Add some input and make the screen a different color.
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f3855d332c
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1 changed files with 15 additions and 0 deletions
15
src/main.cc
15
src/main.cc
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@ -3,6 +3,7 @@
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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void framebuffer_size_callback(GLFWwindow* window, int width, int height);
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void framebuffer_size_callback(GLFWwindow* window, int width, int height);
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void process_input(GLFWwindow* window);
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int main() {
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int main() {
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glfwInit();
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glfwInit();
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@ -40,6 +41,14 @@ int main() {
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// Create a render loop, which keeps the program open until glfw tells the loop that the window should close.
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// Create a render loop, which keeps the program open until glfw tells the loop that the window should close.
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while (!glfwWindowShouldClose(window)) {
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while (!glfwWindowShouldClose(window)) {
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// Process input.
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process_input(window);
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// Set the GL state to use this color when clearing the screen.
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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// Clear the screen and use the color from the state.
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glClear(GL_COLOR_BUFFER_BIT);
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// This swaps completely drawn frames from the "second buffer" to the front one which is displayed on the screen.
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// This swaps completely drawn frames from the "second buffer" to the front one which is displayed on the screen.
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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// Check if any events are triggered.
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// Check if any events are triggered.
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@ -54,3 +63,9 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
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// Tell OpenGL the size of the rendering window.
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// Tell OpenGL the size of the rendering window.
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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}
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}
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void process_input(GLFWwindow* window) {
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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glfwSetWindowShouldClose(window, true);
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}
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}
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