Compare commits
2 commits
f919b166df
...
23dd7ace18
Author | SHA1 | Date | |
---|---|---|---|
23dd7ace18 | |||
3822973d6a |
14 changed files with 491 additions and 159 deletions
58
.vscode/launch.json
vendored
58
.vscode/launch.json
vendored
|
@ -28,6 +28,64 @@
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|||
],
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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},
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{
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"name": "(gdb) Launch cube.elf",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/cube.elf",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
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"miDebuggerServerAddress": "localhost:3263",
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"debugServerPath": "/usr/bin/flycast",
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"debugServerArgs": "${workspaceFolder}/build/cube.elf",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set SuperH architechture",
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"text": "set architecture sh4"
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}
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],
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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},
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{
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"name": "(gdb, lxdream-nitro) Launch cube.elf",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/cube.elf",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
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"miDebuggerServerAddress": "localhost:3263",
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"debugServerPath": "/home/user/Downloads/lxdream-nitro/builddir/lxdream-nitro",
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"debugServerArgs": "-d -g 3263 -e ${workspaceFolder}/build/cube.elf",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set SuperH architechture",
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"text": "set architecture sh4"
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}
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],
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"avoidWindowsConsoleRedirection": false,
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"internalConsoleOptions": "openOnSessionStart"
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}
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]
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}
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|
|
145
cube.cc
Normal file
145
cube.cc
Normal file
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@ -0,0 +1,145 @@
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glkos.h>
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#include <GL/glu.h>
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#include <stb_image/stb_image.h>
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#include <tiny_obj_loader.h>
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#include <cstdio>
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#include "engine.hh"
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class Cube : public Engine {
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unsigned int texture;
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tinyobj::ObjReader reader;
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bool parseObj(std::string objFile, tinyobj::ObjReader& reader);
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void cube();
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void displayStuff();
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void gameLoop() override { displayStuff(); }
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void initScreen() override;
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void model();
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};
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void Cube::model() {
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const tinyobj::attrib_t& attrib = reader.GetAttrib();
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auto& shapes = reader.GetShapes();
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angle += 1.0f;
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glRotatef(angle, 1.0f, 0.0f, 1.0f);
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int drawCalls = 0;
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for (size_t s = 0; s < shapes.size(); s++) {
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// Loop over faces(polygon)
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size_t index_offset = 0;
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for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
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size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]);
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glBegin(GL_TRIANGLES);
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// Loop over vertices in the face.
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for (size_t v = 0; v < fv; v++) {
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// access to vertex
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::real_t vx =
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attrib.vertices[3 * size_t(idx.vertex_index) + 0];
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tinyobj::real_t vy =
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attrib.vertices[3 * size_t(idx.vertex_index) + 1];
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tinyobj::real_t vz =
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attrib.vertices[3 * size_t(idx.vertex_index) + 2];
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glVertex3f(vx, vy, vz);
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drawCalls += 1;
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// Check if `normal_index` is zero or positive. negative = no
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// normal data
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if (idx.normal_index >= 0) {
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tinyobj::real_t nx =
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attrib.normals[3 * size_t(idx.normal_index) + 0];
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tinyobj::real_t ny =
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attrib.normals[3 * size_t(idx.normal_index) + 1];
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tinyobj::real_t nz =
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attrib.normals[3 * size_t(idx.normal_index) + 2];
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glNormal3f(nx, ny, nz);
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drawCalls += 1;
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}
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// Check if `texcoord_index` is zero or positive. negative = no
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// texcoord data
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if (idx.texcoord_index >= 0) {
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tinyobj::real_t tx =
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attrib.texcoords[2 * size_t(idx.texcoord_index) + 0];
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tinyobj::real_t ty =
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attrib.texcoords[2 * size_t(idx.texcoord_index) + 1];
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glTexCoord2f(tx, ty);
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drawCalls += 1;
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}
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}
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index_offset += fv;
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glEnd();
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}
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}
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printf("Draw Calls: %i\n", drawCalls);
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drawCalls = 0;
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// glDrawArrays(GL_QUADS, 0, susSize);
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}
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bool Cube::parseObj(std::string objFile, tinyobj::ObjReader& reader) {
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tinyobj::ObjReaderConfig readerConfig;
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readerConfig.mtl_search_path = "./";
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if (!reader.ParseFromFile(objFile, readerConfig)) {
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if (!reader.Error().empty()) {
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printf("TinyOBJReader: %s\n", reader.Error().c_str());
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return false;
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}
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}
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return true;
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}
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void Cube::displayStuff() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -5.0f);
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glRotatef(90, 0.0f, 1.0f, 0.5f);
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model();
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glKosSwapBuffers();
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}
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void Cube::initScreen() {
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glKosInit();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, 640.0f / 480.0f, 0.1f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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glFrontFace(GL_CW);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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int width, height, nr_channels;
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unsigned char* data =
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stbi_load("/rd/sanic.png", &width, &height, &nr_channels, 0);
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if (data) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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} else {
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printf("Texture failed to load.\n");
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}
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stbi_image_free(data);
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if (!parseObj("/rd/cube.obj", reader)) return;
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}
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int main() {
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Cube engine;
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engine.initializeEngine();
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engine.initializeGameLoop();
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}
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73
engine.cc
Normal file
73
engine.cc
Normal file
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@ -0,0 +1,73 @@
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#define TINYOBJLOADER_IMPLEMENTATION
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#include "engine.hh"
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#include <GL/gl.h>
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#include <GL/glkos.h>
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#include <cstdio>
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#include <functional>
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void Engine::initScreen() {
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glViewport(0, 0, 640, 480);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glOrtho(0, 640, 0, 480, -100, 100);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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}
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void Engine::printSystemInformation() {
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printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
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printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
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printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
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}
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void Engine::initializeEngine() {
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glKosInit();
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initScreen();
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printSystemInformation();
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}
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template <typename T>
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void Engine::deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
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struct timeval& endOfFrame) {
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gettimeofday(&beginningOfFrame, 0);
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(this->*callback)();
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gettimeofday(&endOfFrame, 0);
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float time = ((float)(endOfFrame.tv_usec) * microSecond) -
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((float)(beginningOfFrame.tv_usec) * microSecond);
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if (time > 0.0f) {
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deltaTime = time;
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}
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}
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void Engine::initializeGameLoop() {
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struct timeval beginningOfFrame, endOfFrame;
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while (1) {
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deltaTimeLoop(&Engine::gameLoop, beginningOfFrame, endOfFrame);
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}
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}
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void Engine::pressButton(cont_state_t* controller_state, int button,
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std::function<void()> callback) {
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if (controller_state->buttons & button) {
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if (!(buttonsPressed & button)) {
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buttonsPressed |= button;
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callback();
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}
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} else if ((buttonsPressed & button) &&
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~(controller_state->buttons & button)) {
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buttonsPressed &= ~button;
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}
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}
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void Engine::glVertex3fNormalized(float x, float y, float z) {
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constexpr int xSize = 640, ySize = 480;
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glVertex3f(x * xSize, y * ySize, z);
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}
|
36
engine.hh
Normal file
36
engine.hh
Normal file
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@ -0,0 +1,36 @@
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#ifndef ENGINE_HH
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#define ENGINE_HH
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#include <kos.h>
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#include <sys/time.h>
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#include <functional>
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class Engine {
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protected:
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static constexpr float microSecond = 0.000001f;
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float angle = 0;
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float deltaTime = 1.0 / 60.0;
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float speed = 5.0f;
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bool thirtyfps;
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unsigned int buttonsPressed;
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virtual void initScreen();
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void printSystemInformation();
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virtual void gameLoop(){};
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void pressButton(cont_state_t* controller_state, int button,
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std::function<void()> callback);
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void glVertex3fNormalized(float x, float y, float z);
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private:
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template <typename T>
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void deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
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struct timeval& endOfFrame);
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public:
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void initializeEngine();
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void initializeGameLoop();
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};
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#endif
|
98
gl.cc
98
gl.cc
|
@ -1,53 +1,22 @@
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#include <GL/gl.h>
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#include <GL/glkos.h>
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#include <kos.h>
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#include <sys/time.h>
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#include <algorithm>
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#include <cstdio>
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const float microSecond = 0.000001f;
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#include "engine.hh"
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float angle = 0;
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float deltaTime = 1.0 / 60.0;
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float speed = 5.0f;
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class Glcc : public Engine {
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void process_input();
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void displayStuff();
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bool thirtyfps;
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uint32 buttonsPressed;
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template <typename T>
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void pressButton(cont_state_t* controller_state, int button, T&& callback) {
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if (controller_state->buttons & button) {
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if (!(buttonsPressed & button)) {
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buttonsPressed |= button;
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callback();
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void gameLoop() override {
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process_input();
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displayStuff();
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}
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} else if ((buttonsPressed & button) &&
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~(controller_state->buttons & button)) {
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buttonsPressed &= ~button;
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}
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}
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};
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void initScreen() {
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glViewport(0, 0, 640, 480);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glOrtho(0, 640, 0, 480, -100, 100);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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}
|
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|
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void glVertex3fNormalized(float x, float y, float z) {
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int xSize, ySize;
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xSize = 640;
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ySize = 480;
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glVertex3f(x * xSize, y * ySize, z);
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}
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void displayStuff() {
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void Glcc::displayStuff() {
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glClear(GL_COLOR_BUFFER_BIT);
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// clang-format off
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|
@ -78,7 +47,7 @@ void displayStuff() {
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glKosSwapBuffers();
|
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}
|
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|
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void process_input() {
|
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void Glcc::process_input() {
|
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maple_device_t* controller;
|
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cont_state_t* controller_state;
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|
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|
@ -89,12 +58,15 @@ void process_input() {
|
|||
|
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if (!controller_state) {
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printf(
|
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"An error has occured while trying to read the controller.\n");
|
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"An error has occured while trying to read the "
|
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"controller.\n");
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||||
}
|
||||
|
||||
pressButton(controller_state, CONT_DPAD_LEFT, []() { speed -= 1.0f; });
|
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pressButton(controller_state, CONT_DPAD_RIGHT, []() { speed += 1.0f; });
|
||||
pressButton(controller_state, CONT_A, []() { thirtyfps = !thirtyfps; });
|
||||
pressButton(controller_state, CONT_DPAD_LEFT, [&]() { speed -= 1.0f; });
|
||||
pressButton(controller_state, CONT_DPAD_RIGHT,
|
||||
[&]() { speed += 1.0f; });
|
||||
pressButton(controller_state, CONT_A,
|
||||
[&]() { thirtyfps = !thirtyfps; });
|
||||
|
||||
speed = std::clamp(speed, 1.0f, 10.0f);
|
||||
|
||||
|
@ -102,38 +74,8 @@ void process_input() {
|
|||
}
|
||||
}
|
||||
|
||||
void printSystemInformation() {
|
||||
printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
||||
printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
|
||||
printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void deltaTimeLoop(T&& callback, struct timeval& beginningOfFrame,
|
||||
struct timeval& endOfFrame) {
|
||||
gettimeofday(&beginningOfFrame, 0);
|
||||
callback();
|
||||
gettimeofday(&endOfFrame, 0);
|
||||
float time = ((float)(endOfFrame.tv_usec) * microSecond) -
|
||||
((float)(beginningOfFrame.tv_usec) * microSecond);
|
||||
if (time > 0.0f) {
|
||||
deltaTime = time;
|
||||
}
|
||||
}
|
||||
|
||||
void gameLoop() {
|
||||
process_input();
|
||||
displayStuff();
|
||||
}
|
||||
|
||||
int main() {
|
||||
glKosInit();
|
||||
initScreen();
|
||||
printSystemInformation();
|
||||
struct timeval beginningOfFrame, endOfFrame;
|
||||
|
||||
while (1) {
|
||||
deltaTimeLoop(gameLoop, beginningOfFrame, endOfFrame);
|
||||
}
|
||||
Glcc* engine = new Glcc;
|
||||
engine->initializeEngine();
|
||||
engine->initializeGameLoop();
|
||||
}
|
||||
|
|
50
hello.c
50
hello.c
|
@ -1,50 +0,0 @@
|
|||
#include <kos.h>
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glkos.h>
|
||||
|
||||
void triangle() {
|
||||
// glClearColor(1.0f, 1.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 0.0f);
|
||||
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||||
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(1.0f, -1.0f, 0.0f);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
maple_device_t *controller;
|
||||
|
||||
glKosInit();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
|
||||
// gluPerspective(45.0f, 640.0f/480.0f, 0.1f, 100.0f);
|
||||
// glMatrixMode(GL_MODELVIEW);
|
||||
// glEnable(GL_TEXTURE_2D);
|
||||
// glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// glFrontFace(GL_CW);
|
||||
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glClearColor(0.3f, 0.4f, 0.5f, 1.0f);
|
||||
|
||||
while (1) {
|
||||
// glLoadIdentity();
|
||||
// glTranslatef(-5.0f, 0.0f, 0.0f);
|
||||
// glEnable(GL_CULL_FACE);
|
||||
triangle();
|
||||
|
||||
glKosSwapBuffers();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
34
hello.cc
Normal file
34
hello.cc
Normal file
|
@ -0,0 +1,34 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glkos.h>
|
||||
#include "engine.hh"
|
||||
|
||||
class Hello : public Engine {
|
||||
void triangle();
|
||||
|
||||
void gameLoop() override {
|
||||
triangle();
|
||||
glKosSwapBuffers();
|
||||
}
|
||||
};
|
||||
|
||||
void Hello::triangle() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3fNormalized(-1.0f, -1.0f, 0.0f);
|
||||
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3fNormalized(0.0f, 1.0f, 0.0f);
|
||||
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3fNormalized(1.0f, -1.0f, 0.0f);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
Hello* engine = new Hello;
|
||||
engine->initializeEngine();
|
||||
engine->initializeGameLoop();
|
||||
}
|
16
meson.build
16
meson.build
|
@ -9,12 +9,18 @@ kosportsinc = include_directories('/opt/toolchains/dc/kos-ports/include')
|
|||
|
||||
GL = cc.find_library('GL', required: true)
|
||||
math = cc.find_library('m', required: true)
|
||||
stb_image = cc.find_library('stb_image', required: true)
|
||||
subdir('romdisk')
|
||||
tinyobjloader = subproject('tinyobjloader')
|
||||
tinyobjloader_dep = tinyobjloader.get_variable('tinyobjloader_dep')
|
||||
# pcx = cc.find_library('pcx', required: true)
|
||||
# kosutils = cc.find_library('kosutils', required: true)
|
||||
|
||||
deps = [
|
||||
GL,
|
||||
math
|
||||
math,
|
||||
stb_image,
|
||||
tinyobjloader_dep
|
||||
]
|
||||
|
||||
incdirs = [
|
||||
|
@ -24,5 +30,11 @@ incdirs = [
|
|||
kosportsinc
|
||||
]
|
||||
|
||||
executable('hello.elf', ['hello.c'], dependencies: deps, include_directories: incdirs)
|
||||
engine = static_library('engine', ['engine.cc'], dependencies: deps, include_directories: incdirs)
|
||||
engine_dep = declare_dependency(link_with: engine, include_directories: incdirs)
|
||||
|
||||
deps += [engine_dep]
|
||||
|
||||
executable('hello.elf', ['hello.cc'], dependencies: deps, include_directories: incdirs)
|
||||
executable('gl.elf', ['gl.cc'], dependencies: deps, include_directories: incdirs)
|
||||
executable('cube.elf', ['cube.cc', romdsk_o], dependencies: deps, include_directories: incdirs)
|
||||
|
|
2
romdisk/cube.mtl
Normal file
2
romdisk/cube.mtl
Normal file
|
@ -0,0 +1,2 @@
|
|||
# Blender 4.0.2 MTL File: 'None'
|
||||
# www.blender.org
|
45
romdisk/cube.obj
Normal file
45
romdisk/cube.obj
Normal file
|
@ -0,0 +1,45 @@
|
|||
# Blender 4.0.2
|
||||
# www.blender.org
|
||||
mtllib cube.mtl
|
||||
o Cube
|
||||
v -1.000000 -1.000000 1.000000
|
||||
v -1.000000 1.000000 1.000000
|
||||
v -1.000000 -1.000000 -1.000000
|
||||
v -1.000000 1.000000 -1.000000
|
||||
v 1.000000 -1.000000 1.000000
|
||||
v 1.000000 1.000000 1.000000
|
||||
v 1.000000 -1.000000 -1.000000
|
||||
v 1.000000 1.000000 -1.000000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
f 2/1/1 3/2/1 1/3/1
|
||||
f 4/4/2 7/5/2 3/2/2
|
||||
f 8/6/3 5/7/3 7/5/3
|
||||
f 6/8/4 1/9/4 5/7/4
|
||||
f 7/5/5 1/10/5 3/11/5
|
||||
f 4/12/6 6/8/6 8/6/6
|
||||
f 2/1/1 4/4/1 3/2/1
|
||||
f 4/4/2 8/6/2 7/5/2
|
||||
f 8/6/3 6/8/3 5/7/3
|
||||
f 6/8/4 2/13/4 1/9/4
|
||||
f 7/5/5 5/7/5 1/10/5
|
||||
f 4/12/6 2/14/6 6/8/6
|
24
romdisk/meson.build
Normal file
24
romdisk/meson.build
Normal file
|
@ -0,0 +1,24 @@
|
|||
romdiskcomp = find_program('/opt/toolchains/dc/kos/utils/genromfs/genromfs')
|
||||
bin2o = find_program('/opt/toolchains/dc/kos/utils/bin2o/bin2o')
|
||||
cc = find_program('/opt/toolchains/dc/sh-elf/bin/sh-elf-gcc')
|
||||
kos_libs =['-L/opt/toolchains/dc/kos/lib/dreamcast','-L/opt/toolchains/dc/kos/addons/lib/dreamcast','-L/opt/toolchains/dc/kos/../kos-ports/lib']
|
||||
|
||||
romdisk_path = join_paths(meson.current_source_dir())
|
||||
|
||||
romdisk_img = custom_target('romdisk.img',
|
||||
output : 'romdisk.img',
|
||||
build_always_stale: true,
|
||||
command: [
|
||||
romdiskcomp, '-f', '@OUTPUT@', '-d', romdisk_path, '-v', '-x', '.svn', '-x', '.keepme', '-x', 'meson.build'
|
||||
])
|
||||
|
||||
romdsk = custom_target('romdisk_tmp.o',
|
||||
output : 'romdisk_tmp.o',
|
||||
input: [romdisk_img],
|
||||
command: [
|
||||
bin2o, '@INPUT@', 'romdisk', '@OUTPUT@'
|
||||
])
|
||||
|
||||
romdsk_o = custom_target('romdisk.o', output: 'romdisk.o', input: [romdsk], command: [
|
||||
cc, '-o', '@OUTPUT@', '-r', '@INPUT@', '-Wl,--whole-archive', kos_libs, '-lromdiskbase'
|
||||
])
|
BIN
romdisk/sanic.png
Normal file
BIN
romdisk/sanic.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
3
subprojects/.gitignore
vendored
Normal file
3
subprojects/.gitignore
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
*
|
||||
!*.wrap
|
||||
!.gitignore
|
8
subprojects/tinyobjloader.wrap
Normal file
8
subprojects/tinyobjloader.wrap
Normal file
|
@ -0,0 +1,8 @@
|
|||
[wrap-git]
|
||||
url = https://github.com/tinyobjloader/tinyobjloader
|
||||
revision = cab4ad7254cbf7eaaafdb73d272f99e92f166df8
|
||||
depth = 1
|
||||
method = cmake
|
||||
|
||||
[provide]
|
||||
tinyobjloader = tinyobjloader_dep
|
Loading…
Reference in a new issue