dreamcast-opengl/romdisk/cube.mtl
Fries 8f303eec6a Try to abstract out the engine to make it more cross-platform.
This means you maybe can run it on linux, which is the goal for profiling and debugging purposes and it makes it easier to do that (even if the cpu is faster, i can still see expensive functions). Currently only hello.elf works on linux and hello.elf and cube.elf on the dreamcast. gl.elf is broken on both because of controller stuff.
2024-03-14 23:19:39 -07:00

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# Blender 4.0.2 MTL File: 'None'
# www.blender.org
newmtl Material.002
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.033988 0.604769 0.801009
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2