GL shader vertex color variable.
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1 changed files with 5 additions and 2 deletions
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@ -11,9 +11,11 @@ const char* vertexShaderCode = R"(
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// Set the GLSL version to 3.3 and use the OpenGL core profile
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// Set the GLSL version to 3.3 and use the OpenGL core profile
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#version 330 core
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 0) in vec3 aPos;
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out vec4 vertexColor;
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void main() {
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void main() {
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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gl_Position = vec4(aPos, 1.0);
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vertexColor = vec4(0.5, 0.0, 0.0, 1.0);
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}
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}
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)";
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)";
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@ -21,9 +23,10 @@ const char* fragmentShaderCode = R"(
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// Set the GLSL version to 3.3 and use the OpenGL core profile
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// Set the GLSL version to 3.3 and use the OpenGL core profile
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#version 330 core
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#version 330 core
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out vec4 FragColor;
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out vec4 FragColor;
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in vec4 vertexColor;
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void main() {
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void main() {
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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FragColor = vertexColor;
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}
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}
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)";
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)";
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