opengl-learning/src/vertex.glsl

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GLSL

// Set the GLSL version to 3.3 and use the OpenGL core profile
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec3 ourColor;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
// matrix multiplication goes from right to left.
gl_Position = projection * view * model * vec4(aPos, 1.0);
ourColor = aColor;
TexCoord = aTexCoord;
}