#include #include #include #include #include static void *xfb = NULL; static GXRModeObj *rmode = NULL; extern const char* program; static duk_ret_t native_print(duk_context *ctx) { printf("%s\n", duk_to_string(ctx, 0)); return 0; } static duk_ret_t native_exit(duk_context *ctx) { duk_push_global_object(ctx); duk_push_string(ctx, "wii"); duk_get_prop(ctx, -2); duk_push_boolean(ctx, false); duk_put_prop_string(ctx, -2, "running"); } static void duk_fatal_error(void *udata, const char *msg) { printf("an error has occured: %s\n", msg); } static duk_ret_t video_wait_vsync(duk_context *ctx) { VIDEO_WaitVSync(); return 0; } static duk_ret_t pad_scan_pads() { PAD_ScanPads(); return 0; } static duk_ret_t pad_buttons_down(duk_context *ctx) { u32 pressed = PAD_ButtonsDown(0); duk_push_number(ctx, pressed); return 1; } static void define_pad_object(duk_context *ctx) { duk_idx_t pad_obj = duk_push_object(ctx); duk_push_c_function(ctx, pad_scan_pads, 0); duk_put_prop_string(ctx, pad_obj, "scan_pads"); duk_push_c_function(ctx, pad_buttons_down, 0); duk_put_prop_string(ctx, pad_obj, "buttons_down"); } static void define_video_object(duk_context *ctx) { duk_idx_t video_obj = duk_push_object(ctx); duk_push_c_function(ctx, video_wait_vsync, 0); duk_put_prop_string(ctx, video_obj, "wait_vsync"); } static void define_wii_object(duk_context *ctx) { duk_idx_t wii_obj = duk_push_object(ctx); duk_push_c_function(ctx, native_print, 1); duk_put_prop_string(ctx, wii_obj, "print"); duk_push_c_function(ctx, native_exit, 0); duk_put_prop_string(ctx, wii_obj, "exit"); define_pad_object(ctx); duk_put_prop_string(ctx, wii_obj, "pad"); define_video_object(ctx); duk_put_prop_string(ctx, wii_obj, "video"); duk_push_boolean(ctx, true); duk_put_prop_string(ctx, wii_obj, "running"); } int main(int argc, char **argv) { // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers PAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(false); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // The console understands VT terminal escape codes // This positions the cursor on row 2, column 0 // we can use variables for this with format codes too // e.g. printf ("\x1b[%d;%dH", row, column ); printf("\x1b[2;0H"); duk_context *ctx = duk_create_heap(NULL, NULL, NULL, NULL, duk_fatal_error); define_wii_object(ctx); duk_put_global_string(ctx, "wii"); duk_eval_string_noresult(ctx, program); printf("destroying heap\n"); duk_destroy_heap(ctx); printf("exit time\n"); return 0; }