integer conversions:
- improve `u32toa_radix` and `u64toa_radix`, add `i32toa_radix`
- use `i32toa_radix` for small ints in `js_number_toString`
floating point conversions (`js_dtoa`):
- complete rewrite with fewer calls to `snprintf`
- remove `JS_DTOA_FORMAT`, define 4 possible modes for `js_dtoa`
- remove the radix argument in `js_dtoa`
- merge `js_dtoa1` into `js_dtoa`
- add `js_dtoa_infinite` for non finite values
- simplify sign handling
- handle locale specific decimal point transparently
helper function `js_fcvt`:
- simplify `js_fcvt`, remove `js_fcvt1`, reduce overhead
- round up manually instead of using `fesetround(FE_UPWARD)`.
helper function `js_ecvt`:
- document `js_ecvt` and `js_ecvt1` behavior
- avoid redundant `js_ecvt1` calls in `js_ecvt`
- fixed buffer contents, no buffer copies
- simplify decimal point handling
- round up manually instead of using `fesetround(FE_UPWARD)`.
miscellaneous:
- remove `CONFIG_PRINTF_RNDN`. This fixes some of the conversion errors
on Windows. Updated the tests accordingly
- this fixes a v8.sh bug on macOS: `0.5.toFixed(0)` used to produce `0` instead of `1`
- add regression tests, update test_conv unit tests
- add benchmarks for `toFixed`, `toPrecision` and `toExponential` number methods
- benchmarks show all conversions are now 40 to 45% faster (M2)
- use single test in `js_strtod` loop.
- use more explicit `ATOD_xxx` flags
- remove `ATOD_TYPE_MASK`, use `ATOD_WANT_BIG_INT` instead
- remove unused arguments `flags` and `pexponent` in `js_string_to_bigint`
- merge `js_atof` and `js_atof2`, remove `slimb_t *pexponent` argument
- simplify and document `js_atof` parser, remove cumbersome labels,
- simplify `js_parseInt` test for zero radix for `ATOD_ACCEPT_HEX_PREFIX`
- simplify `next_token` number parsing, handle legacy octal in parser only
- simplify `JS_StringToBigInt`, use flags only.
- remove unused `slimb_t exponent` token field
- add number syntax tests
Ensure proper UTF-8 encoding (1 to 4 bytes).
Handle invalid encodings (return 0xFFFD and consume a single byte)
Individually encoded surrogate code points are accepted.
- add `utf8_scan()` to analyze a byte array for UTF-8 contents
detects invalid encoding, computes number of codepoints and content kind:
plain ASCII, 8-bit, 16-bit or larger codepoints.
- add `utf8_encode_len(c)` to compute the number of bytes to encode `c`
- rename `unicode_to_utf8` as `utf8_encode`
- rename `unicode_from_utf8` as `utf8_decode`
- add `utf8_decode_buf8(dest, size, src, len)` to decode a UTF-8 encoded
byte array known to contain only ASCII and 8-bit codepoints.
- add `utf8_decode_buf16(dest, size, src, len)` to decode a UTF-8 encoded
byte array into an array of 16-bit codepoints using UTF-16 surrogate pairs
for non-BMP1 codepoints.
- add `utf8_encode_buf8(dest, size, src, len)` to encode an array of 8-bit
codepoints as a UTF-8 encoded null terminated string
- add `utf16_encode_buf8(dest, size, src, len)` to decode an array of 16-bit
codepoints (including surrogate pairs) as a UTF-8 encoded null terminated string
- detect invalid UTF-8 encoding in RegExp parser
- simplify `JS_AtomGetStrRT`, `JS_NewStringLen` using the above functions
- simplify UTF-8 decoding and error testing
- output more informative error messages in `js_parse_expect`.
The previous code was bogus:
```
return js_parse_error(s, "expecting '%c'", tok);
```
this was causing a bug on `eval("do;")` where `tok` is `TOK_WHILE` (-70, 0xBA)
creating an invalid UTF-8 encoding (lone trailing byte).
This would ultimately have caused a failure in `JS_ThrowError2` if `JS_NewString`
failed when converting the error message to a string if the conversion detected the invalid
UTF-8 encoding and throwed an error (it currently does not, but should).
- test for `JS_NewString` failure in `JS_ThrowError2`
- test for `JS_FreeCString` failure in run-test262.c
- add more test cases
String values are allocated as temporary or final results. This commit
attempts to improve the consistency and performance of this step.
- define `JS_NewString` as an inline function to allow simple expansion
of `strlen()` for string literals
- document string contents constraints regarding UTF-8 encoding.
- rename `js_new_string8` as `js_new_string8_len`. takes `const char *`.
- new inline function `js_new_string8` takes `const char *`, computes
string length with `strlen` and calls `js_new_string8_len`. No overhead
for string literals
- rename `js_new_string16` to `js_new_string16_len`
- use internal string allocation functions where appropriate, remove overhead
- allocate extra byte for null terminator in source code string
- fix radix conversion rounding code: incrementing the digit
does not work for '9'. We can assume ASCII so it works for
all other digits, especially all letters
- also avoid recomputing the string length
- output values with controlable depth and detail
- add `.hidden` and `.depth` directives
- remove `eval_mode`
- add `use_strict` and `.strict` meta command
- add missing closures on global objects
- save and load command history to/from `~/.qjs_history`
- use USEPROFILE variable on Windows in addition to HOME
- use the same style names as util.inspect
* Add utility functions, improve integer conversion functions
- move `is_be()` to cutils.h
- add `is_upper_ascii()` and `to_upper_ascii()`
- add extensive benchmark for integer conversion variants in **tests/test_conv.c**
- add `u32toa()`, `i32toa()`, `u64toa()`, `i64toa()` based on register shift variant
- add `u32toa_radix()`, `u64toa_radix()`, `i64toa_radix()` based on length_loop variant
- use direct converters instead of `snprintf()`
- copy NaN and Infinity directly in `js_dtoa1()`
- optimize `js_number_toString()` for small integers
- use `JS_NewStringLen()` instead of `JS_NewString()` when possible
- add more precise conversion tests in microbench.js
- disable some benchmark tests for gcc (they cause ASAN failures)
- `-s` strips the source code
- `-ss` strips source and line/column numbers information
- `qjsc repl.js` generates an object size of **105726** bytes
- `qjsc -s repl.js` generates an object size of **20853** bytes
- `qjsc -ss repl.js` generates an object size of only **16147** bytes
- compile repl.js with `-ss`
- bump byte code version to 12
* Fix member accesses for non-decimal numeric literals
e.g. 0x0.a should return undefined, not SyntaxError.
* Remove ineffective non-decimal float parsing code and redundant checks on `is_float && radix != 10`
(The code already wasn't doing anything because of the `is_float` check.)
- improve `JS_DumpString`: use `L` prefix for wide strings
- dump variable kind and flags for locals and closures
- disassemble byte code in DUMP_READ_OBJECT
- pass start_pos to `dump_byte_code` and `dump_single_byte_code`
- write constant pool before function bytecode (bump version to 11)
- update generated code
* Expose public equality comparison and sameness public API.
- add `JS_IsEqual` (operator `==`), returns an `int`: `-1` if an exception was thrown
- add `JS_IsStrictEqual` (operator `===`) always succeeds, returns a `JS_BOOL`
- add `JS_IsSameValue` always succeeds, returns a `JS_BOOL`
- add `JS_IsSameValueZero` always succeeds, returns a `JS_BOOL`
- DUMP_XXX defined as nothing or 0 produces unconditional output
- DUMP_XXX defined as a bitmask produces conditional output based
on command line option -d<bitmask>
- add `JS_SetDumpFlags()` to select active dump options
- accept -d[<hex mask>] and --dump[=<hex mask>] to specify active
dump options, generalize command line option handling
- improve DUMP_READ_OBJECT output, fix indentation issue
In the pathological case shown in
https://github.com/quickjs-ng/quickjs/issues/367 both the object and the
registry will be destroyed as part of the GC phase of JS_FreeRuntime.
When the GC sweep happens it's possible we are holding on to a corpse so
avoid calling the registry callback in that case.
This is similar to how Weak{Map,Set} deal with iterators being freed as
part of a cycle.
Fixes: https://github.com/quickjs-ng/quickjs/issues/367
It was a wrapper around gcc's __builtin_expect macro but it was only
used in three places and not in a way that suggests it really helps
branch prediction on modern (or even not so modern) CPUs.
Refs: https://github.com/quickjs-ng/quickjs/issues/369
- avoid crashing on invalid atoms in `JS_AtomGetStrRT`
- do not dump objects and function_bytecode during
`JS_GC_PHASE_REMOVE_CYCLES` phase
- fix crash in `print_lines` on null source
* Improve REPL directive support
- use . on column 0 as directive prefix
- use `directives` object properties for genericity
- accept non ambiguous directive abbreviations
- reject invalid directive with extra characters
- simplify `handle_directive` and `handle_cmd`
- document ".help" instead of "\h"
- document ".load"
CMAKE_BUILD_TYPE only applies on single-configuration generators: https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html
For multi-configuration generators like Visual Studio (or Xcode) --config needs to be used in order to build that specific configuration.
* Improve completion in REPL
- refine `get_context_object` to avoid throwing errors (eg: q.<TAB>)
- do not call `eval` in `get_context_object` to avoid throwing errors
and reduce bloat caused by variable closures.
- support completion of directives