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Correct some cppcheck warnings in examples
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parent
d48d7b8819
commit
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3 changed files with 18 additions and 13 deletions
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@ -35,13 +35,12 @@ int main() {
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// Init Variables
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// Init Variables
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u32 WPADKeyDown;
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u32 WPADKeyDown;
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short WinW, WinH;
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short WinW, WinH;
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int P1MX, P1MY;
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u8 Stage = 0, Blending = 0;
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u8 Stage = 0;
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u8 Blending = 0;
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u8 BlobType = 0;
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u8 BlobType = 0;
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u8 Color = 255;
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u8 Color = 255;
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u16 Step = 0;
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u16 Step = 0;
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float SX, SY;
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// Init GRRLIB & WiiUse
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// Init GRRLIB & WiiUse
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@ -73,14 +72,14 @@ int main() {
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WPAD_IR(WPAD_CHAN_0, &P1Mote);
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WPAD_IR(WPAD_CHAN_0, &P1Mote);
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// WiiMote IR Viewport Correction
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// WiiMote IR Viewport Correction
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P1MX = P1Mote.sx - 150;
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int P1MX = P1Mote.sx - 150;
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P1MY = P1Mote.sy - 150;
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int P1MY = P1Mote.sy - 150;
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// Update Stage
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// Update Stage
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Step = Step + 1;
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Step = Step + 1;
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if (Step == 720) { Step = 0; }
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if (Step == 720) { Step = 0; }
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SX = 320 + (sin(DegToRad(Step )) * 250);
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float SX = 320 + (sin(DegToRad(Step )) * 250);
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SY = 240 + (cos(DegToRad(Step*3)) * 100);
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float SY = 240 + (cos(DegToRad(Step*3)) * 100);
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// Draw Stage
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// Draw Stage
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GRRLIB_DrawImg( 0, 0, GFX_Background, 0, 1, 1, RGBA(255, 255, 255, 255) );
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GRRLIB_DrawImg( 0, 0, GFX_Background, 0, 1, 1, RGBA(255, 255, 255, 255) );
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@ -16,7 +16,6 @@ int main() {
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int amp1, amp2, amp3, amp4;
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int amp1, amp2, amp3, amp4;
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int origine1, origine2, origine3, origine4;
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int origine1, origine2, origine3, origine4;
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int adc1, adc2, adc3, adc4;
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int adc1, adc2, adc3, adc4;
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float old1, old2, old3, old4;
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float siny1, siny2, siny3, siny4;
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float siny1, siny2, siny3, siny4;
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int x;
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int x;
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float pas1, pas2, pas3, pas4;
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float pas1, pas2, pas3, pas4;
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@ -69,7 +68,10 @@ int main() {
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GRRLIB_FillScreen(0x000000FF);
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GRRLIB_FillScreen(0x000000FF);
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WPAD_ScanPads(); // Scan the Wiimotes
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WPAD_ScanPads(); // Scan the Wiimotes
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
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old1=siny1; old2=siny2; old3=siny3; old4=siny4;
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float old1=siny1;
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float old2=siny2;
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float old3=siny3;
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float old4=siny4;
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for (x=0; x<=640; x++) {
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for (x=0; x<=640; x++) {
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@ -277,8 +277,12 @@ static u8 CalculateFrameRate() {
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*/
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*/
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static u8 ClampVar8 (f32 Value) {
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static u8 ClampVar8 (f32 Value) {
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Value = roundf(Value);
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Value = roundf(Value);
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if (Value < 0) Value = 0;
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if (Value < 0) {
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else if (Value > 255) Value = 255;
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Value = 0;
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}
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else if (Value > 255) {
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Value = 255;
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}
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return (u8)Value;
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return (u8)Value;
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}
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}
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