GRRLIB/CHANGELOG.md
2020-11-07 11:50:04 -05:00

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# Changelog
All notable changes to this project will be documented in this file.
## [Unreleased]
- Patch widescreen on Wii U
## [4.4.0] - 2020-01-12
- Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.
- GRRLIB and pngu are now installed into the _porlibs_ folder instead of the _libogc_ folder.
- Removed `uint` declaration. The `u32` type should be used instead.
- The `GRRLIB_CreateEmptyTexture()` function is not inline anymore.
## [4.3.2] - 2012-08-12
- libpng was updated to version 1.5.12
- zlib was updated to version 1.2.7
- libjpeg was updated to version 8d
- FreeType updated to version 2.4.10
- `GRRLIB_ClampVar8()` was removed from GRRLIB
- Removed warnings from `GRRLIB_LoadBMF()`
## [4.3.1] - 2010-10-22
- libpng was updated to version 1.4.4
- FreeType updated to version 2.4.3
- GRRLIB is compatible with libogc 1.8.4
## [4.3.0] - 2010-06-28
- libpng was updated to version 1.4.2
- libjpeg was updated to version 8b
- zlib was updated to version 1.2.5
- FreeType 2.3.12 support (first support)
- 3D primitive drawing: torus, sphere, cube, cylinder and cone
- Light functions (diffuse, specular, spot) + ambient
- Splitted functions for rotation/translation/scaling 3d object.
- Here is the list a new added samples demo code :
- 3d_light1 -> Simple Diffuse light sample code
- 3d_light2 -> Simple Lights and `GRRLIB_ObjectViewInv()` sample
- 3d_light3 -> A little Specular light sample code
- 3d_light4 -> Spot Light Sample Code
- 3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.
- ttf -> TrueType Font demo
## [4.2.0] - 2009-12-16
- First support to 3D functions
- `GRRLIB_CompoStart()` and `GRRLIB_CompoEnd()` for real GX compositing with transparency support
- `GRRLIB_Screen2Texture()` is now fully optimized
- USB_Gecko output facilities
- `GRRLIB_Compose()` was deleted since it was not fully using GX
- `GRRLIB_GetColor()` was deleted, the RGBA macro should be used instead
- Lot of new sample code :
- 3D_CubedTileDemo (How to use dynamic texturing)
- 3D_sample1 (A simple rotating flat cube)
- 3D_sample2 (A simple rotating textured cube)
- 3D_sample3 (A textured cube and compositing)
- 3D_sample4 (A complex object rotating)
- basic_drawing (How to use some basic GRRLIB functions)
- bitmap_fx (Effects ShowRoom)
- blending (How to use blending mode)
- compositing (A simple compositing how to)
- funsin (A gradient sinusoid dancing)
- particle (A nice particle sample code)
- template (Use this as a basis for your project)
- TileDemo (This will show you how to use tiles/tileset and map)
- unlimited2d (A faky technic for unlimited sprites)
- unlimited3d (Same as above but with 3D)
## [4.1.1] - 2009-11-24
- Fully compatible with devkitPro release 18 and 19 (code and examples)
- libpng was updated to version 1.2.40
- Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
- New function called `GRRLIB_DrawPart()` to draw a specific part of a texture
- Extra parameters to `GRRLIB_Screen2Texture()`
- Video is now initialized even without a SD card
- Fixed a problem with scaling images
- Documentation improvement
## 4.1.0 - 2009-10-05
- Completely new file structure with sub-folders
- Installer for vendor libraries (jpeg, png, pngu)
- Makefile for GRRLIB
- Many (all suitable) functions are now inlined
- Support for the recent changes to libogc
- Alpha compositor function added
- Correct use of pointers (no more struct passing)
- Speed improvement, bug fixing and more...
## 4.0.0 - 2009-03-05
- Color format changed to RGBA for ALL GRRLib functions to fit to `GXColor` format and use `GX_Color1u32`
- `GRRLIB_LoadTexture()` now auto detect PNG or JPEG
- GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...)
- Add `GRRLIB_InitTileSet()` to initialize a tile set
- `GRRLIB_DrawImg()` recoded for simpler use
- `GRRLIB_DrawTile()` recoded for simpler use
- `InitVideo()` and `GRRLIB_Start()` merge into `GRRLIB_Init()`.
- Add `GRRLIB_PtInRect()`, `GRRLIB_RectInRect()` and `GRRLIB_RectOnRect()` to detect hot zone
- `GRRLIB_GetPixelFromtexImg()` and `GRRLIB_SetPixelTotexImg()` to directly read/write in texture
- `GRRLIB_CreateEmptyTexture()` and `GRRLIB_FlushTex()`
- New Bitmap FX
- Add `GRRLIB_Exit()` to free the memory allocated by GRRLIB
[unreleased]: https://github.com/GRRLIB/GRRLIB/compare/v4.4.0...HEAD
[4.4.0]: https://github.com/GRRLIB/GRRLIB/compare/4.3.2...v4.4.0
[4.3.2]: https://github.com/GRRLIB/GRRLIB/compare/4.3.1...4.3.2
[4.3.1]: https://github.com/GRRLIB/GRRLIB/compare/4.3.0...4.3.1
[4.3.0]: https://github.com/GRRLIB/GRRLIB/compare/4.2.0...4.3.0
[4.2.0]: https://github.com/GRRLIB/GRRLIB/compare/4.1.1...4.2.0
[4.1.1]: https://github.com/GRRLIB/GRRLIB/compare/4.1.0...4.1.1