Move engine stuff to its own namespace.
This commit is contained in:
parent
ecdeaf0b94
commit
aaa6c15a9a
40 changed files with 501 additions and 426 deletions
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@ -1,4 +1,5 @@
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BasedOnStyle: Google
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UseTab: Always
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---
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BasedOnStyle: WebKit
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IndentWidth: 4
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TabWidth: 4
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UseTab: Always
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6
.clang-tidy
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6
.clang-tidy
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@ -0,0 +1,6 @@
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---
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Checks: 'clang-diagnostic-*,clang-analyzer-*,readability-identifier-naming'
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CheckOptions:
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readability-identifier-naming.ClassCase: CamelCase
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readability-identifier-naming.FunctionCase: CamelCase
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readability-identifier-naming.MemberHungarianPrefix: LowerCase
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@ -2,6 +2,6 @@
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int main() {
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Cube engine;
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engine.initializeEngine();
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engine.initializeGameLoop();
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engine.InitializeEngine();
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engine.InitializeGameLoop();
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}
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@ -15,10 +15,10 @@
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#endif
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Cube::Cube() {
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entity = new CubeEntity(this, nullptr);
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p_entity = new CubeEntity(this, nullptr);
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}
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void Cube::initScreen() {
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void Cube::InitScreen() {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, 640.0f / 480.0f, 0.1f, 100.0f);
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@ -29,8 +29,8 @@ void Cube::initScreen() {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glGenTextures(1, &ui_texture);
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glBindTexture(GL_TEXTURE_2D, ui_texture);
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int width, height, nr_channels;
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@ -50,11 +50,11 @@ void Cube::initScreen() {
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stbi_image_free(data);
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}
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void Cube::gameLoop() {
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void Cube::GameLoop() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -5.0f);
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glRotatef(90, 0.0f, 1.0f, 0.5f);
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Entity::drawEntity(entity);
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engine::DrawEntity(p_entity);
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SwapBuffers();
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}
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@ -2,12 +2,12 @@
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#define CUBE_HH
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#include <engine/engine.hh>
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#include "CubeEntity.hh"
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class Cube : public Engine {
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class Cube : public engine::Engine {
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public:
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CubeEntity* entity;
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void gameLoop() override;
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void initScreen() override;
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CubeEntity* p_entity;
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void GameLoop() override;
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void InitScreen() override;
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Cube();
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unsigned int texture;
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unsigned int ui_texture;
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};
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#endif
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@ -12,26 +12,26 @@
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#endif
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CubeEntity::CubeEntity(Engine* engine, Entity* parent) : Entity(engine, parent) {
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CubeEntity::CubeEntity(engine::Engine* engine, Entity* parent) : Entity(engine, parent) {
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char* message = new char;
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if (!parseObj(CUBE_LOCATION, reader, message))
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if (!ParseObj(CUBE_LOCATION, reader, message))
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throw std::runtime_error(message);
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}
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void CubeEntity::draw() {
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void CubeEntity::Draw() {
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const tinyobj::attrib_t& attrib = reader.GetAttrib();
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auto& shapes = reader.GetShapes();
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angle += 1.0f;
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glRotatef(angle, 1.0f, 0.0f, 1.0f);
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f_angle += 1.0f;
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glRotatef(f_angle, 1.0f, 0.0f, 1.0f);
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int drawCalls = 0;
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for (size_t s = 0; s < shapes.size(); s++) {
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// Loop over faces(polygon)
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size_t index_offset = 0;
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std::vector<Engine::Vector3> vertexes{};
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std::vector<Engine::Vector3> normals{};
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std::vector<Engine::Vector3> textureCoords{};
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std::vector<engine::Vector3> vertexes{};
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std::vector<engine::Vector3> normals{};
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std::vector<engine::Vector3> textureCoords{};
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for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
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size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]);
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@ -47,7 +47,7 @@ void CubeEntity::draw() {
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attrib.vertices[3 * size_t(idx.vertex_index) + 1];
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tinyobj::real_t vz =
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attrib.vertices[3 * size_t(idx.vertex_index) + 2];
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Engine::Vector3 vertex = {vx, vy, vz};
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engine::Vector3 vertex = {vx, vy, vz};
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vertexes.push_back(vertex);
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// glVertex3f(vx, vy, vz);
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// drawCalls += 1;
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attrib.normals[3 * size_t(idx.normal_index) + 1];
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tinyobj::real_t nz =
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attrib.normals[3 * size_t(idx.normal_index) + 2];
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Engine::Vector3 normal = {nx, ny, nz};
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engine::Vector3 normal = {nx, ny, nz};
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normals.push_back(normal);
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// glNormal3f(nx, ny, nz);
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// drawCalls += 1;
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} else {
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normals.push_back(Engine::Vector3::zero);
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normals.push_back(engine::Vector3::zero);
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}
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// Check if `texcoord_index` is zero or positive. negative = no
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@ -76,12 +76,12 @@ void CubeEntity::draw() {
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attrib.texcoords[2 * size_t(idx.texcoord_index) + 0];
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tinyobj::real_t ty =
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attrib.texcoords[2 * size_t(idx.texcoord_index) + 1];
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Engine::Vector3 textureCoord = {tx, ty, 0};
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engine::Vector3 textureCoord = {tx, ty, 0};
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textureCoords.push_back(textureCoord);
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// glTexCoord2f(tx, ty);
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// drawCalls += 1;
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} else {
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textureCoords.push_back(Engine::Vector3::zero);
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textureCoords.push_back(engine::Vector3::zero);
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}
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}
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index_offset += fv;
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// glDrawArrays(GL_QUADS, 0, susSize);
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}
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bool CubeEntity::parseObj(std::string objFile, tinyobj::ObjReader& reader,
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bool CubeEntity::ParseObj(std::string objFile, tinyobj::ObjReader& reader,
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char* message) {
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tinyobj::ObjReaderConfig readerConfig;
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readerConfig.mtl_search_path = "./";
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@ -4,13 +4,13 @@
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#include <tiny_obj_loader.h>
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class CubeEntity : public Entity {
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void draw() override;
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class CubeEntity : public engine::Entity {
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void Draw() override;
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tinyobj::ObjReader reader;
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bool parseObj(std::string objFile, tinyobj::ObjReader& reader,
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bool ParseObj(std::string objFile, tinyobj::ObjReader& reader,
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char* message);
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float angle;
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float f_angle;
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public:
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CubeEntity(Engine* engine, Entity* parent);
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CubeEntity(engine::Engine* engine, Entity* parent);
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};
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#endif
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@ -1,7 +1,8 @@
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#ifndef CONTROLLER_HH
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#define CONTROLLER_HH
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namespace engine {
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class Controller {
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public:
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public:
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enum Button {
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A = (1 << 0),
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B = (1 << 1),
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DPAD_RIGHT = (1 << 7)
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};
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virtual bool InitializeController() { return false; };
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virtual void PollController(){};
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virtual void PollController() {};
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virtual bool IsButtonPressed(Button button) const { return 0; };
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virtual float GetLeftJoystickXAxis() const { return 0.0; };
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virtual float GetLeftJoystickYAxis() const { return 0.0; };
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virtual ~Controller() {};
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protected:
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protected:
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virtual int GetButtonMask(Button button) const { return 0; }
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};
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}
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#endif
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#include <fstream>
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#include <sstream>
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bool DesktopController::InitializeController() {
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namespace engine {
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bool DesktopController::InitializeController()
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{
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std::ifstream gameControllerDB;
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gameControllerDB.open("./gamecontrollerdb.txt");
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if (gameControllerDB.is_open()) {
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return false;
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}
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void DesktopController::PollController() {
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void DesktopController::PollController()
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{
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glfwGetGamepadState(GLFW_JOYSTICK_1, &controllerState);
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}
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bool DesktopController::IsButtonPressed(Button button) const {
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bool DesktopController::IsButtonPressed(Button button) const
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{
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return controllerState.buttons[GetButtonMask(button)];
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}
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float DesktopController::GetLeftJoystickXAxis() const {
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float DesktopController::GetLeftJoystickXAxis() const
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{
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return controllerState.axes[GLFW_GAMEPAD_AXIS_LEFT_X];
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}
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float DesktopController::GetLeftJoystickYAxis() const {
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float DesktopController::GetLeftJoystickYAxis() const
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{
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return controllerState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y];
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}
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int DesktopController::GetButtonMask(Button button) const {
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int DesktopController::GetButtonMask(Button button) const
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{
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switch (button) {
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case Button::A:
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return GLFW_GAMEPAD_BUTTON_A;
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return GLFW_GAMEPAD_BUTTON_DPAD_RIGHT;
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}
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}
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}
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#include "controller.hh"
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#include <GLFW/glfw3.h>
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namespace engine {
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class DesktopController : public Controller {
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public:
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public:
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bool InitializeController() override;
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void PollController() override;
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bool IsButtonPressed(Button button) const override;
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int GetButtonMask(Button button) const override;
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GLFWgamepadstate controllerState;
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};
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}
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#endif
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#include "dreamcastController.hh"
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#include "controller.hh"
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namespace engine {
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DreamcastController::DreamcastController() {
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}
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bool DreamcastController::InitializeController() {
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maple_device_t* cont = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
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if (cont->valid) {
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this->controller = cont;
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this->controller_state = (cont_state_t*)maple_dev_status(controller);
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this->p_controller = cont;
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this->p_controller_state = (cont_state_t*)maple_dev_status(p_controller);
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return true;
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} else {
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controller = nullptr;
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p_controller = nullptr;
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return false;
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}
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}
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void DreamcastController::PollController() {
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controller_state = (cont_state_t*)maple_dev_status(controller);
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p_controller_state = (cont_state_t*)maple_dev_status(p_controller);
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}
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bool DreamcastController::IsButtonPressed(Button button) const {
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return controller_state->buttons & GetButtonMask(button);
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return p_controller_state->buttons & GetButtonMask(button);
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}
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float DreamcastController::GetLeftJoystickXAxis() const {
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return (controller_state->joyx / 127.0f);
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return (p_controller_state->joyx / 127.0f);
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}
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float DreamcastController::GetLeftJoystickYAxis() const {
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return (controller_state->joyy / 127.0f);
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return (p_controller_state->joyy / 127.0f);
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}
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int DreamcastController::GetButtonMask(Button button) const {
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}
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return 0;
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}
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}
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#include <kos.h>
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#include "controller.hh"
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namespace engine {
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class DreamcastController : public Controller {
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public:
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public:
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DreamcastController();
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bool InitializeController() override;
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void PollController() override;
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float GetLeftJoystickXAxis() const override;
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float GetLeftJoystickYAxis() const override;
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int GetButtonMask(Button button) const override;
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maple_device_t* controller = nullptr;
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cont_state_t* controller_state = nullptr;
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maple_device_t* p_controller = nullptr;
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cont_state_t* p_controller_state = nullptr;
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};
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}
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#endif
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#include "controller/desktopController.hh"
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void DesktopEngine::initializeEngine() {
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namespace engine {
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void DesktopEngine::InitializeEngine()
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{
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glfwInit();
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// Set OpenGL version to 1.2.
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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// Create a GLFW window.
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window = glfwCreateWindow(640, 480, "DC Engine", nullptr, nullptr);
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p_window = glfwCreateWindow(640, 480, "DC Engine", nullptr, nullptr);
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// Fail if the window has failed to create.
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if (window == nullptr) {
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if (p_window == nullptr) {
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const char* description;
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glfwGetError(&description);
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std::cout << "Failed to create GLFW window.\n"
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<< description << std::endl;
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}
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(p_window);
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// printSystemInformation();
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}
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void DesktopEngine::initializeController() {
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void DesktopEngine::InitializeController()
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{
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DesktopController* linuxCont = new DesktopController;
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if (linuxCont->InitializeController()) {
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controller = linuxCont;
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p_controller = linuxCont;
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} else {
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throw std::runtime_error("No controller detected");
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}
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}
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void DesktopEngine::SwapBuffers() {
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glfwSwapBuffers(window);
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void DesktopEngine::SwapBuffers()
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{
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glfwSwapBuffers(p_window);
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glfwPollEvents();
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}
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bool DesktopEngine::ShouldWindowClose() {
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return glfwWindowShouldClose(this->window);
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bool DesktopEngine::ShouldWindowClose()
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{
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return glfwWindowShouldClose(this->p_window);
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}
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DesktopEngine::~DesktopEngine() {
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delete controller;
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glfwDestroyWindow(window);
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DesktopEngine::~DesktopEngine()
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{
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delete p_controller;
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glfwDestroyWindow(p_window);
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glfwTerminate();
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window = nullptr;
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p_window = nullptr;
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}
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}
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#endif
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#include "nativeEngine.hh"
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#include <GLFW/glfw3.h>
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namespace engine {
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class DesktopEngine : public NativeEngine {
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void initializeController() override;
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void initializeEngine() override;
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void InitializeController() override;
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void InitializeEngine() override;
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void SwapBuffers() override;
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bool ShouldWindowClose() override;
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~DesktopEngine() override;
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GLFWwindow* window = nullptr;
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GLFWwindow* p_window = nullptr;
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};
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}
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#endif
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@ -1,28 +1,33 @@
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#ifdef _arch_dreamcast
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#include "dreamcastEngine.hh"
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#include <stdexcept>
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#include <GL/glkos.h>
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#include "controller/dreamcastController.hh"
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void DreamcastEngine::initializeEngine() {
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#include <GL/glkos.h>
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#include <stdexcept>
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namespace engine {
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void DreamcastEngine::InitializeEngine()
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{
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glKosInit();
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// printSystemInformation();
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}
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void DreamcastEngine::initializeController() {
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void DreamcastEngine::InitializeController()
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{
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DreamcastController* dreamCont = new DreamcastController;
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if (dreamCont->InitializeController()) {
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controller = dreamCont;
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p_controller = dreamCont;
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} else {
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throw std::runtime_error("Can't initialize the controller.");
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}
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}
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void DreamcastEngine::SwapBuffers() {
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void DreamcastEngine::SwapBuffers()
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{
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glKosSwapBuffers();
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}
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bool DreamcastEngine::ShouldWindowClose() {
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bool DreamcastEngine::ShouldWindowClose()
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{
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return false;
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}
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}
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#endif
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@ -1,11 +1,12 @@
|
|||
#ifndef DREAMCAST_ENGINE_HH
|
||||
#define DREAMCAST_ENGINE_HH
|
||||
#include "nativeEngine.hh"
|
||||
|
||||
namespace engine {
|
||||
class DreamcastEngine : public NativeEngine {
|
||||
void initializeController() override;
|
||||
void initializeEngine() override;
|
||||
void InitializeController() override;
|
||||
void InitializeEngine() override;
|
||||
void SwapBuffers() override;
|
||||
bool ShouldWindowClose() override;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -14,27 +14,31 @@
|
|||
#include <cstring>
|
||||
#include <functional>
|
||||
|
||||
void Engine::initializeEngine() {
|
||||
namespace engine {
|
||||
void Engine::InitializeEngine()
|
||||
{
|
||||
#ifdef _arch_dreamcast
|
||||
engine = new DreamcastEngine;
|
||||
p_engine = new DreamcastEngine;
|
||||
#else
|
||||
engine = new DesktopEngine;
|
||||
p_engine = new DesktopEngine;
|
||||
#endif
|
||||
engine->initializeEngine();
|
||||
initScreen();
|
||||
p_engine->InitializeEngine();
|
||||
InitScreen();
|
||||
}
|
||||
|
||||
void Engine::initializeController() {
|
||||
engine->initializeController();
|
||||
controller = engine->controller;
|
||||
void Engine::InitializeController()
|
||||
{
|
||||
p_engine->InitializeController();
|
||||
p_controller = p_engine->p_controller;
|
||||
}
|
||||
void Engine::SwapBuffers() const { engine->SwapBuffers(); }
|
||||
void Engine::SwapBuffers() const { p_engine->SwapBuffers(); }
|
||||
|
||||
bool Engine::ShouldWindowClose() const { return engine->ShouldWindowClose(); }
|
||||
bool Engine::ShouldWindowClose() const { return p_engine->ShouldWindowClose(); }
|
||||
|
||||
Engine::~Engine() { delete engine; }
|
||||
Engine::~Engine() { delete p_engine; }
|
||||
|
||||
void Engine::initScreen() {
|
||||
void Engine::InitScreen()
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glViewport(0, 0, 640, 480);
|
||||
|
@ -45,7 +49,8 @@ void Engine::initScreen() {
|
|||
// glLoadIdentity();
|
||||
}
|
||||
|
||||
void Engine::printSystemInformation() {
|
||||
void Engine::PrintSystemInformation()
|
||||
{
|
||||
printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
||||
printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
|
||||
|
@ -53,54 +58,59 @@ void Engine::printSystemInformation() {
|
|||
}
|
||||
|
||||
template <typename T>
|
||||
void Engine::deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
|
||||
struct timeval& endOfFrame) {
|
||||
void Engine::DeltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
|
||||
struct timeval& endOfFrame)
|
||||
{
|
||||
gettimeofday(&beginningOfFrame, 0);
|
||||
(this->*callback)();
|
||||
gettimeofday(&endOfFrame, 0);
|
||||
float time = ((float)(endOfFrame.tv_usec) * microSecond) -
|
||||
((float)(beginningOfFrame.tv_usec) * microSecond);
|
||||
float time = ((float)(endOfFrame.tv_usec) * f_microSecond) - ((float)(beginningOfFrame.tv_usec) * f_microSecond);
|
||||
if (time > 0.0f) {
|
||||
deltaTime = time;
|
||||
f_deltaTime = time;
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::initializeGameLoop() {
|
||||
void Engine::InitializeGameLoop()
|
||||
{
|
||||
struct timeval beginningOfFrame, endOfFrame;
|
||||
|
||||
start();
|
||||
Start();
|
||||
while (!ShouldWindowClose()) {
|
||||
deltaTimeLoop(&Engine::gameLoop, beginningOfFrame, endOfFrame);
|
||||
DeltaTimeLoop(&Engine::GameLoop, beginningOfFrame, endOfFrame);
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::pressButton(Controller::Button button,
|
||||
std::function<void()> callback) {
|
||||
if (controller->IsButtonPressed(button)) {
|
||||
if (!(buttonsPressed & button)) {
|
||||
buttonsPressed |= button;
|
||||
void Engine::PressButton(Controller::Button button,
|
||||
std::function<void()> callback)
|
||||
{
|
||||
if (p_controller->IsButtonPressed(button)) {
|
||||
if (!(ui_buttonsPressed & button)) {
|
||||
ui_buttonsPressed |= button;
|
||||
|
||||
callback();
|
||||
}
|
||||
} else if ((buttonsPressed & button) &&
|
||||
!controller->IsButtonPressed(button)) {
|
||||
buttonsPressed &= ~button;
|
||||
} else if ((ui_buttonsPressed & button) && !p_controller->IsButtonPressed(button)) {
|
||||
ui_buttonsPressed &= ~button;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr Engine::Vector3 Engine::Vector3::zero = {0, 0, 0};
|
||||
float Engine::GetDeltaTime() const { return f_deltaTime; }
|
||||
|
||||
Engine::Vector3 Engine::Vector3::operator/(float amount) const {
|
||||
return {this->x / amount, this->y / amount, this->z / amount};
|
||||
constexpr Vector3 Vector3::zero = { 0, 0, 0 };
|
||||
|
||||
Vector3 Vector3::operator/(float amount) const
|
||||
{
|
||||
return { this->x / amount, this->y / amount, this->z / amount };
|
||||
}
|
||||
|
||||
void Engine::Vector3::operator/=(float amount) {
|
||||
void Vector3::operator/=(float amount)
|
||||
{
|
||||
Vector3 vec = *this / amount;
|
||||
std::memcpy(this, &vec, sizeof(vec));
|
||||
}
|
||||
|
||||
float Engine::getDeltaTime() const { return deltaTime; }
|
||||
|
||||
Engine::Vector3 Engine::Vector3::operator+(Engine::Vector3 vector) const {
|
||||
return {this->x + vector.x, this->y + vector.y, this->z + vector.z};
|
||||
Vector3 Vector3::operator+(Vector3 vector) const
|
||||
{
|
||||
return { this->x + vector.x, this->y + vector.y, this->z + vector.z };
|
||||
}
|
||||
};
|
||||
|
|
|
@ -14,42 +14,45 @@
|
|||
#include <GLFW/glfw3.h>
|
||||
#endif
|
||||
|
||||
namespace engine {
|
||||
class Engine {
|
||||
protected:
|
||||
static constexpr float microSecond = 0.000001f;
|
||||
protected:
|
||||
static constexpr float f_microSecond = 0.000001f;
|
||||
|
||||
float angle = 0;
|
||||
float deltaTime = 1.0 / 60.0;
|
||||
float speed = 5.0f;
|
||||
float f_angle = 0;
|
||||
float f_deltaTime = 1.0 / 60.0;
|
||||
float f_speed = 5.0f;
|
||||
|
||||
bool thirtyfps;
|
||||
unsigned int buttonsPressed;
|
||||
bool b_thirtyfps;
|
||||
unsigned int ui_buttonsPressed;
|
||||
|
||||
|
||||
virtual void initScreen();
|
||||
virtual void gameLoop(){};
|
||||
virtual void start() {};
|
||||
void printSystemInformation();
|
||||
virtual void InitScreen();
|
||||
virtual void GameLoop() {};
|
||||
virtual void Start() {};
|
||||
void PrintSystemInformation();
|
||||
void SwapBuffers() const;
|
||||
bool ShouldWindowClose() const;
|
||||
|
||||
private:
|
||||
NativeEngine* engine = nullptr;
|
||||
private:
|
||||
NativeEngine* p_engine = nullptr;
|
||||
|
||||
template <typename T>
|
||||
void deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
|
||||
void DeltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
|
||||
struct timeval& endOfFrame);
|
||||
|
||||
public:
|
||||
void initializeController();
|
||||
void initializeEngine();
|
||||
void initializeGameLoop();
|
||||
void cleanupEngine();
|
||||
float getDeltaTime() const;
|
||||
void pressButton(Controller::Button button, std::function<void()> callback);
|
||||
public:
|
||||
void InitializeController();
|
||||
void InitializeEngine();
|
||||
void InitializeGameLoop();
|
||||
void CleanupEngine();
|
||||
float GetDeltaTime() const;
|
||||
void PressButton(Controller::Button button, std::function<void()> callback);
|
||||
virtual ~Engine();
|
||||
Controller* controller = nullptr;
|
||||
struct Vector3 {
|
||||
Controller* p_controller = nullptr;
|
||||
};
|
||||
|
||||
struct Vector3 {
|
||||
public:
|
||||
Vector3 operator/(float amount) const;
|
||||
void operator/=(float amount);
|
||||
Vector3 operator+(Vector3 vector) const;
|
||||
|
@ -57,6 +60,6 @@ class Engine {
|
|||
float y;
|
||||
float z;
|
||||
static const Vector3 zero;
|
||||
};
|
||||
};
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -1,81 +1,94 @@
|
|||
#include "entity.hh"
|
||||
#include <cstdio>
|
||||
|
||||
void Entity::DestroyChildren() {
|
||||
namespace engine {
|
||||
void Entity::DestroyChildren()
|
||||
{
|
||||
for (Entity* childEntity : children) {
|
||||
delete childEntity;
|
||||
}
|
||||
}
|
||||
|
||||
Entity::~Entity() {
|
||||
Entity::~Entity()
|
||||
{
|
||||
DestroyChildren();
|
||||
}
|
||||
|
||||
void Entity::drawEntity(Entity* entity) {
|
||||
void DrawEntity(Entity* entity)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(entity->position.x, entity->position.y, entity->position.z);
|
||||
glScalef(entity->scale.x, entity->scale.y, entity->scale.z);
|
||||
entity->draw();
|
||||
Vector3 position = entity->GetPosition();
|
||||
Vector3 scale = entity->GetScale();
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glScalef(scale.x, scale.y, scale.z);
|
||||
entity->Draw();
|
||||
glPopMatrix();
|
||||
if (entity->children.size() > 0) {
|
||||
drawChildrenEntity(entity);
|
||||
DrawChildrenEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::updateEntity(Entity* entity) {
|
||||
entity->update();
|
||||
void UpdateEntity(Entity* entity)
|
||||
{
|
||||
entity->Update();
|
||||
if (entity->children.size() > 0) {
|
||||
updateChildrenEntity(entity);
|
||||
UpdateChildrenEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::drawChildrenEntity(Entity* entity) {
|
||||
void DrawChildrenEntity(Entity* entity)
|
||||
{
|
||||
for (Entity* childEntity : entity->children) {
|
||||
glPushMatrix();
|
||||
if (childEntity->parent == nullptr) {
|
||||
if (childEntity->p_parent == nullptr) {
|
||||
printf("Error: Entity parent is nullptr.\n");
|
||||
} else {
|
||||
glTranslatef(
|
||||
childEntity->parent->position.x + childEntity->position.x,
|
||||
childEntity->parent->position.y + childEntity->position.y,
|
||||
+childEntity->parent->position.z + childEntity->position.z);
|
||||
Vector3 addedPosition = childEntity->p_parent->GetPosition() + childEntity->GetPosition();
|
||||
glTranslatef(addedPosition.x, addedPosition.y, addedPosition.z);
|
||||
}
|
||||
glScalef(childEntity->scale.x, childEntity->scale.y,
|
||||
childEntity->scale.z);
|
||||
childEntity->draw();
|
||||
Vector3 scale = childEntity->GetScale();
|
||||
glScalef(scale.x, scale.y, scale.z);
|
||||
childEntity->Draw();
|
||||
glPopMatrix();
|
||||
drawChildrenEntity(childEntity);
|
||||
DrawChildrenEntity(childEntity);
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::updateChildrenEntity(Entity* entity) {
|
||||
void UpdateChildrenEntity(Entity* entity)
|
||||
{
|
||||
for (Entity* childEntity : entity->children) {
|
||||
childEntity->update();
|
||||
updateChildrenEntity(childEntity);
|
||||
childEntity->Update();
|
||||
UpdateChildrenEntity(childEntity);
|
||||
}
|
||||
}
|
||||
|
||||
Engine::Vector3 Entity::getPosition() const {
|
||||
Vector3 Entity::GetPosition() const
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
Engine::Vector3 Entity::getGlobalPosition() const {
|
||||
Vector3 Entity::GetGlobalPosition() const
|
||||
{
|
||||
return globalPosition;
|
||||
}
|
||||
|
||||
void Entity::updatePosition(Engine::Vector3 position) {
|
||||
void Entity::UpdatePosition(Vector3 position)
|
||||
{
|
||||
this->position = position;
|
||||
if (this->parent != nullptr) {
|
||||
globalPosition = this->position + this->parent->globalPosition;
|
||||
if (this->p_parent != nullptr) {
|
||||
globalPosition = this->position + this->p_parent->globalPosition;
|
||||
} else {
|
||||
globalPosition = position;
|
||||
}
|
||||
}
|
||||
|
||||
Engine::Vector3 Entity::getScale() const {
|
||||
Vector3 Entity::GetScale() const
|
||||
{
|
||||
return scale;
|
||||
}
|
||||
|
||||
void Entity::updateScale(Engine::Vector3 scale) {
|
||||
void Entity::UpdateScale(Vector3 scale)
|
||||
{
|
||||
this->scale = scale;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,34 +1,37 @@
|
|||
#ifndef ENTITY_HH
|
||||
#define ENTITY_HH
|
||||
#include "engine.hh"
|
||||
namespace engine {
|
||||
class Entity {
|
||||
public:
|
||||
Entity(Engine* engie, Entity* parent) {
|
||||
engine = engie;
|
||||
this->parent = parent;
|
||||
updatePosition(Engine::Vector3::zero);
|
||||
public:
|
||||
Entity(Engine* engie, Entity* parent)
|
||||
{
|
||||
p_engine = engie;
|
||||
this->p_parent = parent;
|
||||
UpdatePosition(Vector3::zero);
|
||||
};
|
||||
virtual ~Entity();
|
||||
Engine* engine;
|
||||
Entity* parent = nullptr;
|
||||
Engine* p_engine;
|
||||
Entity* p_parent = nullptr;
|
||||
std::vector<Entity*> children = {};
|
||||
virtual void draw(){};
|
||||
virtual void update(){};
|
||||
bool destroyed = false;
|
||||
static void drawEntity(Entity* entity);
|
||||
static void updateEntity(Entity* entity);
|
||||
Engine::Vector3 getPosition() const;
|
||||
Engine::Vector3 getGlobalPosition() const;
|
||||
void updatePosition(Engine::Vector3 position);
|
||||
Engine::Vector3 getScale() const;
|
||||
void updateScale(Engine::Vector3 scale);
|
||||
virtual void Draw() {};
|
||||
virtual void Update() {};
|
||||
bool b_destroyed = false;
|
||||
Vector3 GetPosition() const;
|
||||
Vector3 GetGlobalPosition() const;
|
||||
void UpdatePosition(Vector3 position);
|
||||
Vector3 GetScale() const;
|
||||
void UpdateScale(Vector3 scale);
|
||||
void DestroyChildren();
|
||||
|
||||
private:
|
||||
Engine::Vector3 position = Engine::Vector3::zero;
|
||||
Engine::Vector3 globalPosition = Engine::Vector3::zero;
|
||||
Engine::Vector3 scale = {1, 1, 1};
|
||||
static void drawChildrenEntity(Entity* entity);
|
||||
static void updateChildrenEntity(Entity* entity);
|
||||
private:
|
||||
Vector3 position = Vector3::zero;
|
||||
Vector3 globalPosition = Vector3::zero;
|
||||
Vector3 scale = { 1, 1, 1 };
|
||||
};
|
||||
void DrawEntity(Entity* entity);
|
||||
void UpdateEntity(Entity* entity);
|
||||
void DrawChildrenEntity(Entity* entity);
|
||||
void UpdateChildrenEntity(Entity* entity);
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
#ifndef NATIVE_ENGINE_HH
|
||||
#define NATIVE_ENGINE_HH
|
||||
#include "controller/controller.hh"
|
||||
namespace engine {
|
||||
class NativeEngine {
|
||||
public:
|
||||
virtual void initializeController(){};
|
||||
virtual void initializeEngine(){};
|
||||
virtual void SwapBuffers(){};
|
||||
virtual bool ShouldWindowClose(){return false;};
|
||||
public:
|
||||
virtual void InitializeController() {};
|
||||
virtual void InitializeEngine() {};
|
||||
virtual void SwapBuffers() {};
|
||||
virtual bool ShouldWindowClose() { return false; };
|
||||
virtual ~NativeEngine() {};
|
||||
Controller* controller = nullptr;
|
||||
Controller* p_controller = nullptr;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
int main() {
|
||||
FlappyBird engine;
|
||||
engine.initializeEngine();
|
||||
engine.initializeController();
|
||||
engine.initializeGameLoop();
|
||||
engine.InitializeEngine();
|
||||
engine.InitializeController();
|
||||
engine.InitializeGameLoop();
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
|
||||
#include <cstdio>
|
||||
|
||||
void Bird::draw() {
|
||||
Engine::Vector3 one = {-1.0, -1.0, 0.0};
|
||||
Engine::Vector3 two = {0.0, 1.0, 0.0};
|
||||
Engine::Vector3 three = {1.0, -1.0, 0.0f};
|
||||
void Bird::Draw() {
|
||||
engine::Vector3 one = {-1.0, -1.0, 0.0};
|
||||
engine::Vector3 two = {0.0, 1.0, 0.0};
|
||||
engine::Vector3 three = {1.0, -1.0, 0.0f};
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
|
@ -19,48 +19,47 @@ void Bird::draw() {
|
|||
glEnd();
|
||||
}
|
||||
|
||||
void Bird::update() {
|
||||
void Bird::Update() {
|
||||
if (pipes != nullptr) {
|
||||
for (size_t i = 0; i < pipes->children.size(); i++) {
|
||||
if (getGlobalPosition().x >=
|
||||
pipes->children[i]->getGlobalPosition().x - 0.1f &&
|
||||
getGlobalPosition().x <=
|
||||
pipes->children[i]->getGlobalPosition().x + 0.15f) {
|
||||
if (GetGlobalPosition().x >=
|
||||
pipes->children[i]->GetGlobalPosition().x - 0.1f &&
|
||||
GetGlobalPosition().x <=
|
||||
pipes->children[i]->GetGlobalPosition().x + 0.15f) {
|
||||
Pipes* pipe = (Pipes*)pipes->children[i];
|
||||
|
||||
float topPipeBottomPosition = 1 - ((Pipe*)(pipe->children[0]))->pipeLength;
|
||||
float bottomPipeTopPosition = -1 + ((Pipe*)(pipe->children[1]))->pipeLength;
|
||||
bool betweenPipes = getGlobalPosition().y < topPipeBottomPosition && getGlobalPosition().y > bottomPipeTopPosition;
|
||||
float topPipeBottomPosition = 1 - ((Pipe*)(pipe->children[0]))->f_pipeLength;
|
||||
float bottomPipeTopPosition = -1 + ((Pipe*)(pipe->children[1]))->f_pipeLength;
|
||||
bool betweenPipes = GetGlobalPosition().y < topPipeBottomPosition && GetGlobalPosition().y > bottomPipeTopPosition;
|
||||
|
||||
if(betweenPipes) {
|
||||
printf("between pipes\n");
|
||||
} else {
|
||||
printf("colliding: %f\n",
|
||||
pipes->children[i]->getGlobalPosition().x);
|
||||
isHit = true;
|
||||
pipes->children[i]->GetGlobalPosition().x);
|
||||
b_isHit = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float deltaTime = engine->getDeltaTime();
|
||||
engine->pressButton(Controller::A, [&]() {
|
||||
if (verticalSpeed < 0) {
|
||||
verticalSpeed = JUMP_CONST;
|
||||
float deltaTime = p_engine->GetDeltaTime();
|
||||
p_engine->PressButton(engine::Controller::A, [&]() {
|
||||
if (f_verticalSpeed < 0) {
|
||||
f_verticalSpeed = JUMP_CONST;
|
||||
return;
|
||||
}
|
||||
verticalSpeed = std::clamp(verticalSpeed + JUMP_CONST, 0.0f, 1.0f);
|
||||
f_verticalSpeed = std::clamp(f_verticalSpeed + JUMP_CONST, 0.0f, 1.0f);
|
||||
});
|
||||
|
||||
Engine::Vector3 pos = getPosition();
|
||||
engine::Vector3 pos = GetPosition();
|
||||
|
||||
pos.y = std::clamp(pos.y + (verticalSpeed * deltaTime), -1.0f, 1.0f);
|
||||
updatePosition(pos);
|
||||
verticalSpeed -= FALLING_CONST * deltaTime;
|
||||
pos.y = std::clamp(pos.y + (f_verticalSpeed * deltaTime), -1.0f, 1.0f);
|
||||
UpdatePosition(pos);
|
||||
f_verticalSpeed -= FALLING_CONST * deltaTime;
|
||||
}
|
||||
|
||||
Bird::Bird(Engine* engie, Entity* parent, PipesContainer* pipes)
|
||||
Bird::Bird(engine::Engine* engie, engine::Entity* parent, PipesContainer* pipes)
|
||||
: Entity(engie, parent) {
|
||||
this->pipes = pipes;
|
||||
}
|
||||
|
|
|
@ -3,17 +3,17 @@
|
|||
#include <engine/entity.hh>
|
||||
#include "Pipes.hh"
|
||||
|
||||
class Bird : public Entity {
|
||||
class Bird : public engine::Entity {
|
||||
public:
|
||||
void draw() override;
|
||||
void update() override;
|
||||
Bird(Engine* engie, Entity* parent, PipesContainer* pipes);
|
||||
bool isHit = false;
|
||||
void Draw() override;
|
||||
void Update() override;
|
||||
Bird(engine::Engine* engie, engine::Entity* parent, PipesContainer* pipes);
|
||||
bool b_isHit = false;
|
||||
|
||||
private:
|
||||
static constexpr float FALLING_CONST = 0.65;
|
||||
static constexpr float JUMP_CONST = 0.5;
|
||||
float verticalSpeed = JUMP_CONST;
|
||||
float f_verticalSpeed = JUMP_CONST;
|
||||
PipesContainer *pipes = nullptr;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -6,96 +6,102 @@
|
|||
|
||||
#include "MainMenu.hh"
|
||||
|
||||
void FlappyBird::gameLoop() {
|
||||
if (mainMenu->active) {
|
||||
mainMenuLoop();
|
||||
void FlappyBird::GameLoop()
|
||||
{
|
||||
if (p_mainMenu->b_active) {
|
||||
MainMenuLoop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!thread) {
|
||||
thread = new std::thread(&FlappyBird::spawnPipes, this);
|
||||
if (!p_thread) {
|
||||
p_thread = new std::thread(&FlappyBird::SpawnPipes, this);
|
||||
}
|
||||
|
||||
mainGameLoop();
|
||||
MainGameLoop();
|
||||
}
|
||||
|
||||
void FlappyBird::spawnPipes() {
|
||||
threadRunning = true;
|
||||
while (threadRunning) {
|
||||
doneSpawningPipes = false;
|
||||
pipesContainer->children.push_back(
|
||||
Pipes::CreatePipes(this, pipesContainer));
|
||||
doneSpawningPipes = true;
|
||||
void FlappyBird::SpawnPipes()
|
||||
{
|
||||
b_threadRunning = true;
|
||||
while (b_threadRunning) {
|
||||
b_doneSpawningPipes = false;
|
||||
p_pipesContainer->children.push_back(
|
||||
Pipes::CreatePipes(this, p_pipesContainer));
|
||||
b_doneSpawningPipes = true;
|
||||
cv.notify_one();
|
||||
std::this_thread::sleep_for(std::chrono::seconds(2));
|
||||
}
|
||||
}
|
||||
|
||||
void FlappyBird::mainGameLoop() {
|
||||
if (bird->isHit) {
|
||||
mainMenu->active = true;
|
||||
bird->isHit = false;
|
||||
void FlappyBird::MainGameLoop()
|
||||
{
|
||||
if (p_bird->b_isHit) {
|
||||
p_mainMenu->b_active = true;
|
||||
p_bird->b_isHit = false;
|
||||
SwapBuffers();
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < pipesContainer->children.size(); i++) {
|
||||
if (pipesContainer->children[i]->destroyed) {
|
||||
delete pipesContainer->children[i];
|
||||
pipesContainer->children.erase(pipesContainer->children.begin() +
|
||||
i);
|
||||
for (size_t i = 0; i < p_pipesContainer->children.size(); i++) {
|
||||
if (p_pipesContainer->children[i]->b_destroyed) {
|
||||
delete p_pipesContainer->children[i];
|
||||
p_pipesContainer->children.erase(p_pipesContainer->children.begin() + i);
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_lock lock(mutex);
|
||||
cv.wait(lock, [&]{return doneSpawningPipes;});
|
||||
rendering = true;
|
||||
cv.wait(lock, [&] { return b_doneSpawningPipes; });
|
||||
b_rendering = true;
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
controller->PollController();
|
||||
Entity::updateEntity(this->bird);
|
||||
Entity::updateEntity(this->pipesContainer);
|
||||
Entity::drawEntity(this->bird);
|
||||
Entity::drawEntity(this->pipesContainer);
|
||||
p_controller->PollController();
|
||||
engine::UpdateEntity(p_bird);
|
||||
engine::UpdateEntity(p_pipesContainer);
|
||||
engine::DrawEntity(p_bird);
|
||||
engine::DrawEntity(p_pipesContainer);
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void FlappyBird::mainMenuLoop() {
|
||||
if (thread) {
|
||||
threadRunning = false;
|
||||
thread->detach();
|
||||
delete thread;
|
||||
thread = nullptr;
|
||||
pipesContainer->DestroyChildren();
|
||||
pipesContainer->children.clear();
|
||||
void FlappyBird::MainMenuLoop()
|
||||
{
|
||||
if (p_thread) {
|
||||
b_threadRunning = false;
|
||||
p_thread->detach();
|
||||
delete p_thread;
|
||||
p_thread = nullptr;
|
||||
p_pipesContainer->DestroyChildren();
|
||||
p_pipesContainer->children.clear();
|
||||
SwapBuffers();
|
||||
return;
|
||||
}
|
||||
controller->PollController();
|
||||
Entity::updateEntity(this->mainMenu);
|
||||
Entity::drawEntity(this->mainMenu);
|
||||
p_controller->PollController();
|
||||
engine::UpdateEntity(p_mainMenu);
|
||||
engine::DrawEntity(p_mainMenu);
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
FlappyBird::FlappyBird() {
|
||||
pipesContainer = new PipesContainer(this, nullptr);
|
||||
bird = new Bird(this, nullptr, pipesContainer);
|
||||
Vector3 scale = bird->getScale();
|
||||
Vector3 position = bird->getPosition();
|
||||
FlappyBird::FlappyBird()
|
||||
{
|
||||
p_pipesContainer = new PipesContainer(this, nullptr);
|
||||
p_bird = new Bird(this, nullptr, p_pipesContainer);
|
||||
engine::Vector3 scale = p_bird->GetScale();
|
||||
engine::Vector3 position = p_bird->GetPosition();
|
||||
scale.x = 0.1;
|
||||
scale.y = 0.1;
|
||||
position.x = -0.75;
|
||||
bird->updateScale(scale);
|
||||
bird->updatePosition(position);
|
||||
p_bird->UpdateScale(scale);
|
||||
p_bird->UpdatePosition(position);
|
||||
|
||||
mainMenu = new MainMenu(this, nullptr);
|
||||
mainMenu->active = true;
|
||||
p_mainMenu = new MainMenu(this, nullptr);
|
||||
p_mainMenu->b_active = true;
|
||||
}
|
||||
|
||||
FlappyBird::~FlappyBird() {
|
||||
delete bird;
|
||||
delete pipesContainer;
|
||||
delete mainMenu;
|
||||
threadRunning = false;
|
||||
if (thread != nullptr) thread->detach();
|
||||
delete thread;
|
||||
FlappyBird::~FlappyBird()
|
||||
{
|
||||
delete p_bird;
|
||||
delete p_pipesContainer;
|
||||
delete p_mainMenu;
|
||||
b_threadRunning = false;
|
||||
if (p_thread != nullptr)
|
||||
p_thread->detach();
|
||||
delete p_thread;
|
||||
}
|
||||
|
|
|
@ -9,20 +9,20 @@
|
|||
#include "Pipes.hh"
|
||||
#include "MainMenu.hh"
|
||||
|
||||
class FlappyBird : public Engine {
|
||||
void gameLoop() override;
|
||||
void spawnPipes();
|
||||
void mainGameLoop();
|
||||
void mainMenuLoop();
|
||||
class FlappyBird : public engine::Engine {
|
||||
void GameLoop() override;
|
||||
void SpawnPipes();
|
||||
void MainGameLoop();
|
||||
void MainMenuLoop();
|
||||
|
||||
public:
|
||||
Bird* bird;
|
||||
PipesContainer* pipesContainer;
|
||||
MainMenu* mainMenu;
|
||||
std::thread* thread = nullptr;
|
||||
bool threadRunning;
|
||||
bool doneSpawningPipes = true;
|
||||
bool rendering = false;
|
||||
Bird* p_bird;
|
||||
PipesContainer* p_pipesContainer;
|
||||
MainMenu* p_mainMenu;
|
||||
std::thread* p_thread = nullptr;
|
||||
bool b_threadRunning;
|
||||
bool b_doneSpawningPipes = true;
|
||||
bool b_rendering = false;
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
FlappyBird();
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
#include "MainMenu.hh"
|
||||
#include <engine/controller/controller.hh>
|
||||
#include <cstdio>
|
||||
#include <engine/controller/controller.hh>
|
||||
|
||||
void MainMenu::draw() {
|
||||
void MainMenu::Draw()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
void MainMenu::update() {
|
||||
engine->pressButton(Controller::A, [&]() {
|
||||
active = false;
|
||||
void MainMenu::Update()
|
||||
{
|
||||
p_engine->PressButton(engine::Controller::A, [&]() {
|
||||
b_active = false;
|
||||
});
|
||||
}
|
||||
|
|
|
@ -2,12 +2,12 @@
|
|||
#define MAIN_MENU_HH
|
||||
|
||||
#include <engine/entity.hh>
|
||||
class MainMenu : public Entity {
|
||||
void draw() override;
|
||||
void update() override;
|
||||
class MainMenu : public engine::Entity {
|
||||
void Draw() override;
|
||||
void Update() override;
|
||||
|
||||
public:
|
||||
MainMenu(Engine* engie, Entity* parent) : Entity(engie, parent) {};
|
||||
bool active;
|
||||
MainMenu(engine::Engine* engie, engine::Entity* parent) : engine::Entity(engie, parent) {};
|
||||
bool b_active;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
|
||||
#include "engine/entity.hh"
|
||||
|
||||
void Pipe::draw() { glRectf(-1.0f, pipeLength, 1.0f, -pipeLength); }
|
||||
void Pipe::Draw() { glRectf(-1.0f, f_pipeLength, 1.0f, -f_pipeLength); }
|
||||
|
||||
Pipes::Pipes(Engine* engie, Entity* parent) : Entity(engie, parent) {
|
||||
Pipes::Pipes(engine::Engine* engie, Entity* parent) : Entity(engie, parent) {
|
||||
std::random_device r;
|
||||
std::default_random_engine generator(r());
|
||||
|
||||
|
@ -16,31 +16,31 @@ Pipes::Pipes(Engine* engie, Entity* parent) : Entity(engie, parent) {
|
|||
std::uniform_real_distribution<float> offsetGenerator(0.35f, 0.8f);
|
||||
|
||||
if (upOrDown) {
|
||||
pipeOffset = -offsetGenerator(generator);
|
||||
f_pipeOffset = -offsetGenerator(generator);
|
||||
} else {
|
||||
pipeOffset = offsetGenerator(generator);
|
||||
f_pipeOffset = offsetGenerator(generator);
|
||||
}
|
||||
|
||||
Pipe* pipe1 = new Pipe(engine, this);
|
||||
Pipe* pipe2 = new Pipe(engine, this);
|
||||
Pipe* pipe1 = new Pipe(p_engine, this);
|
||||
Pipe* pipe2 = new Pipe(p_engine, this);
|
||||
|
||||
Engine::Vector3 pipe1Scale = pipe1->getScale();
|
||||
Engine::Vector3 pipe1Position = pipe1->getPosition();
|
||||
engine::Vector3 pipe1Scale = pipe1->GetScale();
|
||||
engine::Vector3 pipe1Position = pipe1->GetPosition();
|
||||
|
||||
Engine::Vector3 pipe2Scale = pipe2->getScale();
|
||||
Engine::Vector3 pipe2Position = pipe2->getPosition();
|
||||
engine::Vector3 pipe2Scale = pipe2->GetScale();
|
||||
engine::Vector3 pipe2Position = pipe2->GetPosition();
|
||||
|
||||
pipe1Scale.x = 0.1;
|
||||
pipe1Position.y = 1.0f;
|
||||
pipe1->pipeLength = std::abs(pipeLength + pipeOffset);
|
||||
pipe1->updateScale(pipe1Scale);
|
||||
pipe1->updatePosition(pipe1Position);
|
||||
pipe1->f_pipeLength = std::abs(f_pipeLength + f_pipeOffset);
|
||||
pipe1->UpdateScale(pipe1Scale);
|
||||
pipe1->UpdatePosition(pipe1Position);
|
||||
|
||||
pipe2Scale.x = 0.1;
|
||||
pipe2Position.y = -1.0f;
|
||||
pipe2->pipeLength = std::abs(pipeLength - pipeOffset);
|
||||
pipe2->updateScale(pipe2Scale);
|
||||
pipe2->updatePosition(pipe2Position);
|
||||
pipe2->f_pipeLength = std::abs(f_pipeLength - f_pipeOffset);
|
||||
pipe2->UpdateScale(pipe2Scale);
|
||||
pipe2->UpdatePosition(pipe2Position);
|
||||
|
||||
children.push_back(pipe1);
|
||||
children.push_back(pipe2);
|
||||
|
@ -48,23 +48,23 @@ Pipes::Pipes(Engine* engie, Entity* parent) : Entity(engie, parent) {
|
|||
// position.x -= 0.1f;
|
||||
}
|
||||
|
||||
void Pipes::update() {
|
||||
Engine::Vector3 position = this->getPosition();
|
||||
position.x -= 0.5f * engine->getDeltaTime();
|
||||
void Pipes::Update() {
|
||||
engine::Vector3 position = this->GetPosition();
|
||||
position.x -= 0.5f * p_engine->GetDeltaTime();
|
||||
if (position.x < -2) {
|
||||
destroyed = true;
|
||||
b_destroyed = true;
|
||||
}
|
||||
this->updatePosition(position);
|
||||
this->UpdatePosition(position);
|
||||
}
|
||||
|
||||
Pipes* Pipes::CreatePipes(Engine* engie, Entity* parent) {
|
||||
Pipes* Pipes::CreatePipes(engine::Engine* engie, Entity* parent) {
|
||||
Pipes* pipes = new Pipes(engie, parent);
|
||||
Engine::Vector3 pipesScale = pipes->getScale();
|
||||
Engine::Vector3 pipesPosition = pipes->getPosition();
|
||||
engine::Vector3 pipesScale = pipes->GetScale();
|
||||
engine::Vector3 pipesPosition = pipes->GetPosition();
|
||||
pipesScale.x = 0.1f;
|
||||
pipesScale.y = 0.1f;
|
||||
pipesPosition.x = 1.25f;
|
||||
pipes->updateScale(pipesScale);
|
||||
pipes->updatePosition(pipesPosition);
|
||||
pipes->UpdateScale(pipesScale);
|
||||
pipes->UpdatePosition(pipesPosition);
|
||||
return pipes;
|
||||
}
|
||||
|
|
|
@ -2,25 +2,25 @@
|
|||
#define PIPES_HH
|
||||
#include <engine/entity.hh>
|
||||
|
||||
class Pipes : public Entity {
|
||||
class Pipes : public engine::Entity {
|
||||
public:
|
||||
Pipes(Engine* engie, Entity* parent);
|
||||
void update() override;
|
||||
float pipeLength = 0.7f;
|
||||
float pipeOffset = 0.35f;
|
||||
static Pipes* CreatePipes(Engine* engie, Entity* parent);
|
||||
Pipes(engine::Engine* engie, engine::Entity* parent);
|
||||
void Update() override;
|
||||
float f_pipeLength = 0.7f;
|
||||
float f_pipeOffset = 0.35f;
|
||||
static Pipes* CreatePipes(engine::Engine* engie, engine::Entity* parent);
|
||||
};
|
||||
|
||||
class Pipe : public Entity {
|
||||
void draw() override;
|
||||
class Pipe : public engine::Entity {
|
||||
void Draw() override;
|
||||
|
||||
public:
|
||||
Pipe(Engine* engie, Entity* parent) : Entity(engie, parent) {}
|
||||
float pipeLength = 1.0f;
|
||||
Pipe(engine::Engine* engie, engine::Entity* parent) : engine::Entity(engie, parent) {}
|
||||
float f_pipeLength = 1.0f;
|
||||
};
|
||||
|
||||
class PipesContainer : public Entity {
|
||||
class PipesContainer : public engine::Entity {
|
||||
public:
|
||||
PipesContainer(Engine* engie, Entity* parent) : Entity(engie, parent) {}
|
||||
PipesContainer(engine::Engine* engie, engine::Entity* parent) : engine::Entity(engie, parent) {}
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
int main() {
|
||||
Glcc engine;
|
||||
engine.initializeEngine();
|
||||
engine.initializeController();
|
||||
engine.initializeGameLoop();
|
||||
engine.InitializeEngine();
|
||||
engine.InitializeController();
|
||||
engine.InitializeGameLoop();
|
||||
}
|
||||
|
|
10
src/gl/Gl.cc
10
src/gl/Gl.cc
|
@ -3,13 +3,13 @@
|
|||
#include "GlEntity.hh"
|
||||
|
||||
Glcc::Glcc() {
|
||||
entity = new GlEntity(this, nullptr);
|
||||
p_entity = new GlEntity(this, nullptr);
|
||||
}
|
||||
|
||||
void Glcc::gameLoop() {
|
||||
void Glcc::GameLoop() {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
controller->PollController();
|
||||
Entity::updateEntity(entity);
|
||||
Entity::drawEntity(entity);
|
||||
p_controller->PollController();
|
||||
engine::UpdateEntity(p_entity);
|
||||
engine::DrawEntity(p_entity);
|
||||
SwapBuffers();
|
||||
}
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
#include <engine/engine.hh>
|
||||
|
||||
#include "GlEntity.hh"
|
||||
class Glcc : public Engine {
|
||||
class Glcc : public engine::Engine {
|
||||
public:
|
||||
Glcc();
|
||||
|
||||
private:
|
||||
void gameLoop() override;
|
||||
GlEntity* entity;
|
||||
void GameLoop() override;
|
||||
GlEntity* p_entity;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -5,27 +5,27 @@
|
|||
#include <kos.h>
|
||||
#endif
|
||||
|
||||
GlEntity::GlEntity(Engine* engie, Entity* parent) : Entity(engie, parent) {}
|
||||
GlEntity::GlEntity(engine::Engine* engie, engine::Entity* parent) : engine::Entity(engie, parent) {}
|
||||
|
||||
void GlEntity::update() {
|
||||
engine->pressButton(Controller::Button::DPAD_LEFT,
|
||||
[&]() { speed -= 1.0f; });
|
||||
engine->pressButton(Controller::Button::DPAD_RIGHT,
|
||||
[&]() { speed += 1.0f; });
|
||||
engine->pressButton(Controller::Button::A,
|
||||
[&]() { thirtyFps = !thirtyFps; });
|
||||
void GlEntity::Update() {
|
||||
p_engine->PressButton(engine::Controller::Button::DPAD_LEFT,
|
||||
[&]() { f_speed -= 1.0f; });
|
||||
p_engine->PressButton(engine::Controller::Button::DPAD_RIGHT,
|
||||
[&]() { f_speed += 1.0f; });
|
||||
p_engine->PressButton(engine::Controller::Button::A,
|
||||
[&]() { b_thirtyFps = !b_thirtyFps; });
|
||||
|
||||
speed = std::clamp(speed, 1.0f, 10.0f);
|
||||
f_speed = std::clamp(f_speed, 1.0f, 10.0f);
|
||||
|
||||
angle += engine->controller->GetLeftJoystickXAxis() *
|
||||
engine->getDeltaTime() * speed;
|
||||
printf("%f\n", speed);
|
||||
f_angle += p_engine->p_controller->GetLeftJoystickXAxis() *
|
||||
p_engine->GetDeltaTime() * f_speed;
|
||||
printf("%f\n", f_speed);
|
||||
}
|
||||
|
||||
void GlEntity::draw() {
|
||||
void GlEntity::Draw() {
|
||||
// clang-format off
|
||||
glPushMatrix();
|
||||
glRotatef(angle, 0, 0, 1);
|
||||
glRotatef(f_angle, 0, 0, 1);
|
||||
glColor3f(0.5f, 0.0f, 1.0f);
|
||||
glBegin(GL_POLYGON);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
|
@ -44,7 +44,7 @@ void GlEntity::draw() {
|
|||
// clang-format on
|
||||
|
||||
#ifdef _arch_dreamcast
|
||||
if (thirtyFps) {
|
||||
if (b_thirtyFps) {
|
||||
vid_waitvbl();
|
||||
vid_waitvbl();
|
||||
}
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
#ifndef GL_ENTITY_HH
|
||||
#define GL_ENTITY_HH
|
||||
#include <engine/entity.hh>
|
||||
class GlEntity : public Entity {
|
||||
class GlEntity : public engine::Entity {
|
||||
public:
|
||||
GlEntity(Engine* engie, Entity* parent);
|
||||
GlEntity(engine::Engine* engie, engine::Entity* parent);
|
||||
|
||||
private:
|
||||
void update() override;
|
||||
void draw() override;
|
||||
bool thirtyFps;
|
||||
float angle = 0;
|
||||
float speed = 5.0f;
|
||||
void Update() override;
|
||||
void Draw() override;
|
||||
bool b_thirtyFps;
|
||||
float f_angle = 0;
|
||||
float f_speed = 5.0f;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -2,6 +2,6 @@
|
|||
|
||||
int main(int argc, char *argv[]) {
|
||||
Hello engine;
|
||||
engine.initializeEngine();
|
||||
engine.initializeGameLoop();
|
||||
engine.InitializeEngine();
|
||||
engine.InitializeGameLoop();
|
||||
}
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#include "Hello.hh"
|
||||
|
||||
Hello::Hello() {
|
||||
entity = new HelloEntity(this, nullptr);
|
||||
p_entity = new HelloEntity(this, nullptr);
|
||||
}
|
||||
|
||||
void Hello::gameLoop() {
|
||||
void Hello::GameLoop() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
Entity::drawEntity(entity);
|
||||
engine::DrawEntity(p_entity);
|
||||
SwapBuffers();
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#ifndef HELLO_HH
|
||||
#define HELLO_HH
|
||||
#include <engine/engine.hh>
|
||||
#include "HelloEntity.hh"
|
||||
#include <engine/engine.hh>
|
||||
|
||||
class Hello : public Engine {
|
||||
public:
|
||||
HelloEntity* entity;
|
||||
void gameLoop() override;
|
||||
class Hello : public engine::Engine {
|
||||
public:
|
||||
HelloEntity* p_entity;
|
||||
void GameLoop() override;
|
||||
Hello();
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "HelloEntity.hh"
|
||||
|
||||
void HelloEntity::draw() {
|
||||
void HelloEntity::Draw() {
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 0.0f);
|
||||
|
@ -13,4 +13,4 @@ void HelloEntity::draw() {
|
|||
glEnd();
|
||||
}
|
||||
|
||||
HelloEntity::HelloEntity(Engine* engie, Entity* parent) : Entity(engie, parent) {}
|
||||
HelloEntity::HelloEntity(engine::Engine* engie, engine::Entity* parent) : engine::Entity(engie, parent) {}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#ifndef HELLO_ENTITY_HH
|
||||
#define HELLO_ENTITY_HH
|
||||
#include <engine/entity.hh>
|
||||
class HelloEntity : public Entity {
|
||||
void draw() override;
|
||||
class HelloEntity : public engine::Entity {
|
||||
void Draw() override;
|
||||
public:
|
||||
HelloEntity(Engine* engine, Entity* parent);
|
||||
HelloEntity(engine::Engine* engine, engine::Entity* parent);
|
||||
};
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue