Fix the abstractions.
Don't place code instructions in the wrong order..
This commit is contained in:
parent
8f303eec6a
commit
eb21ac1dc7
13 changed files with 65 additions and 25 deletions
4
.vscode/launch.json
vendored
4
.vscode/launch.json
vendored
|
@ -7,7 +7,7 @@
|
|||
"program": "${workspaceFolder}/build/src/hello.elf",
|
||||
"args": [],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${fileDirname}",
|
||||
"cwd": "${workspaceFolder}/romdisk",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"MIMode": "gdb",
|
||||
|
@ -31,7 +31,7 @@
|
|||
"program": "${workspaceFolder}/build/src/gl.elf",
|
||||
"args": [],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${fileDirname}",
|
||||
"cwd": "${workspaceFolder}/romdisk",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"MIMode": "gdb",
|
||||
|
|
41
src/cube.cc
41
src/cube.cc
|
@ -4,24 +4,31 @@
|
|||
#include <GL/glkos.h>
|
||||
#include <GL/glu.h>
|
||||
#include <stb_image/stb_image.h>
|
||||
#define SANIC_LOCATION "/rd/sanic.png"
|
||||
#define CUBE_LOCATION "/rd/cube.obj"
|
||||
#else
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <stb/stb_image.h>
|
||||
#define SANIC_LOCATION "./sanic.png"
|
||||
#define CUBE_LOCATION "./cube.obj"
|
||||
#endif
|
||||
|
||||
#include <tiny_obj_loader.h>
|
||||
|
||||
#include <cstdio>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
|
||||
#include "engine/engine.hh"
|
||||
|
||||
class Cube : public Engine {
|
||||
unsigned int texture;
|
||||
tinyobj::ObjReader reader;
|
||||
|
||||
bool parseObj(std::string objFile, tinyobj::ObjReader& reader);
|
||||
bool parseObj(std::string objFile, tinyobj::ObjReader& reader,
|
||||
char* message);
|
||||
void cube();
|
||||
void displayStuff();
|
||||
void gameLoop() override { displayStuff(); }
|
||||
|
@ -40,10 +47,10 @@ void Cube::model() {
|
|||
for (size_t s = 0; s < shapes.size(); s++) {
|
||||
// Loop over faces(polygon)
|
||||
size_t index_offset = 0;
|
||||
std::vector<Vector3> vertexes {};
|
||||
std::vector<Vector3> normals {};
|
||||
std::vector<Vector3> textureCoords {};
|
||||
|
||||
std::vector<Vector3> vertexes{};
|
||||
std::vector<Vector3> normals{};
|
||||
std::vector<Vector3> textureCoords{};
|
||||
|
||||
for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
|
||||
size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]);
|
||||
|
||||
|
@ -62,7 +69,6 @@ void Cube::model() {
|
|||
vertexes.push_back(vertex);
|
||||
// glVertex3f(vx, vy, vz);
|
||||
// drawCalls += 1;
|
||||
|
||||
|
||||
// Check if `normal_index` is zero or positive. negative = no
|
||||
// normal data
|
||||
|
@ -107,21 +113,23 @@ void Cube::model() {
|
|||
glNormalPointer(GL_FLOAT, 0, &normals[0]);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, &textureCoords[0]);
|
||||
glDrawArrays(GL_TRIANGLES, 0, vertexes.size());
|
||||
// glDrawElements(GL_TRIANGLES, shapes[s].mesh.indices.size(), GL_UNSIGNED_INT, &shapes[s].mesh.indices[0]);
|
||||
// glDrawElements(GL_TRIANGLES, shapes[s].mesh.indices.size(),
|
||||
// GL_UNSIGNED_INT, &shapes[s].mesh.indices[0]);
|
||||
drawCalls += 1;
|
||||
}
|
||||
printf("Draw Calls: %i\n", drawCalls);
|
||||
// printf("Draw Calls: %i\n", drawCalls);
|
||||
drawCalls = 0;
|
||||
|
||||
// glDrawArrays(GL_QUADS, 0, susSize);
|
||||
}
|
||||
|
||||
bool Cube::parseObj(std::string objFile, tinyobj::ObjReader& reader) {
|
||||
bool Cube::parseObj(std::string objFile, tinyobj::ObjReader& reader,
|
||||
char* message) {
|
||||
tinyobj::ObjReaderConfig readerConfig;
|
||||
readerConfig.mtl_search_path = "./";
|
||||
if (!reader.ParseFromFile(objFile, readerConfig)) {
|
||||
if (!reader.Error().empty()) {
|
||||
printf("TinyOBJReader: %s\n", reader.Error().c_str());
|
||||
sprintf(message, "TinyOBJReader: %s", reader.Error().c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -138,7 +146,6 @@ void Cube::displayStuff() {
|
|||
}
|
||||
|
||||
void Cube::initScreen() {
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0f, 640.0f / 480.0f, 0.1f, 100.0f);
|
||||
|
@ -154,21 +161,23 @@ void Cube::initScreen() {
|
|||
|
||||
int width, height, nr_channels;
|
||||
unsigned char* data =
|
||||
stbi_load("/rd/sanic.png", &width, &height, &nr_channels, 0);
|
||||
stbi_load(SANIC_LOCATION, &width, &height, &nr_channels, 0);
|
||||
|
||||
if (data) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, data);
|
||||
#ifdef _arch_dreamcast
|
||||
#ifdef _arch_dreamcast
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
#endif
|
||||
#endif
|
||||
} else {
|
||||
printf("Texture failed to load.\n");
|
||||
}
|
||||
|
||||
stbi_image_free(data);
|
||||
|
||||
if (!parseObj("/rd/cube.obj", reader)) return;
|
||||
char* message = new char;
|
||||
if (!parseObj(CUBE_LOCATION, reader, message))
|
||||
throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
int main() {
|
||||
|
|
|
@ -5,9 +5,11 @@ DreamcastController::DreamcastController() {
|
|||
}
|
||||
|
||||
bool DreamcastController::InitializeController() {
|
||||
controller = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
|
||||
if (this->controller) {
|
||||
controller_state = (cont_state_t*)maple_dev_status(controller);
|
||||
maple_device_t* cont = nullptr;
|
||||
cont = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
|
||||
if (cont->valid) {
|
||||
this->controller = cont;
|
||||
this->controller_state = (cont_state_t*)maple_dev_status(controller);
|
||||
return true;
|
||||
} else {
|
||||
controller = nullptr;
|
||||
|
|
|
@ -1,8 +1,18 @@
|
|||
#include "linuxController.hh"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
bool LinuxController::InitializeController() {
|
||||
std::ifstream gameControllerDB;
|
||||
gameControllerDB.open("./gamecontrollerdb.txt");
|
||||
if (gameControllerDB.is_open()) {
|
||||
printf("Opened gamecontrollerdb.txt\n");
|
||||
std::stringstream mappings;
|
||||
mappings << gameControllerDB.rdbuf();
|
||||
glfwUpdateGamepadMappings(mappings.str().c_str());
|
||||
}
|
||||
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_1)) {
|
||||
glfwGetGamepadState(GLFW_JOYSTICK_1, &controllerState);
|
||||
return true;
|
||||
|
|
|
@ -21,4 +21,8 @@ void DreamcastEngine::initializeController() {
|
|||
void DreamcastEngine::SwapBuffers() {
|
||||
glKosSwapBuffers();
|
||||
}
|
||||
|
||||
bool DreamcastEngine::ShouldWindowClose() {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -6,5 +6,6 @@ class DreamcastEngine : public NativeEngine {
|
|||
void initializeController() override;
|
||||
void initializeEngine() override;
|
||||
void SwapBuffers() override;
|
||||
bool ShouldWindowClose() override;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -20,16 +20,20 @@ void Engine::initializeEngine() {
|
|||
#endif
|
||||
engine->initializeEngine();
|
||||
initScreen();
|
||||
controller = engine->controller;
|
||||
}
|
||||
|
||||
void Engine::initializeController() {
|
||||
engine->initializeController();
|
||||
controller = engine->controller;
|
||||
}
|
||||
void Engine::SwapBuffers() {
|
||||
engine->SwapBuffers();
|
||||
}
|
||||
|
||||
bool Engine::ShouldWindowClose() {
|
||||
return engine->ShouldWindowClose();
|
||||
}
|
||||
|
||||
void Engine::initScreen() {
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glViewport(0, 0, 640, 480);
|
||||
|
@ -63,7 +67,7 @@ void Engine::deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
|
|||
void Engine::initializeGameLoop() {
|
||||
struct timeval beginningOfFrame, endOfFrame;
|
||||
|
||||
while (1) {
|
||||
while (!ShouldWindowClose()) {
|
||||
deltaTimeLoop(&Engine::gameLoop, beginningOfFrame, endOfFrame);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,13 +19,15 @@ class Engine {
|
|||
bool thirtyfps;
|
||||
unsigned int buttonsPressed;
|
||||
|
||||
Controller* controller = nullptr;
|
||||
|
||||
virtual void initScreen();
|
||||
void printSystemInformation();
|
||||
virtual void gameLoop(){};
|
||||
void printSystemInformation();
|
||||
void pressButton(Controller::Button button, std::function<void()> callback);
|
||||
void glVertex3fNormalized(float x, float y, float z);
|
||||
void SwapBuffers();
|
||||
Controller* controller = nullptr;
|
||||
bool ShouldWindowClose();
|
||||
|
||||
private:
|
||||
template <typename T>
|
||||
|
|
|
@ -41,4 +41,8 @@ void LinuxEngine::SwapBuffers() {
|
|||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
bool LinuxEngine::ShouldWindowClose() {
|
||||
return glfwWindowShouldClose(this->window);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -8,6 +8,7 @@ class LinuxEngine : public NativeEngine {
|
|||
void initializeController() override;
|
||||
void initializeEngine() override;
|
||||
void SwapBuffers() override;
|
||||
bool ShouldWindowClose() override;
|
||||
GLFWwindow* window = nullptr;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -6,6 +6,7 @@ class NativeEngine {
|
|||
virtual void initializeController(){};
|
||||
virtual void initializeEngine(){};
|
||||
virtual void SwapBuffers(){};
|
||||
virtual bool ShouldWindowClose(){return false;};
|
||||
Controller* controller = nullptr;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -55,6 +55,7 @@ void Glcc::displayStuff() {
|
|||
}
|
||||
|
||||
void Glcc::process_input() {
|
||||
controller->PollController();
|
||||
pressButton(Controller::Button::DPAD_LEFT, [&]() { speed -= 1.0f; });
|
||||
pressButton(Controller::Button::DPAD_RIGHT, [&]() { speed += 1.0f; });
|
||||
pressButton(Controller::Button::A, [&]() { thirtyfps = !thirtyfps; });
|
||||
|
@ -63,6 +64,7 @@ void Glcc::process_input() {
|
|||
|
||||
angle += controller->GetLeftJoystickXAxis() * deltaTime * speed;
|
||||
printf("%f\n", speed);
|
||||
// printf("%f\n", controller->GetLeftJoystickXAxis());
|
||||
}
|
||||
|
||||
int main() {
|
||||
|
|
Loading…
Reference in a new issue