Convert gl.c to c++ and make it nicer.
This commit is contained in:
parent
4d4582831c
commit
e98856a874
8 changed files with 181 additions and 93 deletions
4
.clang-format
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4
.clang-format
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BasedOnStyle: Google
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UseTab: Always
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IndentWidth: 4
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TabWidth: 4
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4
.clangd
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4
.clangd
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Diagnostics:
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Suppress: [pp_file_not_found]
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CompileFlags:
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Add: [-D_arch_dreamcast, -std=c++20]
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33
.vscode/launch.json
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33
.vscode/launch.json
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{
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"configurations": [
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{
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"name": "(gdb) Launch gl.elf",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/gl.elf",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
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"miDebuggerServerAddress": "localhost:3263",
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"debugServerPath": "/usr/bin/flycast",
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"debugServerArgs": "${workspaceFolder}/build/gl.elf",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set SuperH architechture",
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"text": "set architecture sh4"
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}
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],
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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}
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]
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}
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5
.vscode/settings.json
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5
.vscode/settings.json
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@ -19,5 +19,8 @@
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"args": ["--init-file", "${workspaceFolder}/.vscode/kos_environ.sh" ],
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"overrideName": true
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}
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}
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},
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"clangd.arguments": [
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"--query-driver=\"/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-cc,kos-cc\""
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]
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}
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@ -1,8 +1,8 @@
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[binaries]
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c = 'kos-cc'
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cpp = 'kos-c++'
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ar = 'kos-ar'
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strip = 'kos-strip'
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c = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-cc'
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cpp = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-c++'
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ar = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-ar'
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strip = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-strip'
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[properties]
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sizeof_int = 4
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85
gl.c
85
gl.c
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@ -1,85 +0,0 @@
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#include <kos.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glkos.h>
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#include <sys/time.h>
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float angle = 0;
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float deltaTime = 1.0/60.0;
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const float microSecond = 0.000001f;
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float speed = 5.0f;
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void initScreen() {
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
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}
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void displayStuff() {
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotatef(angle, 0, 0, 1);
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glColor3f(1.0f, 1.0f, 1.0f);
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glBegin(GL_POLYGON);
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glVertex3f(0.25f, 0.25f, 0.0f);
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glVertex3f(0.75f, 0.25f, 0.0f);
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glVertex3f(0.75f, 0.75f, 0.0f);
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glVertex3f(0.25f, 0.75f, 0.0f);
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glEnd();
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glPopMatrix();
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// glFlush();
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glKosSwapBuffers();
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}
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void process_input() {
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maple_device_t *controller;
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cont_state_t *controller_state;
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controller = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
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if (controller) {
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controller_state = (cont_state_t *)maple_dev_status(controller);
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if (!controller_state) {
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printf("An error has occured while trying to read the controller.\n");
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}
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if (controller_state->buttons & CONT_DPAD_RIGHT) {
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speed += 1.0f;
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} else if (controller_state->buttons & CONT_DPAD_LEFT) {
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speed -= 1.0f;
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}
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if (speed < 1.0f) {
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speed = 1.0f;
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}
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angle += (controller_state->joyx / 127.0f) * deltaTime * speed;
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}
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}
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int main() {
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glKosInit();
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initScreen();
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printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
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printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
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printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
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struct timeval beginningOfFrame, endOfFrame;
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while (1) {
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gettimeofday(&beginningOfFrame, 0);
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process_input();
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displayStuff();
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gettimeofday(&endOfFrame, 0);
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float time = ((float)(endOfFrame.tv_usec) * microSecond) - ((float)(beginningOfFrame.tv_usec) * microSecond);
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if (time > 0.0f) {
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deltaTime = time;
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}
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}
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}
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129
gl.cc
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129
gl.cc
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#include <GL/gl.h>
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#include <GL/glkos.h>
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#include <kos.h>
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#include <sys/time.h>
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#include <algorithm>
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#include <cstdio>
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const float microSecond = 0.000001f;
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float angle = 0;
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float deltaTime = 1.0 / 60.0;
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float speed = 5.0f;
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bool thirtyfps;
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uint32 buttonsPressed;
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template <typename T>
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void pressButton(cont_state_t* controller_state, int button, T&& callback) {
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if (controller_state->buttons & button) {
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if (!(buttonsPressed & button)) {
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buttonsPressed |= button;
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callback();
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}
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} else if ((buttonsPressed & button) &&
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~(controller_state->buttons & button)) {
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buttonsPressed &= ~button;
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}
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}
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void initScreen() {
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
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}
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void displayStuff() {
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glClear(GL_COLOR_BUFFER_BIT);
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// clang-format off
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glPushMatrix();
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glRotatef(angle, 0, 0, 1);
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glColor3f(0.5f, 0.0f, 1.0f);
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glBegin(GL_POLYGON);
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex3f(0.25f, 0.25f, 0.0f);
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex3f(0.75f, 0.25f, 0.0f);
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glColor3f(0.0f, 0.0f, 1.0f);
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glVertex3f(0.75f, 0.75f, 0.0f);
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex3f(0.25f, 0.75f, 0.0f);
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glEnd();
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glPopMatrix();
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// clang-format on
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if (thirtyfps) {
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vid_waitvbl();
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vid_waitvbl();
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}
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glKosSwapBuffers();
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}
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void process_input() {
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maple_device_t* controller;
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cont_state_t* controller_state;
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controller = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
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if (controller) {
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controller_state = (cont_state_t*)maple_dev_status(controller);
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if (!controller_state) {
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printf(
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"An error has occured while trying to read the controller.\n");
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}
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pressButton(controller_state, CONT_DPAD_LEFT, []() { speed -= 1.0f; });
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pressButton(controller_state, CONT_DPAD_RIGHT, []() { speed += 1.0f; });
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pressButton(controller_state, CONT_A, []() { thirtyfps = !thirtyfps; });
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speed = std::clamp(speed, 1.0f, 10.0f);
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angle += (controller_state->joyx / 127.0f) * deltaTime * speed;
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}
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}
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void printSystemInformation() {
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printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
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printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
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printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
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}
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template <typename T>
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void deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
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struct timeval& endOfFrame) {
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gettimeofday(&beginningOfFrame, 0);
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callback();
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gettimeofday(&endOfFrame, 0);
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float time = ((float)(endOfFrame.tv_usec) * microSecond) -
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((float)(beginningOfFrame.tv_usec) * microSecond);
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if (time > 0.0f) {
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deltaTime = time;
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}
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}
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void gameLoop() {
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process_input();
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displayStuff();
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}
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int main() {
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glKosInit();
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initScreen();
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printSystemInformation();
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struct timeval beginningOfFrame, endOfFrame;
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while (1) {
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deltaTimeLoop(gameLoop, beginningOfFrame, endOfFrame);
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}
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}
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@ -1,4 +1,4 @@
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project('dreamcast-opengl', 'c')
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project('dreamcast-opengl', 'c', 'cpp', default_options: ['cpp_std=c++20'])
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cc = meson.get_compiler('c')
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]
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executable('hello.elf', ['hello.c'], dependencies: deps, include_directories: incdirs)
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executable('gl.elf', ['gl.c'], dependencies: deps, include_directories: incdirs)
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executable('gl.elf', ['gl.cc'], dependencies: deps, include_directories: incdirs)
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