#include "decode.h" #include "common.h" #include static char chars[83] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#$%*+,-.:;=?@[]^_{|}~"; static inline uint8_t clampToUByte(int* src) { if (*src >= 0 && *src <= 255) return *src; return (*src < 0) ? 0 : 255; } int decodeToInt(uint8_t* string, int start, int end) { int value = 0, iter1 = 0, iter2 = 0; for (iter1 = start; iter1 < end; iter1++) { int index = -1; for (iter2 = 0; iter2 < 83; iter2++) { if (chars[iter2] == string[iter1]) { index = iter2; break; } } if (index == -1) return -1; value = value * 83 + index; } return value; } bool isValidBlurhash(uint8_t* blurhash) { const int hashLength = strlen((const char*)blurhash); if (!blurhash || strlen((const char*)blurhash) < 6) return false; // Get size from first character int sizeFlag = decodeToInt(blurhash, 0, 1); int numY = (int)floorf(sizeFlag / 9) + 1; int numX = (sizeFlag % 9) + 1; if (hashLength != 4 + 2 * numX * numY) return false; return true; } void decodeDC(int value, float* r, float* g, float* b) { *r = sRGBToLinear(value >> 16); // R-component *g = sRGBToLinear((value >> 8) & 255); // G-Component *b = sRGBToLinear(value & 255); // B-Component } void decodeAC(int value, float maximumValue, float* r, float* g, float* b) { int quantR = (int)floorf(value / (19 * 19)); int quantG = (int)floorf(value / 19) % 19; int quantB = (int)value % 19; *r = signPow(((float)quantR - 9) / 9, 2.0) * maximumValue; *g = signPow(((float)quantG - 9) / 9, 2.0) * maximumValue; *b = signPow(((float)quantB - 9) / 9, 2.0) * maximumValue; } int decodeToArray(uint8_t* blurhash, int width, int height, int punch, int nChannels, uint8_t* pixelArray) { if (!isValidBlurhash(blurhash)) return -1; if (punch < 1) punch = 1; int sizeFlag = decodeToInt(blurhash, 0, 1); int numY = (int)floorf(sizeFlag / 9) + 1; int numX = (sizeFlag % 9) + 1; int iter = 0; float r = 0, g = 0, b = 0; int quantizedMaxValue = decodeToInt(blurhash, 1, 2); if (quantizedMaxValue == -1) return -1; float maxValue = ((float)(quantizedMaxValue + 1)) / 166; int colors_size = numX * numY; float colors[colors_size][3]; for (iter = 0; iter < colors_size; iter++) { if (iter == 0) { int value = decodeToInt(blurhash, 2, 6); if (value == -1) return -1; decodeDC(value, &r, &g, &b); colors[iter][0] = r; colors[iter][1] = g; colors[iter][2] = b; } else { int value = decodeToInt(blurhash, 4 + iter * 2, 6 + iter * 2); if (value == -1) return -1; decodeAC(value, maxValue * punch, &r, &g, &b); colors[iter][0] = r; colors[iter][1] = g; colors[iter][2] = b; } } int bytesPerRow = width * nChannels; int x = 0, y = 0, i = 0, j = 0; int intR = 0, intG = 0, intB = 0; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { float r = 0, g = 0, b = 0; for (j = 0; j < numY; j++) { for (i = 0; i < numX; i++) { float basics = cos((M_PI * x * i) / width) * cos((M_PI * y * j) / height); int idx = i + j * numX; r += colors[idx][0] * basics; g += colors[idx][1] * basics; b += colors[idx][2] * basics; } } intR = linearTosRGB(r); intG = linearTosRGB(g); intB = linearTosRGB(b); pixelArray[nChannels * x + 0 + y * bytesPerRow] = clampToUByte(&intR); pixelArray[nChannels * x + 1 + y * bytesPerRow] = clampToUByte(&intG); pixelArray[nChannels * x + 2 + y * bytesPerRow] = clampToUByte(&intB); if (nChannels == 4) // If nChannels=4, treat each pixel as RGBA instead of RGB pixelArray[nChannels * x + 3 + y * bytesPerRow] = 255; } } return 0; }