Fries
c651dcd038
Right now, theres no score but I did make a entity abstraction which is like a GameObject from Unity where you have a position and scale (but no rotation) and the entity has a draw function and an update function.
9 lines
220 B
Meson
9 lines
220 B
Meson
glcc_sources = [
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'Gl.cc',
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'GlEntity.cc'
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]
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glcc = static_library('glcc', glcc_sources, dependencies: deps, include_directories: incdirs)
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glcc_dep = declare_dependency(link_with: [glcc], include_directories: incdirs)
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