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[NEW] Function to invert all the colors of an image
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3b9d414405
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3 changed files with 3864 additions and 3845 deletions
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@ -514,7 +514,7 @@ void GRRLIB_FlushTex(GRRLIB_texImg tex)
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* @param texsrc the texture source.
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* @param texsrc the texture source.
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* @param texdest the texture grayscaled destination.
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* @param texdest the texture grayscaled destination.
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*/
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*/
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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void GRRLIB_BMFX_Grayscale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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unsigned int x, y;
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unsigned int x, y;
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u8 gray;
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u8 gray;
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u32 color;
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u32 color;
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@ -523,7 +523,7 @@ void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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for(x=0; x<texsrc.w; x++) {
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for(x=0; x<texsrc.w; x++) {
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color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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gray = ((((color>>8) & 0xFF)*77 + ((color>>16) & 0xFF)*150 + ((color>>24) & 0xFF)*28) / (255));
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gray = (((color >> 24 & 0xFF)*77 + (color >> 16 & 0xFF)*150 + (color >> 8 & 0xFF)*28) / (255));
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GRRLIB_SetPixelTotexImg(x, y, texdest,
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GRRLIB_SetPixelTotexImg(x, y, texdest,
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((gray << 24) | (gray << 16) | (gray << 8) | (color & 0xFF)));
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((gray << 24) | (gray << 16) | (gray << 8) | (color & 0xFF)));
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@ -531,6 +531,26 @@ void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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}
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}
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}
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}
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/**
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* Invert colors of the texture.
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* @see GRRLIB_FlushTex
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* @param texsrc the texture source.
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* @param texdest the texture destination.
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*/
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void GRRLIB_BMFX_Invert(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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unsigned int x, y;
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u32 color;
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for(y=0; y<texsrc.h; y++) {
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for(x=0; x<texsrc.w; x++) {
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color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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GRRLIB_SetPixelTotexImg(x, y, texdest,
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((0xFFFFFF - (color >> 8 & 0xFFFFFF)) << 8) | (color & 0xFF));
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}
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}
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}
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/**
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/**
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* A texture effect.
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* A texture effect.
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* @see GRRLIB_FlushTex
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* @see GRRLIB_FlushTex
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@ -67,7 +67,8 @@ void GRRLIB_SetPixelTotexImg(int x, int y, GRRLIB_texImg tex, u32 color);
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void GRRLIB_FlushTex(GRRLIB_texImg tex);
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void GRRLIB_FlushTex(GRRLIB_texImg tex);
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest);
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void GRRLIB_BMFX_Grayscale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest);
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void GRRLIB_BMFX_Invert(GRRLIB_texImg texsrc, GRRLIB_texImg texdest);
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void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor);
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void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor);
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void GRRLIB_GXEngine(Vector v[], u32 color, long count, u8 fmt);
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void GRRLIB_GXEngine(Vector v[], u32 color, long count, u8 fmt);
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@ -56,7 +56,7 @@ ChangeLog :
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* GRRLIB_CreateEmptyTexture and GRRLIB_FlushTex
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* GRRLIB_CreateEmptyTexture and GRRLIB_FlushTex
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* New Bitmap FX: GRRLIB_BMFX_GrayScale and GRRLIB_BMFX_Scatter
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* New Bitmap FX: GRRLIB_BMFX_Grayscale, GRRLIB_BMFX_Invert and GRRLIB_BMFX_Scatter
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* add GRRLIB_Exit to free the memory allocated by GRRLIB
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* add GRRLIB_Exit to free the memory allocated by GRRLIB
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@ -70,5 +70,3 @@ Contact me to provide me all your patch/addon/new functions...
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NoNameNo.
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NoNameNo.
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