Create a basic triangle for the XBOX.
Using the 100% legal leaked Xbox SDK (/sarcasm) with DirectX 8.1.
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# JetBrains Rider
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*.sln.iml
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XboxProject2.sln
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XboxProject2.sln
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|
|||
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XboxProject2", "XboxProject2.vcproj", "{65C32018-7565-47A4-BE2A-8217AC6C15CD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfiguration) = preSolution
|
||||
Debug = Debug
|
||||
Profile = Profile
|
||||
Profile_FastCap = Profile_FastCap
|
||||
Release = Release
|
||||
Release_LTCG = Release_LTCG
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfiguration) = postSolution
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Debug.ActiveCfg = Debug|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Debug.Build.0 = Debug|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Profile.ActiveCfg = Profile|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Profile.Build.0 = Profile|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Release.ActiveCfg = Release|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Release.Build.0 = Release|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
|
||||
{65C32018-7565-47A4-BE2A-8217AC6C15CD}.Release_LTCG.Build.0 = Release_LTCG|Xbox
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
EndGlobal
|
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XboxProject2.vcproj
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XboxProject2.vcproj
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|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="XboxProject2"
|
||||
ProjectGUID="{65C32018-7565-47A4-BE2A-8217AC6C15CD}"
|
||||
Keyword="XboxProj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Xbox"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Xbox"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
OptimizeForProcessor="2"
|
||||
PreprocessorDefinitions="_DEBUG;_XBOX"
|
||||
MinimalRebuild="TRUE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xactengd.lib xsndtrkd.lib xvoiced.lib xonlined.lib xboxkrnl.lib xbdm.lib"
|
||||
OutputFile="$(OutDir)/$(ProjectName).exe"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeForWindows98="1"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="XboxDeploymentTool"/>
|
||||
<Tool
|
||||
Name="XboxImageTool"
|
||||
StackSize="65536"
|
||||
IncludeDebugInfo="TRUE"
|
||||
NoLibWarn="TRUE"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Profile|Xbox"
|
||||
OutputDirectory="Profile"
|
||||
IntermediateDirectory="Profile"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
OmitFramePointers="TRUE"
|
||||
OptimizeForProcessor="2"
|
||||
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="TRUE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
|
||||
OutputFile="$(OutDir)/$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="1"
|
||||
SetChecksum="TRUE"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="XboxDeploymentTool"/>
|
||||
<Tool
|
||||
Name="XboxImageTool"
|
||||
StackSize="65536"
|
||||
IncludeDebugInfo="TRUE"
|
||||
NoLibWarn="TRUE"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Profile_FastCap|Xbox"
|
||||
OutputDirectory="Profile_FastCap"
|
||||
IntermediateDirectory="Profile_FastCap"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
OmitFramePointers="TRUE"
|
||||
OptimizeForProcessor="2"
|
||||
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="TRUE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"
|
||||
FastCAP="TRUE"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
|
||||
OutputFile="$(OutDir)/$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="1"
|
||||
SetChecksum="TRUE"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="XboxDeploymentTool"/>
|
||||
<Tool
|
||||
Name="XboxImageTool"
|
||||
StackSize="65536"
|
||||
IncludeDebugInfo="TRUE"
|
||||
NoLibWarn="TRUE"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Xbox"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
OmitFramePointers="TRUE"
|
||||
OptimizeForProcessor="2"
|
||||
PreprocessorDefinitions="NDEBUG;_XBOX"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="TRUE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xacteng.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
|
||||
OutputFile="$(OutDir)/$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="1"
|
||||
SetChecksum="TRUE"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="XboxDeploymentTool"/>
|
||||
<Tool
|
||||
Name="XboxImageTool"
|
||||
StackSize="65536"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release_LTCG|Xbox"
|
||||
OutputDirectory="Release_LTCG"
|
||||
IntermediateDirectory="Release_LTCG"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="TRUE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
OmitFramePointers="TRUE"
|
||||
OptimizeForProcessor="2"
|
||||
PreprocessorDefinitions="NDEBUG;_XBOX;LTCG"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="TRUE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib dmusicltcg.lib xactengltcg.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
|
||||
OutputFile="$(OutDir)/$(ProjectName).exe"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="1"
|
||||
SetChecksum="TRUE"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="XboxDeploymentTool"/>
|
||||
<Tool
|
||||
Name="XboxImageTool"
|
||||
StackSize="65536"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
|
||||
<File
|
||||
RelativePath=".\main.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\stdafx.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
|
||||
<File
|
||||
RelativePath=".\stdafx.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
120
main.cpp
Normal file
120
main.cpp
Normal file
|
@ -0,0 +1,120 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
// D3D object
|
||||
LPDIRECT3D8 g_pD3D = NULL;
|
||||
// D3D device
|
||||
LPDIRECT3DDEVICE8 g_pd3dDevice = NULL;
|
||||
// D3D Vertex Buffer
|
||||
LPDIRECT3DVERTEXBUFFER8 g_pVB = NULL;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
FLOAT x, y, z;
|
||||
D3DCOLOR color;
|
||||
};
|
||||
|
||||
#define D3DFVF_VERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
|
||||
|
||||
HRESULT InitVertexBuffer()
|
||||
{
|
||||
Vertex g_Vertices[] =
|
||||
{
|
||||
{-1.0f, -1.0f, 0.0f, D3DCOLOR_XRGB(255, 0, 0)},
|
||||
{0.0f, 1.0f, 0.0f, D3DCOLOR_XRGB(0, 255, 0)},
|
||||
{1.0f, -1.0f, 0.0f, D3DCOLOR_XRGB(0, 0, 255)}
|
||||
};
|
||||
|
||||
// Create a Vertex Buffer
|
||||
HRESULT vertexBufferCreation = g_pd3dDevice->CreateVertexBuffer(3 * sizeof(Vertex),
|
||||
D3DUSAGE_WRITEONLY, D3DFVF_VERTEX, D3DPOOL_MANAGED, &g_pVB);
|
||||
if (FAILED(vertexBufferCreation))
|
||||
return E_FAIL;
|
||||
|
||||
|
||||
Vertex* pVertices;
|
||||
// Lock the Vertex Buffer and retreive a pointer to it
|
||||
if (FAILED(g_pVB->Lock(0, 0, (BYTE**)&pVertices, 0)))
|
||||
return E_FAIL;
|
||||
// Copy vertices to the GPU
|
||||
memcpy(pVertices, g_Vertices, 3 * sizeof(Vertex));
|
||||
// Unlock the Vertex Buffer
|
||||
g_pVB->Unlock();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT InitD3D8()
|
||||
{
|
||||
// Create D3D8 object
|
||||
g_pD3D = Direct3DCreate8(D3D_SDK_VERSION);
|
||||
if (g_pD3D == (NULL))
|
||||
return E_FAIL;
|
||||
|
||||
// Create D3D device settings
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
||||
// Set the resolution to 480p (640x480).
|
||||
d3dpp.BackBufferWidth = 640;
|
||||
d3dpp.BackBufferHeight = 480;
|
||||
d3dpp.BackBufferFormat = D3DFMT_LIN_X8R8G8B8;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.EnableAutoDepthStencil = TRUE;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE_OR_IMMEDIATE;
|
||||
|
||||
// Create the D3D8 device with the device settings (present parameters).
|
||||
HRESULT deviceCreation = g_pD3D->CreateDevice(0, D3DDEVTYPE_HAL, NULL,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice);
|
||||
if (FAILED(deviceCreation))
|
||||
return E_FAIL;
|
||||
|
||||
// Set the projection matrix
|
||||
D3DXMATRIX matProj;
|
||||
D3DXMatrixPerspectiveFovLH(&matProj, D3DX_PI/4, 4.0f/3.0f, 1.0f, 200.0f);
|
||||
g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &matProj);
|
||||
|
||||
// Set the view matrix
|
||||
D3DXVECTOR3 vEyePt = D3DXVECTOR3(0.0f, 0.0f, -7.0f);
|
||||
D3DXVECTOR3 vLookatPt = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
|
||||
D3DXVECTOR3 vUp = D3DXVECTOR3(0.0f, 1.0f, 0.0f);
|
||||
D3DXMATRIX matView;
|
||||
D3DXMatrixLookAtLH(&matView, &vEyePt, &vLookatPt, &vUp);
|
||||
g_pd3dDevice->SetTransform(D3DTS_VIEW, &matView);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
VOID Render()
|
||||
{
|
||||
DWORD clearFlags = D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL;
|
||||
D3DCOLOR color = D3DCOLOR_XRGB(0, 0, 0);
|
||||
g_pd3dDevice->Clear(0L, NULL, clearFlags, color, 1.0f, 0L);
|
||||
|
||||
g_pd3dDevice->BeginScene();
|
||||
|
||||
g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||||
g_pd3dDevice->SetStreamSource(0, g_pVB, sizeof(Vertex));
|
||||
g_pd3dDevice->SetVertexShader(D3DFVF_VERTEX);
|
||||
g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
|
||||
|
||||
g_pd3dDevice->EndScene();
|
||||
}
|
||||
|
||||
void __cdecl main()
|
||||
{
|
||||
// Initialize Direct3D 8.1
|
||||
if (FAILED(InitD3D8()))
|
||||
return;
|
||||
|
||||
// Initialize the Vertex Buffer
|
||||
InitVertexBuffer();
|
||||
|
||||
while (TRUE)
|
||||
{
|
||||
// Render the current scene
|
||||
Render();
|
||||
|
||||
g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
|
||||
}
|
||||
}
|
1
stdafx.cpp
Normal file
1
stdafx.cpp
Normal file
|
@ -0,0 +1 @@
|
|||
#include "stdafx.h"
|
4
stdafx.h
Normal file
4
stdafx.h
Normal file
|
@ -0,0 +1,4 @@
|
|||
#ifndef STDAFX_H
|
||||
#define STDAFX_H
|
||||
#include <xtl.h>
|
||||
#endif
|
Loading…
Reference in a new issue