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[CHG] Deleted the lib-conversion branch, not needed anymore
[CHG] Started code for materials in GRRLIB_3Dobj.c [BUG] Problem fixed in Draw3dObj
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1 changed files with 5 additions and 5 deletions
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@ -72,11 +72,11 @@ void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz,
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}
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}
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/**
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/**
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* Set up the position matrix (contributed my chris_c aka DaShAmAn).
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* Set up the position matrix (contributed by chris_c aka DaShAmAn).
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* @param minDist Minimal distance for the cam.
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* @param minDist Minimal distance for the cam.
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* @param maxDist Maximal distance for the cam.
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* @param maxDist Maximal distance for the cam.
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* @param fov Field of view for the cam.
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* @param fov Field of view for the cam.
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* @param texturemode False, GX won't need TexCoord, True, GX will need TexCoord.
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* @param texturemode False, GX won't need texture coordinate, True, GX will need texture coordinate.
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*/
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*/
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) {
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) {
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Mtx m;
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Mtx m;
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@ -104,7 +104,7 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) {
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}
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}
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/**
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/**
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* Go back to 2D Mode (contributed my chris_c aka DaShAmAn).
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* Go back to 2D Mode (contributed by chris_c aka DaShAmAn).
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*/
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*/
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void GRRLIB_2dMode() {
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void GRRLIB_2dMode() {
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Mtx view, m;
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Mtx view, m;
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@ -132,7 +132,7 @@ void GRRLIB_2dMode() {
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}
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}
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/**
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/**
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* Set the view matrix to draw object (contributed my chris_c aka DaShAmAn).
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* Set the view matrix to draw object (contributed by chris_c aka DaShAmAn).
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* @param posx x posision of the object.
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* @param posx x posision of the object.
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* @param posy y posision of the object.
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* @param posy y posision of the object.
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* @param posz z posision of the object.
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* @param posz z posision of the object.
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@ -161,7 +161,7 @@ void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 ang
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}
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}
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/**
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/**
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* Set the texture to an object (contributed my chris_c aka DaShAmAn).
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* Set the texture to an object (contributed by chris_c aka DaShAmAn).
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* @param tex poiter to an image texture (GRRLIB_texImg format).
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* @param tex poiter to an image texture (GRRLIB_texImg format).
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* @param rep Texture Repeat Mode, True will repeat it, False won't.
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* @param rep Texture Repeat Mode, True will repeat it, False won't.
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*/
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*/
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