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https://github.com/GRRLIB/GRRLIB.git
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Added some comments to Init()
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3d12a4f77e
commit
10a1148791
1 changed files with 24 additions and 16 deletions
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@ -51,41 +51,50 @@ int GRRLIB_Init (void) {
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// Ensure this function is only ever called once
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// Ensure this function is only ever called once
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if (is_setup) return 0 ;
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if (is_setup) return 0 ;
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// Initialise the video subsystem
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VIDEO_Init();
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VIDEO_Init();
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// Grab a pointer to the video mode attributes
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if ( !(rmode = VIDEO_GetPreferredMode(NULL)) ) return -1 ;
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if ( !(rmode = VIDEO_GetPreferredMode(NULL)) ) return -1 ;
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// Video Mode Correction
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// Video Mode Correction
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switch (rmode->viTVMode) {
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switch (rmode->viTVMode) {
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case VI_DEBUG_PAL: // PAL 50hz 576i
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case VI_DEBUG_PAL: // PAL 50hz 576i
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//rmode = &TVPal574IntDfScale;
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//rmode = &TVPal574IntDfScale;
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rmode = &TVPal528IntDf; //BC
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rmode = &TVPal528IntDf; //! BC ...this is still wrong, but "less bad" for now
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break;
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break;
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}
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}
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// 16:9 and 4:3 Screen Adjustment
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// 16:9 and 4:3 Screen Adjustment
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9) {
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9) {
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rmode->viWidth = 678;
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rmode->viWidth = 678;
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rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - 678)/2;
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rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - 678)/2; //! This probably needs to consider PAL
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} else { // 4:3
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} else { // 4:3
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rmode->viWidth = 672;
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rmode->viWidth = 672;
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rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - 672)/2;
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rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - 672)/2;
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}
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}
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// --
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VIDEO_Configure(rmode);
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VIDEO_Configure(rmode);
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// Get some memory to use for a "double buffered" frame buffer
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if ( !(xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode))) ) return -1 ;
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if ( !(xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode))) ) return -1 ;
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if ( !(xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode))) ) return -1 ;
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if ( !(xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode))) ) return -1 ;
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VIDEO_SetNextFramebuffer(xfb[fb]);
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VIDEO_SetNextFramebuffer(xfb[fb]); // Choose a frame buffer to start with
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VIDEO_SetBlack(true);
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VIDEO_SetBlack(true); // and paint it black
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VIDEO_Flush();
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VIDEO_WaitVSync();
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VIDEO_Flush(); // flush the frame to the TV
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VIDEO_WaitVSync(); // Wait for the TV to finish updating
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// If the TV image is interlaced it takes two passes to display the image
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if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync() ;
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if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync() ;
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// The FIFO is the buffer the CPU uses to send commands to the GPU
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if ( !(gp_fifo = memalign(32, DEFAULT_FIFO_SIZE)) ) return -1 ;
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if ( !(gp_fifo = memalign(32, DEFAULT_FIFO_SIZE)) ) return -1 ;
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memset(gp_fifo, 0, DEFAULT_FIFO_SIZE);
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memset(gp_fifo, 0, DEFAULT_FIFO_SIZE);
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GX_Init(gp_fifo, DEFAULT_FIFO_SIZE);
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GX_Init(gp_fifo, DEFAULT_FIFO_SIZE);
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// Clears the BG to color and clears the z-buffer
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// Clear the background to opaque black and clears the z-buffer
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GX_SetCopyClear((GXColor){ 0, 0, 0, 0xff }, GX_MAX_Z24);
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GX_SetCopyClear((GXColor){ 0, 0, 0, 0xff }, GX_MAX_Z24);
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// Other GX setup
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// Other GX setup
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@ -102,22 +111,23 @@ int GRRLIB_Init (void) {
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GX_SetDispCopyGamma(GX_GM_1_0);
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GX_SetDispCopyGamma(GX_GM_1_0);
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// Setup the vertex descriptor
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// Setup the vertex descriptor
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// Tells the flipper to expect direct data
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GX_ClearVtxDesc(); // clear all the vertex descriptors
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GX_ClearVtxDesc();
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GX_InvVtxCache(); // Invalidate the vertex cache
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GX_InvVtxCache();
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GX_InvalidateTexAll(); // Invalidate all textures
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GX_InvalidateTexAll();
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// Tells the flipper to expect direct data
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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// Colour 0 is 8bit RGBA format
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetZMode(GX_FALSE, GX_LEQUAL, GX_TRUE);
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GX_SetZMode(GX_FALSE, GX_LEQUAL, GX_TRUE);
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GX_SetNumChans(1);
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GX_SetNumChans(1); // colour is the same as vertex colour
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GX_SetNumTexGens(1);
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GX_SetNumTexGens(1); // One texture exists
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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@ -137,8 +147,6 @@ int GRRLIB_Init (void) {
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GX_SetCullMode(GX_CULL_NONE);
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GX_SetCullMode(GX_CULL_NONE);
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GRRLIB_ClipReset();
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GRRLIB_ClipReset();
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VIDEO_SetBlack(false);
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// Default settings
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// Default settings
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GRRLIB_Settings.antialias = true;
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GRRLIB_Settings.antialias = true;
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GRRLIB_Settings.blend = GRRLIB_BLEND_ALPHA;
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GRRLIB_Settings.blend = GRRLIB_BLEND_ALPHA;
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