Parse a cube .obj file to display.
Right now the implementation is extremely unoptimized and draw call heavy as I just copy and pasted that from the docs for tiny obj loader but added gl calls.
This commit is contained in:
parent
3822973d6a
commit
23dd7ace18
11 changed files with 334 additions and 37 deletions
58
.vscode/launch.json
vendored
58
.vscode/launch.json
vendored
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@ -28,6 +28,64 @@
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],
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],
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"avoidWindowsConsoleRedirection": false,
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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"internalConsoleOptions": "openOnSessionStart"
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},
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{
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"name": "(gdb) Launch cube.elf",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/cube.elf",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
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"miDebuggerServerAddress": "localhost:3263",
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"debugServerPath": "/usr/bin/flycast",
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"debugServerArgs": "${workspaceFolder}/build/cube.elf",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set SuperH architechture",
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"text": "set architecture sh4"
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}
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],
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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},
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{
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"name": "(gdb, lxdream-nitro) Launch cube.elf",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/cube.elf",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
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"miDebuggerServerAddress": "localhost:3263",
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"debugServerPath": "/home/user/Downloads/lxdream-nitro/builddir/lxdream-nitro",
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"debugServerArgs": "-d -g 3263 -e ${workspaceFolder}/build/cube.elf",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set SuperH architechture",
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"text": "set architecture sh4"
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}
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],
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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}
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}
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]
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]
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}
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}
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145
cube.cc
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145
cube.cc
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@ -0,0 +1,145 @@
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glkos.h>
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#include <GL/glu.h>
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#include <stb_image/stb_image.h>
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#include <tiny_obj_loader.h>
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#include <cstdio>
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#include "engine.hh"
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class Cube : public Engine {
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unsigned int texture;
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tinyobj::ObjReader reader;
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bool parseObj(std::string objFile, tinyobj::ObjReader& reader);
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void cube();
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void displayStuff();
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void gameLoop() override { displayStuff(); }
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void initScreen() override;
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void model();
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};
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void Cube::model() {
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const tinyobj::attrib_t& attrib = reader.GetAttrib();
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auto& shapes = reader.GetShapes();
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angle += 1.0f;
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glRotatef(angle, 1.0f, 0.0f, 1.0f);
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int drawCalls = 0;
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for (size_t s = 0; s < shapes.size(); s++) {
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// Loop over faces(polygon)
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size_t index_offset = 0;
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for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
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size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]);
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glBegin(GL_TRIANGLES);
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// Loop over vertices in the face.
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for (size_t v = 0; v < fv; v++) {
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// access to vertex
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::real_t vx =
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attrib.vertices[3 * size_t(idx.vertex_index) + 0];
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tinyobj::real_t vy =
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attrib.vertices[3 * size_t(idx.vertex_index) + 1];
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tinyobj::real_t vz =
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attrib.vertices[3 * size_t(idx.vertex_index) + 2];
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glVertex3f(vx, vy, vz);
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drawCalls += 1;
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// Check if `normal_index` is zero or positive. negative = no
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// normal data
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if (idx.normal_index >= 0) {
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tinyobj::real_t nx =
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attrib.normals[3 * size_t(idx.normal_index) + 0];
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tinyobj::real_t ny =
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attrib.normals[3 * size_t(idx.normal_index) + 1];
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tinyobj::real_t nz =
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attrib.normals[3 * size_t(idx.normal_index) + 2];
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glNormal3f(nx, ny, nz);
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drawCalls += 1;
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}
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// Check if `texcoord_index` is zero or positive. negative = no
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// texcoord data
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if (idx.texcoord_index >= 0) {
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tinyobj::real_t tx =
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attrib.texcoords[2 * size_t(idx.texcoord_index) + 0];
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tinyobj::real_t ty =
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attrib.texcoords[2 * size_t(idx.texcoord_index) + 1];
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glTexCoord2f(tx, ty);
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drawCalls += 1;
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}
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}
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index_offset += fv;
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glEnd();
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}
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}
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printf("Draw Calls: %i\n", drawCalls);
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drawCalls = 0;
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// glDrawArrays(GL_QUADS, 0, susSize);
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}
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bool Cube::parseObj(std::string objFile, tinyobj::ObjReader& reader) {
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tinyobj::ObjReaderConfig readerConfig;
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readerConfig.mtl_search_path = "./";
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if (!reader.ParseFromFile(objFile, readerConfig)) {
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if (!reader.Error().empty()) {
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printf("TinyOBJReader: %s\n", reader.Error().c_str());
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return false;
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}
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}
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return true;
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}
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void Cube::displayStuff() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -5.0f);
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glRotatef(90, 0.0f, 1.0f, 0.5f);
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model();
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glKosSwapBuffers();
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}
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void Cube::initScreen() {
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glKosInit();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, 640.0f / 480.0f, 0.1f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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glFrontFace(GL_CW);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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int width, height, nr_channels;
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unsigned char* data =
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stbi_load("/rd/sanic.png", &width, &height, &nr_channels, 0);
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if (data) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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} else {
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printf("Texture failed to load.\n");
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}
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stbi_image_free(data);
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if (!parseObj("/rd/cube.obj", reader)) return;
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}
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int main() {
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Cube engine;
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engine.initializeEngine();
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engine.initializeGameLoop();
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}
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@ -1,3 +1,5 @@
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#define TINYOBJLOADER_IMPLEMENTATION
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#include "engine.hh"
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#include "engine.hh"
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#include <GL/gl.h>
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#include <GL/gl.h>
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@ -65,9 +67,7 @@ void Engine::pressButton(cont_state_t* controller_state, int button,
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}
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}
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void Engine::glVertex3fNormalized(float x, float y, float z) {
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void Engine::glVertex3fNormalized(float x, float y, float z) {
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int xSize, ySize;
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constexpr int xSize = 640, ySize = 480;
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xSize = 640;
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ySize = 480;
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glVertex3f(x * xSize, y * ySize, z);
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glVertex3f(x * xSize, y * ySize, z);
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}
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}
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class Engine {
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class Engine {
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protected:
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protected:
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const float microSecond = 0.000001f;
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static constexpr float microSecond = 0.000001f;
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float angle = 0;
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float angle = 0;
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float deltaTime = 1.0 / 60.0;
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float deltaTime = 1.0 / 60.0;
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@ -17,7 +17,7 @@ class Engine {
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bool thirtyfps;
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bool thirtyfps;
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unsigned int buttonsPressed;
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unsigned int buttonsPressed;
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void initScreen();
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virtual void initScreen();
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void printSystemInformation();
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void printSystemInformation();
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virtual void gameLoop(){};
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virtual void gameLoop(){};
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void pressButton(cont_state_t* controller_state, int button,
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void pressButton(cont_state_t* controller_state, int button,
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18
meson.build
18
meson.build
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@ -9,12 +9,18 @@ kosportsinc = include_directories('/opt/toolchains/dc/kos-ports/include')
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GL = cc.find_library('GL', required: true)
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GL = cc.find_library('GL', required: true)
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math = cc.find_library('m', required: true)
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math = cc.find_library('m', required: true)
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stb_image = cc.find_library('stb_image', required: true)
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subdir('romdisk')
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tinyobjloader = subproject('tinyobjloader')
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tinyobjloader_dep = tinyobjloader.get_variable('tinyobjloader_dep')
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# pcx = cc.find_library('pcx', required: true)
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# pcx = cc.find_library('pcx', required: true)
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# kosutils = cc.find_library('kosutils', required: true)
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# kosutils = cc.find_library('kosutils', required: true)
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deps = [
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deps = [
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GL,
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GL,
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math
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math,
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stb_image,
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tinyobjloader_dep
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]
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]
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incdirs = [
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incdirs = [
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kosportsinc
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kosportsinc
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]
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]
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executable('hello.elf', ['hello.cc', 'engine.cc'], dependencies: deps, include_directories: incdirs)
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engine = static_library('engine', ['engine.cc'], dependencies: deps, include_directories: incdirs)
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executable('gl.elf', ['gl.cc', 'engine.cc'], dependencies: deps, include_directories: incdirs)
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engine_dep = declare_dependency(link_with: engine, include_directories: incdirs)
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deps += [engine_dep]
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executable('hello.elf', ['hello.cc'], dependencies: deps, include_directories: incdirs)
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executable('gl.elf', ['gl.cc'], dependencies: deps, include_directories: incdirs)
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executable('cube.elf', ['cube.cc', romdsk_o], dependencies: deps, include_directories: incdirs)
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2
romdisk/cube.mtl
Normal file
2
romdisk/cube.mtl
Normal file
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@ -0,0 +1,2 @@
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# Blender 4.0.2 MTL File: 'None'
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# www.blender.org
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45
romdisk/cube.obj
Normal file
45
romdisk/cube.obj
Normal file
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@ -0,0 +1,45 @@
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# Blender 4.0.2
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# www.blender.org
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mtllib cube.mtl
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o Cube
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v -1.000000 -1.000000 1.000000
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v -1.000000 1.000000 1.000000
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v -1.000000 -1.000000 -1.000000
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v -1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 -1.000000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -0.0000 -1.0000 -0.0000
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vn -0.0000 1.0000 -0.0000
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vt 0.625000 0.000000
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vt 0.375000 0.250000
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vt 0.375000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.500000
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vt 0.625000 0.500000
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|
vt 0.375000 0.750000
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vt 0.625000 0.750000
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|
vt 0.375000 1.000000
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vt 0.125000 0.750000
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vt 0.125000 0.500000
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vt 0.875000 0.500000
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vt 0.625000 1.000000
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vt 0.875000 0.750000
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|
s 0
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|
f 2/1/1 3/2/1 1/3/1
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f 4/4/2 7/5/2 3/2/2
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f 8/6/3 5/7/3 7/5/3
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f 6/8/4 1/9/4 5/7/4
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|
f 7/5/5 1/10/5 3/11/5
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|
f 4/12/6 6/8/6 8/6/6
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|
f 2/1/1 4/4/1 3/2/1
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|
f 4/4/2 8/6/2 7/5/2
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f 8/6/3 6/8/3 5/7/3
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f 6/8/4 2/13/4 1/9/4
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f 7/5/5 5/7/5 1/10/5
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|
f 4/12/6 2/14/6 6/8/6
|
24
romdisk/meson.build
Normal file
24
romdisk/meson.build
Normal file
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@ -0,0 +1,24 @@
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romdiskcomp = find_program('/opt/toolchains/dc/kos/utils/genromfs/genromfs')
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bin2o = find_program('/opt/toolchains/dc/kos/utils/bin2o/bin2o')
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|
cc = find_program('/opt/toolchains/dc/sh-elf/bin/sh-elf-gcc')
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|
kos_libs =['-L/opt/toolchains/dc/kos/lib/dreamcast','-L/opt/toolchains/dc/kos/addons/lib/dreamcast','-L/opt/toolchains/dc/kos/../kos-ports/lib']
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|
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|
romdisk_path = join_paths(meson.current_source_dir())
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|
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|
romdisk_img = custom_target('romdisk.img',
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|
output : 'romdisk.img',
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|
build_always_stale: true,
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|
command: [
|
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|
romdiskcomp, '-f', '@OUTPUT@', '-d', romdisk_path, '-v', '-x', '.svn', '-x', '.keepme', '-x', 'meson.build'
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|
])
|
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|
|
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|
romdsk = custom_target('romdisk_tmp.o',
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|
output : 'romdisk_tmp.o',
|
||||||
|
input: [romdisk_img],
|
||||||
|
command: [
|
||||||
|
bin2o, '@INPUT@', 'romdisk', '@OUTPUT@'
|
||||||
|
])
|
||||||
|
|
||||||
|
romdsk_o = custom_target('romdisk.o', output: 'romdisk.o', input: [romdsk], command: [
|
||||||
|
cc, '-o', '@OUTPUT@', '-r', '@INPUT@', '-Wl,--whole-archive', kos_libs, '-lromdiskbase'
|
||||||
|
])
|
BIN
romdisk/sanic.png
Normal file
BIN
romdisk/sanic.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
3
subprojects/.gitignore
vendored
Normal file
3
subprojects/.gitignore
vendored
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
*
|
||||||
|
!*.wrap
|
||||||
|
!.gitignore
|
8
subprojects/tinyobjloader.wrap
Normal file
8
subprojects/tinyobjloader.wrap
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[wrap-git]
|
||||||
|
url = https://github.com/tinyobjloader/tinyobjloader
|
||||||
|
revision = cab4ad7254cbf7eaaafdb73d272f99e92f166df8
|
||||||
|
depth = 1
|
||||||
|
method = cmake
|
||||||
|
|
||||||
|
[provide]
|
||||||
|
tinyobjloader = tinyobjloader_dep
|
Loading…
Reference in a new issue