dreamcast-opengl/romdisk/cube.obj
Fries 8f303eec6a Try to abstract out the engine to make it more cross-platform.
This means you maybe can run it on linux, which is the goal for profiling and debugging purposes and it makes it easier to do that (even if the cpu is faster, i can still see expensive functions). Currently only hello.elf works on linux and hello.elf and cube.elf on the dreamcast. gl.elf is broken on both because of controller stuff.
2024-03-14 23:19:39 -07:00

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# Blender 4.0.2
# www.blender.org
mtllib cube.mtl
o Cube
v -1.000000 -1.000000 1.000000
v -1.000000 1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v -1.000000 1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v 1.000000 1.000000 1.000000
v 1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -1.000000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.625000 0.000000
vt 0.375000 0.250000
vt 0.375000 0.000000
vt 0.625000 0.250000
vt 0.375000 0.500000
vt 0.625000 0.500000
vt 0.375000 0.750000
vt 0.625000 0.750000
vt 0.375000 1.000000
vt 0.125000 0.750000
vt 0.125000 0.500000
vt 0.875000 0.500000
vt 0.625000 1.000000
vt 0.875000 0.750000
s 0
usemtl Material.002
f 2/1/1 3/2/1 1/3/1
f 4/4/2 7/5/2 3/2/2
f 8/6/3 5/7/3 7/5/3
f 6/8/4 1/9/4 5/7/4
f 7/5/5 1/10/5 3/11/5
f 4/12/6 6/8/6 8/6/6
f 2/1/1 4/4/1 3/2/1
f 4/4/2 8/6/2 7/5/2
f 8/6/3 6/8/3 5/7/3
f 6/8/4 2/13/4 1/9/4
f 7/5/5 5/7/5 1/10/5
f 4/12/6 2/14/6 6/8/6