2024-04-01 22:51:14 +00:00
|
|
|
// Set the GLSL version to 3.3 and use the OpenGL core profile
|
|
|
|
#version 330 core
|
|
|
|
layout (location = 0) in vec3 aPos;
|
|
|
|
layout (location = 1) in vec3 aColor;
|
2024-04-21 23:47:34 +00:00
|
|
|
layout (location = 2) in vec2 aTexCoord;
|
|
|
|
|
2024-04-01 22:51:14 +00:00
|
|
|
out vec3 ourColor;
|
2024-04-21 23:47:34 +00:00
|
|
|
out vec2 TexCoord;
|
2024-04-01 22:51:14 +00:00
|
|
|
|
|
|
|
void main() {
|
|
|
|
gl_Position = vec4(aPos, 1.0);
|
|
|
|
ourColor = aColor;
|
2024-04-21 23:47:34 +00:00
|
|
|
TexCoord = aTexCoord;
|
2024-04-01 22:51:14 +00:00
|
|
|
}
|