Convert gl.c to c++ and make it nicer.

This commit is contained in:
Fries 2024-03-11 22:41:34 -07:00
parent 4d4582831c
commit e98856a874
8 changed files with 181 additions and 93 deletions

4
.clang-format Normal file
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BasedOnStyle: Google
UseTab: Always
IndentWidth: 4
TabWidth: 4

4
.clangd Normal file
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Diagnostics:
Suppress: [pp_file_not_found]
CompileFlags:
Add: [-D_arch_dreamcast, -std=c++20]

33
.vscode/launch.json vendored Normal file
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{
"configurations": [
{
"name": "(gdb) Launch gl.elf",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/gl.elf",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
"miDebuggerServerAddress": "localhost:3263",
"debugServerPath": "/usr/bin/flycast",
"debugServerArgs": "${workspaceFolder}/build/gl.elf",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set SuperH architechture",
"text": "set architecture sh4"
}
],
"avoidWindowsConsoleRedirection": false,
"internalConsoleOptions": "openOnSessionStart"
}
]
}

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@ -19,5 +19,8 @@
"args": ["--init-file", "${workspaceFolder}/.vscode/kos_environ.sh" ],
"overrideName": true
}
}
},
"clangd.arguments": [
"--query-driver=\"/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-cc,kos-cc\""
]
}

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@ -1,8 +1,8 @@
[binaries]
c = 'kos-cc'
cpp = 'kos-c++'
ar = 'kos-ar'
strip = 'kos-strip'
c = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-cc'
cpp = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-c++'
ar = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-ar'
strip = '/opt/toolchains/dc/kos/utils/gnu_wrappers/kos-strip'
[properties]
sizeof_int = 4

85
gl.c
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@ -1,85 +0,0 @@
#include <kos.h>
#include <stdio.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glkos.h>
#include <sys/time.h>
float angle = 0;
float deltaTime = 1.0/60.0;
const float microSecond = 0.000001f;
float speed = 5.0f;
void initScreen() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
void displayStuff() {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_POLYGON);
glVertex3f(0.25f, 0.25f, 0.0f);
glVertex3f(0.75f, 0.25f, 0.0f);
glVertex3f(0.75f, 0.75f, 0.0f);
glVertex3f(0.25f, 0.75f, 0.0f);
glEnd();
glPopMatrix();
// glFlush();
glKosSwapBuffers();
}
void process_input() {
maple_device_t *controller;
cont_state_t *controller_state;
controller = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
if (controller) {
controller_state = (cont_state_t *)maple_dev_status(controller);
if (!controller_state) {
printf("An error has occured while trying to read the controller.\n");
}
if (controller_state->buttons & CONT_DPAD_RIGHT) {
speed += 1.0f;
} else if (controller_state->buttons & CONT_DPAD_LEFT) {
speed -= 1.0f;
}
if (speed < 1.0f) {
speed = 1.0f;
}
angle += (controller_state->joyx / 127.0f) * deltaTime * speed;
}
}
int main() {
glKosInit();
initScreen();
printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
struct timeval beginningOfFrame, endOfFrame;
while (1) {
gettimeofday(&beginningOfFrame, 0);
process_input();
displayStuff();
gettimeofday(&endOfFrame, 0);
float time = ((float)(endOfFrame.tv_usec) * microSecond) - ((float)(beginningOfFrame.tv_usec) * microSecond);
if (time > 0.0f) {
deltaTime = time;
}
}
}

129
gl.cc Normal file
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#include <GL/gl.h>
#include <GL/glkos.h>
#include <kos.h>
#include <sys/time.h>
#include <algorithm>
#include <cstdio>
const float microSecond = 0.000001f;
float angle = 0;
float deltaTime = 1.0 / 60.0;
float speed = 5.0f;
bool thirtyfps;
uint32 buttonsPressed;
template <typename T>
void pressButton(cont_state_t* controller_state, int button, T&& callback) {
if (controller_state->buttons & button) {
if (!(buttonsPressed & button)) {
buttonsPressed |= button;
callback();
}
} else if ((buttonsPressed & button) &&
~(controller_state->buttons & button)) {
buttonsPressed &= ~button;
}
}
void initScreen() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
void displayStuff() {
glClear(GL_COLOR_BUFFER_BIT);
// clang-format off
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glColor3f(0.5f, 0.0f, 1.0f);
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.25f, 0.25f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(0.75f, 0.25f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.75f, 0.75f, 0.0f);
glColor3f(1.0f, 1.0f, 1.0f);
glVertex3f(0.25f, 0.75f, 0.0f);
glEnd();
glPopMatrix();
// clang-format on
if (thirtyfps) {
vid_waitvbl();
vid_waitvbl();
}
glKosSwapBuffers();
}
void process_input() {
maple_device_t* controller;
cont_state_t* controller_state;
controller = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
if (controller) {
controller_state = (cont_state_t*)maple_dev_status(controller);
if (!controller_state) {
printf(
"An error has occured while trying to read the controller.\n");
}
pressButton(controller_state, CONT_DPAD_LEFT, []() { speed -= 1.0f; });
pressButton(controller_state, CONT_DPAD_RIGHT, []() { speed += 1.0f; });
pressButton(controller_state, CONT_A, []() { thirtyfps = !thirtyfps; });
speed = std::clamp(speed, 1.0f, 10.0f);
angle += (controller_state->joyx / 127.0f) * deltaTime * speed;
}
}
void printSystemInformation() {
printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
}
template <typename T>
void deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
struct timeval& endOfFrame) {
gettimeofday(&beginningOfFrame, 0);
callback();
gettimeofday(&endOfFrame, 0);
float time = ((float)(endOfFrame.tv_usec) * microSecond) -
((float)(beginningOfFrame.tv_usec) * microSecond);
if (time > 0.0f) {
deltaTime = time;
}
}
void gameLoop() {
process_input();
displayStuff();
}
int main() {
glKosInit();
initScreen();
printSystemInformation();
struct timeval beginningOfFrame, endOfFrame;
while (1) {
deltaTimeLoop(gameLoop, beginningOfFrame, endOfFrame);
}
}

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project('dreamcast-opengl', 'c')
project('dreamcast-opengl', 'c', 'cpp', default_options: ['cpp_std=c++20'])
cc = meson.get_compiler('c')
@ -25,4 +25,4 @@ incdirs = [
]
executable('hello.elf', ['hello.c'], dependencies: deps, include_directories: incdirs)
executable('gl.elf', ['gl.c'], dependencies: deps, include_directories: incdirs)
executable('gl.elf', ['gl.cc'], dependencies: deps, include_directories: incdirs)