
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position = Vector2(-393, -2)
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scale = Vector2(1, 600)
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script = ExtResource("1_mxer2")
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PlayerNumber = 1
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[node name="Left" type="Sprite2D" parent="Left"]
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position = Vector2(2.08165e-12, 2.08165e-12)
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texture = SubResource("PlaceholderTexture2D_f7jy5")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Left"]
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position = Vector2(-2.04636e-12, -2.08167e-12)
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shape = SubResource("RectangleShape2D_1mqst")
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[node name="Right" type="Area2D" parent="."]
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position = Vector2(393, -2)
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scale = Vector2(1, 600)
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script = ExtResource("1_mxer2")
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[node name="Right" type="Sprite2D" parent="Right"]
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position = Vector2(2.08165e-12, 2.08165e-12)
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texture = SubResource("PlaceholderTexture2D_f7jy5")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Right"]
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position = Vector2(-2.10321e-12, -2.08167e-12)
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shape = SubResource("RectangleShape2D_sip7s")
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[node name="Top" type="StaticBody2D" parent="."]
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position = Vector2(2.08165e-12, -287)
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scale = Vector2(756, 1)
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collision_layer = 2
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collision_mask = 2
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[node name="Top" type="Sprite2D" parent="Top"]
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position = Vector2(2.08165e-12, 2.08165e-12)
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texture = SubResource("PlaceholderTexture2D_868ov")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Top"]
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position = Vector2(-2.08165e-12, 0)
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shape = SubResource("RectangleShape2D_rw4mt")
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[node name="Bottom" type="StaticBody2D" parent="."]
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position = Vector2(2.08165e-12, 283)
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scale = Vector2(756, 1)
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collision_layer = 2
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collision_mask = 2
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[node name="Bottom" type="Sprite2D" parent="Bottom"]
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position = Vector2(2.08165e-12, 2.08165e-12)
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texture = SubResource("PlaceholderTexture2D_868ov")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bottom"]
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position = Vector2(-2.08165e-12, 0)
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shape = SubResource("RectangleShape2D_dydpt")
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[connection signal="body_entered" from="Left" to="Left" method="OnBodyEntered"]
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[connection signal="body_entered" from="Right" to="Right" method="OnBodyEntered"]
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