mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-11-22 06:52:20 +00:00
5 KiB
5 KiB
Changelog
All notable changes to this project will be documented in this file.
Unreleased
- Fixed compatibility issues with devkitPPC release 39.
- Fixed documentation for
GRRLIB_Camera3dSettings()
.
4.4.1 - 2021-03-05
- Patched widescreen on Wii U.
4.4.0 - 2020-01-12
- Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.
- GRRLIB and pngu are now installed into the portlibs folder instead of the libogc folder.
- Removed
uint
declaration. Theu32
type should be used instead. - The
GRRLIB_CreateEmptyTexture()
function is not inline anymore.
4.3.2 - 2012-08-12
- libpng was updated to version 1.5.12
- zlib was updated to version 1.2.7
- libjpeg was updated to version 8d
- FreeType updated to version 2.4.10
GRRLIB_ClampVar8()
was removed from GRRLIB- Removed warnings from
GRRLIB_LoadBMF()
4.3.1 - 2010-10-22
- libpng was updated to version 1.4.4
- FreeType updated to version 2.4.3
- GRRLIB is compatible with libogc 1.8.4
4.3.0 - 2010-06-28
- libpng was updated to version 1.4.2
- libjpeg was updated to version 8b
- zlib was updated to version 1.2.5
- FreeType 2.3.12 support (first support)
- 3D primitive drawing: torus, sphere, cube, cylinder and cone
- Light functions (diffuse, specular, spot) + ambient
- Split functions for rotation/translation/scaling 3d object.
- Here is the list a new added samples demo code:
- 3d_light1 -> Simple Diffuse light sample code
- 3d_light2 -> Simple Lights and
GRRLIB_ObjectViewInv()
sample - 3d_light3 -> A little Specular light sample code
- 3d_light4 -> Spot Light Sample Code
- 3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.
- ttf -> TrueType Font demo
4.2.0 - 2009-12-16
- First support to 3D functions
GRRLIB_CompoStart()
andGRRLIB_CompoEnd()
for real GX compositing with transparency supportGRRLIB_Screen2Texture()
is now fully optimized- USB_Gecko output facilities
GRRLIB_Compose()
was deleted since it was not fully using GXGRRLIB_GetColor()
was deleted, the RGBA macro should be used instead- Lot of new sample code:
- 3D_CubedTileDemo (How to use dynamic texturing)
- 3D_sample1 (A simple rotating flat cube)
- 3D_sample2 (A simple rotating textured cube)
- 3D_sample3 (A textured cube and compositing)
- 3D_sample4 (A complex object rotating)
- basic_drawing (How to use some basic GRRLIB functions)
- bitmap_fx (Effects ShowRoom)
- blending (How to use blending mode)
- compositing (A simple compositing how to)
- funsin (A gradient sinusoid dancing)
- particle (A nice particle sample code)
- template (Use this as a basis for your project)
- TileDemo (This will show you how to use tiles/tileset and map)
- unlimited2d (A faky technic for unlimited sprites)
- unlimited3d (Same as above but with 3D)
4.1.1 - 2009-11-24
- Fully compatible with devkitPro release 18 and 19 (code and examples)
- libpng was updated to version 1.2.40
- Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
- New function called
GRRLIB_DrawPart()
to draw a specific part of a texture - Extra parameters to
GRRLIB_Screen2Texture()
- Video is now initialized even without a SD card
- Fixed a problem with scaling images
- Documentation improvement
4.1.0 - 2009-10-05
- Completely new file structure with sub-folders
- Installer for vendor libraries (jpeg, png, pngu)
- Makefile for GRRLIB
- Many (all suitable) functions are now inlined
- Support for the recent changes to libogc
- Alpha compositor function added
- Correct use of pointers (no more struct passing)
- Speed improvement, bug fixing and more...
4.0.0 - 2009-03-05
- Color format changed to RGBA for ALL GRRLib functions to fit to
GXColor
format and useGX_Color1u32
GRRLIB_LoadTexture()
now auto detect PNG or JPEG- GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...)
- Add
GRRLIB_InitTileSet()
to initialize a tile set GRRLIB_DrawImg()
recoded for simpler useGRRLIB_DrawTile()
recoded for simpler useInitVideo()
andGRRLIB_Start()
merge intoGRRLIB_Init()
.- Add
GRRLIB_PtInRect()
,GRRLIB_RectInRect()
andGRRLIB_RectOnRect()
to detect hot zone GRRLIB_GetPixelFromtexImg()
andGRRLIB_SetPixelTotexImg()
to directly read/write in textureGRRLIB_CreateEmptyTexture()
andGRRLIB_FlushTex()
- New Bitmap FX
- Add
GRRLIB_Exit()
to free the memory allocated by GRRLIB