Fries
9f1b00d39d
file loading is implemented with an asset generator script that reads all the files in the data folder and converts them into c arrays and puts them inside a c source file.
18 lines
860 B
CMake
18 lines
860 B
CMake
add_custom_command(
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COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/asset_generator.py ${CMAKE_CURRENT_SOURCE_DIR}/game.js ${CMAKE_CURRENT_SOURCE_DIR}/game.c
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/game.c
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/game.js ${CMAKE_CURRENT_SOURCE_DIR}/asset_generator.py
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COMMENT "Creating game.c from game.js"
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)
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add_custom_command(
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COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/data_asset_generator.py ${CMAKE_SOURCE_DIR}/data ${CMAKE_CURRENT_SOURCE_DIR}/data_generated.c
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/data_generated.c
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DEPENDS ${CMAKE_SOURCE_DIR}/data ${CMAKE_CURRENT_SOURCE_DIR}/data_asset_generator.py
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COMMENT "Creating data_generated.c from the data directory"
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)
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add_executable(WiiDuktape main.c grrlib_duk.c game.c data_generated.c)
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target_link_libraries(WiiDuktape duktape)
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target_link_libraries(WiiDuktape GRRLIB)
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ogc_create_dol(WiiDuktape)
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