Add a fixed function program
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2 changed files with 62 additions and 1 deletions
60
src/fixedfunction.cc
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60
src/fixedfunction.cc
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#include <iostream>
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#include <epoxy/gl.h>
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#include <GLFW/glfw3.h>
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void triangle() {
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glClearColor(1.0f, 1.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex3f(-1.0f, -1.0f, 0.0f);
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex3f(0.0f, 1.0f, 0.0f);
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glColor3f(0.0f, 0.0f, 1.0f);
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glVertex3f(1.0f, -1.0f, 0.0f);
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glEnd();
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}
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void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
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glViewport(0,0, width, height);
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}
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int main() {
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glfwInit();
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// Set OpenGL version to 1.2.
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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// Create a GLFW window.
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GLFWwindow* window = glfwCreateWindow(800, 600, "Fixed Function OpenGL 1.2", nullptr, nullptr);
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// Fail if the window has failed to create.
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if (window == nullptr) {
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const char* description;
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glfwGetError(&description);
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std::cout << "Failed to create GLFW window.\n" << description << std::endl;
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return -1;
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}
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glfwMakeContextCurrent(window);
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glMatrixMode(GL_PROJECTION);
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glViewport(0,0, 800, 600);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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while (!glfwWindowShouldClose(window)) {
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triangle();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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@ -2,4 +2,5 @@ sources = [
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'main.cc'
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]
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exe = executable('main', sources, dependencies: [glfw, libepoxy])
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executable('main', sources, dependencies: [glfw, libepoxy])
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executable('fixedfunction', ['fixedfunction.cc'], dependencies: [glfw, libepoxy])
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