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123 lines
5 KiB
Markdown
123 lines
5 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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## [Unreleased]
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- Fixed compatibility issues with devkitPPC release 39.
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- Added `GRRLIB_LoadTTFFromFile()` to load a TTF from a file.
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- Fixed documentation for `GRRLIB_Camera3dSettings()`.
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## [4.4.1] - 2021-03-05
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- Patched widescreen on Wii U.
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## [4.4.0] - 2020-01-12
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- Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.
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- GRRLIB and pngu are now installed into the _portlibs_ folder instead of the _libogc_ folder.
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- Removed `uint` declaration. The `u32` type should be used instead.
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- The `GRRLIB_CreateEmptyTexture()` function is not inline anymore.
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## [4.3.2] - 2012-08-12
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- libpng was updated to version 1.5.12
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- zlib was updated to version 1.2.7
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- libjpeg was updated to version 8d
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- FreeType updated to version 2.4.10
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- `GRRLIB_ClampVar8()` was removed from GRRLIB
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- Removed warnings from `GRRLIB_LoadBMF()`
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## [4.3.1] - 2010-10-22
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- libpng was updated to version 1.4.4
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- FreeType updated to version 2.4.3
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- GRRLIB is compatible with libogc 1.8.4
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## [4.3.0] - 2010-06-28
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- libpng was updated to version 1.4.2
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- libjpeg was updated to version 8b
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- zlib was updated to version 1.2.5
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- FreeType 2.3.12 support (first support)
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- 3D primitive drawing: torus, sphere, cube, cylinder and cone
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- Light functions (diffuse, specular, spot) + ambient
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- Split functions for rotation/translation/scaling 3d object.
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- Here is the list a new added samples demo code:
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- 3d_light1 -> Simple Diffuse light sample code
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- 3d_light2 -> Simple Lights and `GRRLIB_ObjectViewInv()` sample
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- 3d_light3 -> A little Specular light sample code
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- 3d_light4 -> Spot Light Sample Code
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- 3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.
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- ttf -> TrueType Font demo
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## [4.2.0] - 2009-12-16
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- First support to 3D functions
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- `GRRLIB_CompoStart()` and `GRRLIB_CompoEnd()` for real GX compositing with transparency support
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- `GRRLIB_Screen2Texture()` is now fully optimized
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- USB_Gecko output facilities
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- `GRRLIB_Compose()` was deleted since it was not fully using GX
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- `GRRLIB_GetColor()` was deleted, the RGBA macro should be used instead
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- Lot of new sample code:
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- 3D_CubedTileDemo (How to use dynamic texturing)
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- 3D_sample1 (A simple rotating flat cube)
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- 3D_sample2 (A simple rotating textured cube)
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- 3D_sample3 (A textured cube and compositing)
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- 3D_sample4 (A complex object rotating)
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- basic_drawing (How to use some basic GRRLIB functions)
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- bitmap_fx (Effects ShowRoom)
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- blending (How to use blending mode)
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- compositing (A simple compositing how to)
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- funsin (A gradient sinusoid dancing)
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- particle (A nice particle sample code)
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- template (Use this as a basis for your project)
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- TileDemo (This will show you how to use tiles/tileset and map)
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- unlimited2d (A faky technic for unlimited sprites)
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- unlimited3d (Same as above but with 3D)
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## [4.1.1] - 2009-11-24
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- Fully compatible with devkitPro release 18 and 19 (code and examples)
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- libpng was updated to version 1.2.40
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- Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
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- New function called `GRRLIB_DrawPart()` to draw a specific part of a texture
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- Extra parameters to `GRRLIB_Screen2Texture()`
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- Video is now initialized even without a SD card
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- Fixed a problem with scaling images
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- Documentation improvement
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## 4.1.0 - 2009-10-05
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- Completely new file structure with sub-folders
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- Installer for vendor libraries (jpeg, png, pngu)
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- Makefile for GRRLIB
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- Many (all suitable) functions are now inlined
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- Support for the recent changes to libogc
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- Alpha compositor function added
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- Correct use of pointers (no more struct passing)
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- Speed improvement, bug fixing and more...
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## 4.0.0 - 2009-03-05
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- Color format changed to RGBA for ALL GRRLib functions to fit to `GXColor` format and use `GX_Color1u32`
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- `GRRLIB_LoadTexture()` now auto detect PNG or JPEG
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- GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...)
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- Add `GRRLIB_InitTileSet()` to initialize a tile set
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- `GRRLIB_DrawImg()` recoded for simpler use
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- `GRRLIB_DrawTile()` recoded for simpler use
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- `InitVideo()` and `GRRLIB_Start()` merge into `GRRLIB_Init()`.
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- Add `GRRLIB_PtInRect()`, `GRRLIB_RectInRect()` and `GRRLIB_RectOnRect()` to detect hot zone
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- `GRRLIB_GetPixelFromtexImg()` and `GRRLIB_SetPixelTotexImg()` to directly read/write in texture
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- `GRRLIB_CreateEmptyTexture()` and `GRRLIB_FlushTex()`
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- New Bitmap FX
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- Add `GRRLIB_Exit()` to free the memory allocated by GRRLIB
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[unreleased]: https://github.com/GRRLIB/GRRLIB/compare/v4.4.1...HEAD
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[4.4.1]: https://github.com/GRRLIB/GRRLIB/compare/v4.4.0...v4.4.1
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[4.4.0]: https://github.com/GRRLIB/GRRLIB/compare/4.3.2...v4.4.0
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[4.3.2]: https://github.com/GRRLIB/GRRLIB/compare/4.3.1...4.3.2
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[4.3.1]: https://github.com/GRRLIB/GRRLIB/compare/4.3.0...4.3.1
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[4.3.0]: https://github.com/GRRLIB/GRRLIB/compare/4.2.0...4.3.0
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[4.2.0]: https://github.com/GRRLIB/GRRLIB/compare/4.1.1...4.2.0
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[4.1.1]: https://github.com/GRRLIB/GRRLIB/compare/4.1.0...4.1.1
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