draw a square with color.
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parent
e9349f026a
commit
d1dca0720c
5 changed files with 78 additions and 14 deletions
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@ -5,7 +5,7 @@ add_custom_command(
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COMMENT "Creating game.c from game.js"
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)
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add_executable(WiiDuktape main.c game.c)
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add_executable(WiiDuktape main.c grrlib_duk.c game.c)
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target_link_libraries(WiiDuktape duktape)
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target_link_libraries(WiiDuktape GRRLIB)
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ogc_create_dol(WiiDuktape)
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@ -1,5 +1,33 @@
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function rgba(r, g, b, a) {
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const buffer = Uint8Array.allocPlain(4);
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buffer[0] = r;
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buffer[1] = g;
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buffer[2] = b;
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buffer[3] = a;
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return buffer;
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}
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const PAD_BUTTON_START = 0x1000;
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const PAD_BUTTON_A = 0x0100;
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const RED_COLOR = rgba(255, 0, 0, 255);
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const GREEN_COLOR = rgba(0, 255, 0, 255);
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function rgba_compare(rgba1, rgba2) {
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return (rgba1[0] == rgba2[0]) &&
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(rgba1[1] == rgba2[1]) &&
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(rgba1[2] == rgba2[2]) &&
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(rgba1[3] == rgba2[3]);
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}
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globalThis.rectangle_color = RED_COLOR;
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function swap_colors() {
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if (rgba_compare(rectangle_color, RED_COLOR)) {
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rectangle_color = GREEN_COLOR;
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} else if (rgba_compare(rectangle_color, GREEN_COLOR)) {
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rectangle_color = RED_COLOR;
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}
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}
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function start() {
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}
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@ -14,7 +42,9 @@ function update() {
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if (pressed & PAD_BUTTON_A) {
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wii.print("a pressed");
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swap_colors();
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}
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wii.grrlib.fill_screen();
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wii.grrlib.fill_screen(rgba(255, 255, 255, 255));
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wii.grrlib.rectangle(0, 0, 320, 240, rectangle_color, true);
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}
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40
source/grrlib_duk.c
Normal file
40
source/grrlib_duk.c
Normal file
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@ -0,0 +1,40 @@
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#include "grrlib_duk.h"
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#include <grrlib.h>
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static unsigned int get_color(duk_context *ctx, duk_idx_t index) {
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size_t rgba_size;
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unsigned char * rgba = duk_get_buffer(ctx, index, &rgba_size);
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return rgba[0] << 24 | rgba[1] << 16 | rgba[2] << 8 | rgba[3];
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}
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static duk_ret_t grrlib_fill_screen(duk_context *ctx) {
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unsigned int color = get_color(ctx, 0);
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GRRLIB_FillScreen(color);
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return 0;
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}
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static duk_ret_t grrlib_rectangle(duk_context *ctx) {
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float x = duk_to_number(ctx, 0);
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float y = duk_to_number(ctx, 1);
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float width = duk_to_number(ctx, 2);
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float height = duk_to_number(ctx, 3);
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unsigned int color = get_color(ctx, 4);
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bool filled = duk_to_boolean(ctx, 5);
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GRRLIB_Rectangle(x, y, width, height, color, filled);
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return 0;
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}
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void define_grrlib_object(duk_context *ctx) {
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duk_idx_t grrlib_obj = duk_push_object(ctx);
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duk_push_c_function(ctx, grrlib_fill_screen, 1);
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duk_put_prop_string(ctx, grrlib_obj, "fill_screen");
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duk_push_c_function(ctx, grrlib_rectangle, 6);
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duk_put_prop_string(ctx, grrlib_obj, "rectangle");
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}
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5
source/grrlib_duk.h
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5
source/grrlib_duk.h
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@ -0,0 +1,5 @@
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#ifndef GRRLIB_DUK_H
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#define GRRLIB_DUK_H
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#include <duktape.h>
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void define_grrlib_object(duk_context *ctx);
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#endif
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@ -1,5 +1,6 @@
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#include <grrlib.h>
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#include <duktape.h>
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#include "grrlib_duk.h"
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extern const char* program;
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static bool running = true;
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@ -18,11 +19,6 @@ static void duk_fatal_error(void *udata, const char *msg) {
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GRRLIB_GeckoPrintf("an error has occured: %s\n", msg);
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}
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static duk_ret_t grrlib_fill_screen(duk_context *ctx) {
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GRRLIB_FillScreen(0xFFFFFFFF);
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return 0;
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}
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static duk_ret_t pad_scan_pads() {
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PAD_ScanPads();
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return 0;
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@ -44,13 +40,6 @@ static void define_pad_object(duk_context *ctx) {
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duk_put_prop_string(ctx, pad_obj, "buttons_down");
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}
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static void define_grrlib_object(duk_context *ctx) {
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duk_idx_t grrlib_obj = duk_push_object(ctx);
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duk_push_c_function(ctx, grrlib_fill_screen, 0);
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duk_put_prop_string(ctx, grrlib_obj, "fill_screen");
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}
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static void define_wii_object(duk_context *ctx) {
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duk_idx_t wii_obj = duk_push_object(ctx);
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