Add a semi-working bird sprite to the flappyBird game.
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parent
dd801873de
commit
2fc701723a
9 changed files with 81 additions and 12 deletions
29
.vscode/launch.json
vendored
29
.vscode/launch.json
vendored
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@ -187,6 +187,35 @@
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],
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],
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"avoidWindowsConsoleRedirection": false,
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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"internalConsoleOptions": "openOnSessionStart"
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},
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{
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"name": "(gdb, lxdream-nitro) Launch flappyBird.elf",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/src/flappyBird.elf",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
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"miDebuggerServerAddress": "localhost:3263",
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"debugServerPath": "/home/user/Downloads/lxdream-nitro/builddir/lxdream-nitro",
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"debugServerArgs": "-d -g 3263 -e ${workspaceFolder}/build/src/flappyBird.elf",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set SuperH architechture",
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"text": "set architecture sh4"
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}
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],
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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}
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}
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]
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]
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}
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}
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@ -16,6 +16,7 @@ public:
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std::vector<Entity*> children = {};
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std::vector<Entity*> children = {};
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virtual void Draw() {};
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virtual void Draw() {};
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virtual void Update() {};
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virtual void Update() {};
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virtual void Start() {};
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bool b_destroyed = false;
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bool b_destroyed = false;
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Vector3 GetPosition() const;
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Vector3 GetPosition() const;
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Vector3 GetGlobalPosition() const;
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Vector3 GetGlobalPosition() const;
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@ -2,6 +2,11 @@
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#define ASSETS_HH
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#define ASSETS_HH
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#include <vector>
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#include <vector>
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namespace assets {
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namespace assets {
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std::vector<unsigned char> bird();
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struct Image {
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int width;
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int height;
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std::vector<unsigned char> data;
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};
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extern Image bird;
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}
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}
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#endif
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#endif
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@ -1,22 +1,29 @@
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#include "Bird.hh"
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#include "Bird.hh"
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#include "Assets.hh"
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#include <GL/gl.h>
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#include <cstdio>
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#include <cstdio>
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#include <vector>
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void Bird::Draw() {
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void Bird::Draw() {
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engine::Vector3 one = {-1.0, -1.0, 0.0};
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engine::Vector3 one = {-1.0, -1.0, 0.0};
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engine::Vector3 two = {0.0, 1.0, 0.0};
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engine::Vector3 two = {0.0, 1.0, 0.0};
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engine::Vector3 three = {1.0, -1.0, 0.0f};
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engine::Vector3 three = {1.0, -1.0, 0.0f};
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.0f, 0.0f);
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// glColor3f(1.0f, 0.0f, 0.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3fv((float*)&(one));
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glVertex3fv((float*)&(one));
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glColor3f(0.0f, 1.0f, 0.0f);
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// glColor3f(0.0f, 1.0f, 0.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3fv((float*)&two);
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glVertex3fv((float*)&two);
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glColor3f(0.0f, 0.0f, 1.0f);
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// glColor3f(0.0f, 0.0f, 1.0f);
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glTexCoord2f(0.5f, 1.0f);
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glVertex3fv((float*)&three);
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glVertex3fv((float*)&three);
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glEnd();
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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}
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void Bird::Update() {
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void Bird::Update() {
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@ -63,3 +70,17 @@ Bird::Bird(engine::Engine* engie, engine::Entity* parent, PipesContainer* pipes)
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: Entity(engie, parent) {
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: Entity(engie, parent) {
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this->pipes = pipes;
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this->pipes = pipes;
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}
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}
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void Bird::Start() {
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auto bird = assets::bird;
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glGenTextures(1, &ui_birdTexture);
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glBindTexture(GL_TEXTURE_2D, ui_birdTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bird.width, bird.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bird.data.data());
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}
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@ -7,6 +7,7 @@ class Bird : public engine::Entity {
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public:
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public:
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void Draw() override;
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void Draw() override;
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void Update() override;
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void Update() override;
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void Start() override;
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Bird(engine::Engine* engie, engine::Entity* parent, PipesContainer* pipes);
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Bird(engine::Engine* engie, engine::Entity* parent, PipesContainer* pipes);
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bool b_isHit = false;
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bool b_isHit = false;
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@ -15,5 +16,6 @@ class Bird : public engine::Entity {
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static constexpr float JUMP_CONST = 0.5;
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static constexpr float JUMP_CONST = 0.5;
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float f_verticalSpeed = JUMP_CONST;
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float f_verticalSpeed = JUMP_CONST;
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PipesContainer *pipes = nullptr;
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PipesContainer *pipes = nullptr;
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unsigned int ui_birdTexture = 0;
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};
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};
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#endif
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#endif
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@ -105,3 +105,7 @@ FlappyBird::~FlappyBird()
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p_thread->detach();
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p_thread->detach();
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delete p_thread;
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delete p_thread;
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}
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}
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void FlappyBird::Start() {
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p_bird->Start();
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}
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@ -11,6 +11,7 @@
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class FlappyBird : public engine::Engine {
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class FlappyBird : public engine::Engine {
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void GameLoop() override;
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void GameLoop() override;
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void Start() override;
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void SpawnPipes();
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void SpawnPipes();
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void MainGameLoop();
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void MainGameLoop();
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void MainMenuLoop();
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void MainMenuLoop();
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Binary file not shown.
Before Width: | Height: | Size: 426 B After Width: | Height: | Size: 4.4 KiB |
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@ -3,13 +3,13 @@ from pathlib import Path
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from PIL import Image
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from PIL import Image
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parser = argparse.ArgumentParser()
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parser = argparse.ArgumentParser()
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parser.add_argument("function")
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parser.add_argument("variable")
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parser.add_argument("input")
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parser.add_argument("input")
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parser.add_argument("output")
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parser.add_argument("output")
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args = parser.parse_args()
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args = parser.parse_args()
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function = args.function
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variable = args.variable
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input = Path(args.input)
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input = Path(args.input)
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output = Path(args.output)
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output = Path(args.output)
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@ -18,10 +18,14 @@ if not input.exists():
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raise SystemExit(1)
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raise SystemExit(1)
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hexList = list()
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hexList = list()
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imageWidth = 0
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imageHeight = 0
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with Image.open(input) as image:
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with Image.open(input) as image:
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imageBytes = bytes(image.getdata())
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imageWidth = image.width
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byteList = list(imageBytes)
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imageHeight = image.height
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# flatten a tuple of RGBA bytes into a list of bytes
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byteList = [item for tup in [*image.getdata()] for item in tup]
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for byte in byteList:
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for byte in byteList:
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hexList.append(f'0x{byte:02x}')
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hexList.append(f'0x{byte:02x}')
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@ -31,9 +35,11 @@ code = f"""#include <Assets.hh>
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#include <vector>
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#include <vector>
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namespace assets {{
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namespace assets {{
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std::vector<unsigned char> {function}() {{
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Image {variable} = {{
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return {{ {','.join(hexList)} }};
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.width = {imageWidth},
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}}
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.height = {imageHeight},
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.data = {{ {','.join(hexList)} }}
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}};
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}}
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}}
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"""
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"""
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